Future Breach 3D
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the Game3D-Rendered color game that has full XVGA resolution support.
– Command a Squad and Breach into buildings!
– Destructible walls and doors
– Customize your and your squad’s loadout
– Full control of your squad- tell em what to do!
– IS there a story? YES, you’ll love it
Command to Breach and clear!
Be nonlethal when possible…
Command to Destroy door blocks
Steam User 23
Funny little first person tactical team-based shooter where you plunder resources and capture foreign workers in order to build a megaship.
Steam User 12
This game costs less than two chocolate bars, and yet is loads of fun! Yes, there is a significant amount of jank, but it doesn't massively impact the experience in a negative way. In all the ways that matter, the game is quite stable, I consistently have a decent framerate and have only had the game crash once. Having spent the better part of my day today playing this game, I can say I am having a lot of fun.
Tactical Police Action with Boomer Shooter Characteristics
The core gameplay is very simple, and crosses the tactical requirements of SWAT 4 with a much more arcadey shooting and movement system. The time-to-kill is still quite high if you don't have heavier armour, and so one is still encouraged to play cautiously. Movement and shooting are extraordinarily simple, but they work well enough for what the game is trying to accomplish. Actually gunning everyone down is not the primary objective like in many shooter games.
The overarching mission to complete the Megaship is an excellent motivational device for the player, as you get to tangibly see what your missions are contributing to. Contextualizing the player's activity with a progressive construction is very pleasing. It also means that players can optimize their mission plans based on how well they are doing - if you have enough workers, you can focus on collecting tech instead.
The game's writing is obviously comedic, but it's quite endearing. While I am generally tired of the "evil megacorporation" plotline in fiction, this game doesn't take itself seriously enough for me to have great objections to it. Instead, it is played for laughs, and I did in fact laugh and enjoy gunning down trade unionists in the name of Megacorp.
The game's tactical elements are surprisingly entertaining for their simplicity. Turrets, two squads, wall destruction, all of these add a lot of depth and ability to plan ahead for the player that makes up the best part of the game. Setting yourself up for success with tactical thinking is quite enjoyable. Doing things like setting up a killbox for enemy mercs and having one squad cover while the other is used to detain is quite entertaining and makes you feel like a cool commander.
Just a Little Janky and Rough Around The Edges
As much as I am praising the game, there are some point I think are worth improving. If the developer intends to update the game, or perhaps even release a sequel, I think these would be the first points to address.
I don't think the food/water/sleep system really adds much enjoyment to the game. My main interaction with it is robbing the base for food and drinks just to keep the meters up. In survival games, food and water meters serve to force the player to interact with interesting systems. In this game, it simply requires the player to find food and water items scattered around.
While the tutorial does introduce the tactical elements of the game, many other elements remain unexplained (food/water/sleep, leveling up, vending machine, hiring and equipping teammates, selecting missions, megaship construction...) I was able to intuit most of these with ease, but I can see some people becoming frustrated with how the game does not introduce these concepts.
While the low poly graphics are fine as a stylistic choice, I think the pixelation filter can be disorienting and unpleasant at times. It would be nice if it could be turned off.
More broadly, the game suffers from a very barren settings menu, there are no options to adjust key bindings, the sound is all on one slider, etc.
While I said the shooting mechanics work well enough earlier, I will say they are probably the weakest part of the game aside from the food/water/sleep system. Fighting the Union mercenaries is the least interesting type of combat the game has to offer, because it lacks the interesting tactical elements around capture and compliance.
It appears the medical/incapacitation mechanic is incomplete or nonfunctional. Multiple times I was told that a soldier would need multiple days to recover, only for them to accompany me immediately on my next mission.
Speaking of soldier management, it's not obvious if there's a way to swap them out/bench them between missions like in XCOM or Xenonauts. This would be interesting.
The user interface is a little bit obstructive of the field of view. There's not much to say about this, but that it could be better arranged.
I dislike how once the Hightower escape shuttle lands, if you haven't already rescued an incapacitated soldier, they are simply abandoned, even if you could easily have your retrieval bots rescue them.
A Little Wishlist
Aside from technical complaints, I also think a few feature additions would make this game significantly more enjoyable. Perhaps something for a sequel. :)
It would be interesting if the player had to engage with a base building mechanic, like in XCOM or Xenonauts. It could engage with the Megaship mechanic, where the player may be forced to choose between a base upgrade that gives access to better equipment/passive effect OR to progress the Megaship and towards winning the game.
Of course, being able to play with friends in multiplayer would be ideal. SWAT 4, RON and other tactical shooters have been the source of hours of fun with friends, and I think this game has the same multiplayer potential.
Steam User 9
From what little i've played, its a pretty good SWAT-lite. its very easy to get into and ends up being highly skill based and chaotic with relatively minimal preparation. Its not that difficult but some weird geometry and weird brushes make the game artificially more difficult. Bullets getting caught on invisible geometry brushes you can walk over (especially on ramped areas) is a problem.
While the AI is not perfect and often acts bizarrely unnatural. Enemy AI also unfairly target you even if your AI teammates pose a much more immediate threat. Sometimes teammate AI will refuse to actually interdict and wander aimlessly when enemy soldiers are trying to only target you.
Controlling chaos is what this game does well. It kinda feels like you are in the world of an RTS game and its taking place from the perspective of the individual soldier units.
Once these bugs get ironed out I'm pretty sure this game could be a low cost classic. Easy to understand, easy to get into.
Steam User 5
Fun lil goofy game.
Im hoping the dev adds more content. Also some music would be nice.
Steam User 8
Fantastic little tactical shooter with minor management mechanics. Eat burritos, kick down doors, and forcibly hire the opposing faction's workers to build your megaship.
Reminds me of a mix between SWAT 3 and the old X-Wing v Tie Fighter games.
Steam User 3
This goes in the “it’s so bad it’s good” category.
The graphics are barebones. The gameplay and controls are a bit janky. Minimal story. There is a tutorial level but it leaves out some important details like how to manage your food, sleep and water bars.
But all that aside it’s actually a pretty fun game, especially in short chunks.
It’s rainbow 6 crossed with ravenfield if they were N64 games with a large helping of dystopian space future mega corp thrown in.
It’s a tactical space fps where you jet out to different strong holds to capture workers and collect supplies while fighting any resistance you encounter.
It’s a weird ass game but truly is a lot of fun.
Runs great on steam deck once you bind all the keys.
I mapped all the number keys to the track pads which works well for ordering around my squad and will probably refine the controls further to utilize a radial menu setup.
If the concept sounds fun to you give it a shot, I was not expecting much especially after the tutorial but I’m having fun with it
Steam User 3
fantastic game for when you've just got a few minutes to kill. Individual missions can be done in less than 10 minutes.
overall the game is really fun. Its a casual take on your typical squad based tactical shooter with a fun sci fi twist that has you playing an evil corporation hit/capture squad rather than a police Swat team.
Definitely could be some issues with repetition in the long run, but I'm enjoying it so far, and can see myself squeezing in a short session between work and other games for a long time.