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Get Even

When he awakes in an old abandoned asylum, his sole memory is the attempted rescue of a teenage girl with a bomb strapped to her chest. Everything else is blank. With a strange technology fused to his head - used to read and replay human memory - Black travels into the depths of his own mind. To find the truth of his past. To find the truth of what happened. And to answer two very simple questions:‘Why were you there?’ and, ‘Who was the girl?’
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Game Discussion

Review by Anonymous
Review from Steam

it's not a particularly good walking simulator, or a particularly good first-person shooter, or a particularly good stealth game, or a particularly good horror game, but this oddly paced and oddly structured genre mash-up is at least an interesting mess. heavily qualified recommendation

Review from Steam

Disclosure: I maintain the Walking Simulator group. I played about 75% of them, and I consider myself a bit of an expert in the genre since I fell in love with "Dear Esther" 13 years ago. With 35+ h of gameplay behind me, this is probably the most in-depth review you'll read.
Summary:
With almost 20 hours of exploration (i played 35, going through multiple'branches'), multiple ending and endless twists and turns, decision trees that impact the storyline while staying 'true' to the walking simulator genre, well, "Get Even" colored me bloody impressed! It even allows for perfectly good action/gunplay! I must admit this title totally took me by surprise.
It plays like "Everybody is gone to the Rapture" meets "The vanishing of Ethan Carter" meets "The Town of Light" with A LOT Of action elements. At its best, it's 'a perfect' mix of all 3 titles at times. It was released in relative obscurity in 2017, racking in a terrible 655 reviews, and I honestly cannot figure out why. No marketing budget and the awfully bland title and trailler didn't help I suppose.
The TLDR
Thumbs up for me, despite its flaws and evident, sometimes painful lack of polish, and I'll proudly add it to the collection of Walking Simulators I maintain (see my attached group to my profile). Score: 6.8/10.
The good:
This game feels like a MUCH higher budget title than the price tag (4 dollars on sale!) suggested, and really was the best surprise I had since Kona. The producers went for a AAA title experience, so much so that at times, you think the game will end, only to continue. This happens twice during the game, which gives you an idea of the dedication that went into this.
There's some great set pieces, some very good puzzling, the voice overs are spot on and the graphics hold water 4 years on. Plot wise, it's still superior to the bizarre "12 minutes" that's selling so well this last quarter.
There's an collection system - one of the best i ever used - which sadly is hidden behind a series of cutscenes and confusing plot twists. That said, be aware past a certain point , you can get 100% completion in this game, even AFTER you missed some evidence, as you can replay everything as many time as you want. But there is no warning 'where that point is' outside of a few words that can easily missed, so be aware of that.
The interface, once you get used to it, really makes you feel 'invincible but in a dream' - which is what the game was going for - it's a good, awkward feeling they projected very well.
The bad:
Is it perfect? No. The title was build by a HUGE team, released, got one patch, and was abandoned after being ported to PC (likely because of disapointing sales). That's such a shame because a tiny bit more polish could have landed it a place as one of the best Walking Simulators out there.
The interface is clunky (you'll be hitting "f", left, right, WSDA, tab and F1-F5 non stop), and that led me to die for no other reason that investigating a clue only to be one-shotted from the back by the wide collection of enemies that populate the asylum but do not appear on the radar (i.e, they are 'cutscenes' where you have a 99% chance to die). The game wants to keep you on your toes, alternating between your 'investigator' mode and 'actionmode'... but fails to deliver a consistent experience there. Thankfully, there is no death penalties for these.
Vice versa, is no 'save' feature, (a big no-no salvaged by the fact the auto-save is maybe every 5m on average). You should also know that 'going stealth' is impossible in many cases (something I've proven by replaying the same scene 30 times and watching/reading all the guidebooks), something that's made worse by the fact there is no punishment for killing everything on the map despite the repeated warnings, outside changing the ending, which is quite frustrating.
The AI in combat is ... well its' really bad: think bots that can one shoot you accross the map. This is why you're given an OP gun from the beginning, but then told to not use it... what?
Furthermore, one could argue the plot is overly complicated on purpose, a sort of Midsommer Murders meets inception on an acid trip. It's ... frustrating at time. The last 5 hours are particularly painful, as everything is explained, but by then, you already know everything and guessed the 'ultimate' ending.
And there are flurry of little annoying details, such as how you can collect 8 weapons after replaying levels, which you'll have to re-explore 3 times at the end anyway, and require you to obtain a code. So that's 8 codes you won't be able to can't get past a certain point... and on top of that you won't really be able to make use of these unlocks.
Overall, there's a deal of great lack of polish here.
Tech:
Performance wise, I played at 5k, in Super Ultra Wide (32:9), something a lot of modern games don't even support yet!. All on Ultra, smooth as butter on a 2080, i9900k and m2 drive, as you would expect. There were some very rare framerate issues (especially when triggering the 'IR viewport'), but they are rare and forgivable.
Score
For those who didn't pay attention to the above: Score: 6.8/10. Could have been an 8, but is brought down to reality (pun intended) because of its needless complexity and lack of polish.

