Ghost of a Tale
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You are Tilo, a courageous minstrel mouse on a perilous quest to find his family. Using stealth and cunning you'll explore the towers and dungeons of Dwindling Heights Keep, navigating its dangers and discovering its secrets.
Steam User 29
If I could recommend one game before I die, or before the world ends...this would be that game.
I cried so much, I laughed, my breathe was taken away and somehow I even connected so much to a little mouse.
This isn't just a gem in a haystack, it's a shame it's the only game of it's kind. It has the exploration and connection of a Dark Souls game, but none of the combat, just pure stealth and it's refreshing.
For a 2018 game, the time of PS4 and Xbox One, the graphics still live to this day, hell with some of the horrible things going on with gaming right now, I would say it's better. The worldbuilding is phenomenal, the character's a joy to get to speak to, and a story that not only touched my heart, but something I truly felt I hope I learnt from. It's definitely something we all need right now. This is definitely like a warm cuddle in the safest arms.
Just goes to show, even if "this world is dangerous for a little mouse", it shows how much a little mouse can do. Maybe something even we could learn from. Wrote while listening to Duinlan's Theme
Steam User 24
Interesting story, full island to explore and old style riddles.
P.S. this game is for stealth playthrough only, if you not like that style of gameplay than dont even start
Steam User 20
They say “Shoot for the moon, because even if you miss, you’ll land amongst the stars.” I feel that statement most adequately sums up this game.
Ghost of a Tale is a good game that could have been a GREAT game. For every strength bolstering its position there’s an equivalent downside yanking it back. It’s a stealth RPG that sees you play as Mousey Minstrel ‘Tilo’, who has been arrested, placed in a dreary dungeon and must now sneak out of the castle using everything from bottles to distract enemies, to combustible pinecombs. As his adventure progresses he becomes gradually wound up in a conspiracy involving forces at play far greater than he could have imagined.
It needs to be said that there should be MAD respect to the small yet dedicated development team for crafting such an endeavor. This is what most modern AAA titles WISH they could achieve, especially in regards to the graphics and story. The graphics are stellar, and I was consistently impressed by even the smallest attention to details; grass and vines move away from Tilo as he walks through it; the armor glint changes in radiance based on shadow or the time of day. I even found myself taking screenshots of scenery to utilize as my desktop backgrounds. The story is engrossing and continually feeds enough information about the exterior world and its lore to make it truly feel this is a world brimming with history, culture and conflict between the different animals. I would read each and every footnote on locations, events, and people to get an idea of how these character’s environment functioned. The lore definitely leaves you wanting to know and see more, setting it up perfectly for a sequel. Other standouts include the music – both the overall soundtrack as well as Tilo’s minstrel songs – and the game’s sense of humor, reminding you this is all in good fun.
Yet for all the positives there were some serious drawbacks which can’t be overlooked. Each quest, even in the main story, seemed to devolve into constant ‘go fetch’ tasks, which by the end of the first Act were mundane, and by the 15th hour of gameplay were downright arduous. I chalk this up to the game’s lack of actual combat, since Tilo cannot defeat enemies larger than a crypt spider – even with explosive pine combs – and ends up needing to hide whenever spotted to clear the heat. Even this stealth aspect was obsolete after the pieces of guard armor were collected, and there were no additional challenges or twists in basic game-play to compensate for that, again due to ‘no combat’ for Tilo. Level designs were rather maze-like and confusing, leading me to watch the green pointer on a map to find my way around instead of intuitively knowing where I was. Ultimately, the largest shortcoming as I saw it was the sheer volume of backtracking involved, and I mean TOO MUCH. It hampered the game’s final third for me and, admittedly, made it somewhat difficult to convince myself to finish as a result. These are issues I’d love to see rectified in a sequel.
If you can overlook the backtracking problems I would recommend this game and hope to see more from these developers in the future.
Steam User 18
A beautiful game that evokes works such as Redwall and The Secret of Nimh. As someone who reads a lot and enjoys fantasy stories, this game captivated my heart.
Steam User 15
This game made me laugh enough times to make the purchase worth it. Great characters, surprisingly deep story and incredible worldbuilding.
Works great on Steam deck, btw.
Steam User 10
This is honestly the best game I've ever played. It's such an inmersive experience. I've never played a game that made me both laugh and cry. Everything about it is so good, especially the story. I'm only sad it's over. I played on the Steam Deck with no issues as at. Worked great.
Steam User 7
Pros:
Good story, great characters, map felt super old school-- small but big somehow, stealth was fun for the first bit.
Cons:
Lots of back tracking, some VERY annoying where's Waldo quests, armor basically removes any stealth mechanics in the game