Review from Steam

I've held off reviewing this game for a long time. I never post a review without completing a game, but I did that ages back. Why the delay? I felt as if I liked the game, but should enjoy it more. That feeling is still with me. There's something compelling about it, though.
So, who would it suit? If you like stealth games, then yes and no. The stealth mechanic for me was very hit and miss. Fans of Thief and Dishonored (like me) may throw their hands up in despair, at times. On other occasions, they may be tempted to throw the PC out of the window and read a good book instead. It's not terrible, but there are times when your character is hidden behind dense foliage, not making a sound and an enemy shouts, "Guys! You hear that?" and starts shooting at you with unerring accuracy, even though he couldn't possibly see or hear you. Immersion breaking. Such times are rare but very noticeable.
That said, it's certainly possible to completely stealth all but the occasional scripted sections, and while the aforementioned parts leave you frustrated, there's a definite satisfaction when you find a solution that works. Stealth games shouldn't be easy, and this isn't... good.
If you don't like stealth? Don't worry: you can play Rambo, if you like, but you'll change the ending. You'll also have to endure nagging audio telling you to behave yourself. It's definitely faster to rampage through the game. It also makes some other aspects less challenging. These aspects affect the ending but also reward you with new weapons... for the stealthy types, we're not really interested in those anyway, except for achievements. There are no pointless boss-fights that you need an exocet missile for. Slow and steady does the job.
Game mechanics and optimization: Generally good. there are a few places where the player character can get stuck and need a re-load, but I've only found 4 in the entire game. The mechanics of gun-play, stealth and some fairly unique ways to manipulate the environment are well done and fun. I've played far worse.
Story: Some may disagree, but for me, this was excellent. I felt compelled to try to understand just what the **** was going on: believe me, this isn't too easy to work out. It's thoughtful, beautifully voice-acted and backed up by a plethora of things you find in the environment. Could be my favourite element of the game.
Horror?: First time I played it, I was genuinely scared at times. The music adds tension, and at times is deliberately (imo) irritating. There are parts of this game that are genuinely disturbing: more so when you research the evidence found in the game and see that some of it is true. It ticks a few boxes for horror fans, I think. It's not just about jump scares, though there are a few. The well-crafted blend of music, lighting, sound effects and chilling dialogue work wonders.
Replay value: well, I've replayed it. I'll probably replay it again, even though I've got all the achievements now. Trust me, you may not realise that there's more than one ending, but there is. Like me, you may bow out after one play... but something will draw you back.
Graphics: I won't say much, but for its time, it's not been skimped on. Even by today's standards, it's acceptable.
Comedy: a horror/stealth title with humour? It's there and it's one of the reasons that I felt engaged with the player character. Dry humour, naturally, but what else would you expect?
Overall, as I said, I'd recommend this. Bye!

Review from Steam

In the very beginning i wasnt sure if this is my taste game. But when i make progress i really start like it. In the "meeting with Rose" where guards are hunting me in combination with that music was very enjoying.
The bad is this game glueed me at some floors so i need to restart the checkpoint. But since there are many checkpoints, you never have to play that much again.
I can recommend this game to anyone who is looking for a complex mysterygame which will unfold itself during your progress and with sneak and silent kills in some parts of the game.

Review from Steam

This game was a very suprisingly love at second sight.
I bought it a while back at a sale, started it, was confused the first hour ... and put it away.
Month later I gave it another try ... and put around 18 hours in a week in it to fully finish it.
While I can't say much about the story without spilers, I have to say - together with the way it was told - the story kept me playing constantly. It contains some interesting twists.
The graphics and sounds are a mixed bag. Sometimes you got really great looking parts with an atmospheric background music, sometimes very generic ones. The same with the gameplay mechanics. Some very interesting ideas, used often very cleverly ... but sometimes the typical dev problem "Oh, we introduced this cool mechanic several levels ago ... we are near the finish of the game ... maybe we schould use it at least a second time."

Review from Steam

I participated in the draw and won this wonderful game. Thanks! Very interesting and scary horror, I liked the game and I think that I will play for a long time without stopping. ^^

Review from Steam

This story-driven horror game has a few very interesting gameplay elements based on your smartphone. You can use it to examine the crime scene (fingerprints etc), to light the environment, to show your position on the map and to locate enemies and electric conduits using heat detection. This makes exploration much more fun than in simulator games.
Enemy engagement is very diverse as well. You can just shoot them using your "corner" gun, which is designed to fire around corners without being exposed to enemy fire. But you can also try to approach enemies from behind and take them down with a stealth kill, or even try to avoid them completely by slightly altering the environment.
The latter is possible because most sections in the game are played using a virtual reality device that can be used to retrieve memories of yourself and other people. The story around this is intriguing, but also very confusing until you discover what's really going on in the final part of the game.
There are several other flaws as well; when you're spotted by an enemy, suddenly all enemies in the area know exactly where you are and start shooting at you. There's no quicksave, so if you want to finish a section undetected you need to start again from the last checkpoint. You're also supposed to scan many objects with your smartphone, but there's no visual indication which objects have already been scanned. This is especially annoying when restarting a checkpoint, since you don't know which scans have been registered by the game or not.
Despite these flaws, Get Even is a fresh breath of air in the genre, and is definitely worth checking out!