Fury Unleashed
Fury Unleashed was created by combining inspiration from modern roguelite platformers, like Dead Cells and Rogue Legacy, with nostalgic memories of old-school platformer shooters, like Contra and Metal Slug. We have spent five years polishing our creation to make sure that your experience with the game will be as memorable as the aforementioned titles and we wholeheartedly believe that you won't be disappointed. Explore the pages of a living comic book where ink is your most valuable resource and each room is a comic panel. Find out why is John Kowalsky, author of acclaimed Fury Unleashed series having a creativity crisis and see if you can help him deal with it. Kill enemies quickly enough to unleash your fury and rip through everything in your way without getting injured. Learn to play flawlessly and beat the entire game in one, epic combo! Choose either challenging Hard mode, which will put your skills to the test – or Easy mode, where you can adjust the difficulty parameters to your liking. Go solo or bring in a friend for a local co-op session. Choose your hero's skills to match your playstyle, customize their appearance or even replace their face graphic with your own! Discover worlds created by a mix of hand-designed levels and procedural generation algorithms. Choose the best items to assist you in your playthrough and unlock permanent upgrades when you'll die for your subsequent runs.
Steam User 9
Written By Hidden Gems Review :
Fury Unleased is a fast-paced plataformer roguelite game based in a comic view.
The game is very addictive with a interesting tree on the roguelite part but I wish that should be more perks there, with more variety in general.
The variety of the game are the weapons, tons of them, which has diferent type of bullet and shots.
There is a little problem with the controls and the autoaim but with gamepad that can be solved.
Steam User 4
2 player online coop roguelite-metroidvania, strangely not a best seller, guess the devs didn't invest in streamer bribes and hype to beat the steam algorithm.
A unity game at its core but these guys are talented, unlike most, it won't cook your cpu, the controls are snappy and movements blend fluidly, has good netcode. Game also features save and continue anytime in SP or online Coop. Procedurally generated levels and weapons / armors, and many tweakable difficulty sliders for custom games or fixed difficulty settings if u want to fill the leaderboards.
Roguelite also means you got a perk tree that you can spend point on between runs / deaths or when you save and exit anytime your ink is not lost but converted to perk points. Has matchmaking and steam friend invites. Crossplay with linux.
Icing on the cake? 2 words. Steam workshop.
Steam User 3
A fun roguelite side scrolling shoot em up. Enough variations of weapons and talents to keep runs fun and engaging. Got this in a bundle and it was a total surprise how polished it was. Add to that the devs kept updating it with the latest giving it official Deck support, it's worth giving it a shot.
Steam User 2
Very good shooting. Cool theme!
Steam User 2
This game does very well what Neon Abyss tried and failed to do.
Steam User 2
AMAZING ROGUELIKE! GREAT VISUALS AND GAMEPLAY.
JUST BUY THIS GAME BUT FIRST READ MY TIPS AND LEAVE A LIKE OR AWARD.
CHEERS
- Feel free to start on easy if you're not familiar with the mechanics but if you have played games like Neon Abyss, Hades or Enter the Gungeon, it should be second nature barring any button remapping.
- Focus unlocking and upgrading skills that involve the Combo Meter and Ink Gain. The meta progression revolves around gathering Black Ink from defeated enemies and the Combo Meter will increase the amount of ink you earn as you increase the combo.
- Combo Shields are your best friend! Once you unlock Combo Shields, you gain a shield up to a max of 3 for every increment of 5 in a combo. A shield gained at 5, 10, 15, etc etc. These shields block one hit each and make it so your combo isn't broken. You can regain a shield by reaching a multiple of 5 in your current combo. If you're at 19 combo and lose a shield, when you kill your next enemy, you will gain back the shield.
- You can refill the Combo Meter in many ways such as: Shooting/Hitting/Killing an enemy, picking up ink, teleporting, standing next to a chest/Inkmaster/Vlad/etc.
- Starting ranged weapon choice is mostly up to personal preference. I recommend the Shotgun, the spread is nice because even if only one bit of the shot hits, it keeps the combo count up.
- Starting melee weapon is personal preference, they all have the same damage.
- When playing, you can get new weapons and armor. Pay attention to not just the damage or the armor rating, but also what bonuses they have. It might be best to keep a piece of armor that has a lower armor rating or is even broken, but has a great bonus. For example, you can have gloves that have a Lucky Reload bonus which is a percent chance to auto-reload your weapon, even if the gloves have no durability, the bonus stays. For weapons, you can get an idea of how they function by paying attention to the clip size, DPS and Single Bullet Damage. Something that has a low clip size and low damage per bullet, but has a high DPS means it's most likely a shotgun style weapon.
- Use the environment to your advantage and remember that you don't always need to be running or dodging. Slower movement can help with better positioning to dodge enemy bullets.
SHARE YOUR TIPS PEOPLE
Steam User 1
Rating: 7/10
This was on my wishlist and something i wanted to play for a little bit. I liked the artstyle of the game and i like roguelikes.
Well after 15 hours of playtime and doing most of the achievements i could, here is what i liked and disliked.
Fury Unleashed has a very weak story that fills very much like filler then anything structured and well made, but that is to be expected of a heavy gameplay focused roguelike.
Artstyle was gorgeous and really well done. Black and white sections are a nice change of pace. Bosses are fun to figure out and fight. Each boss has their own like one pattern and they are copied into different elements which increases the boss variety. Example in comic 2 you fight 2 or 3 choppers and tanks each. so like 5 or 6 bosses but they are the same expect different elements they are based around like fire or acid.
I mostly played on Easy and i think the balance of the game falls of massively in Comic 2 since enemies have more HP and take longer to kill whilst weapons and everything else seems to do the same amount of damage in terms of your damage output. So the fast paced nature of killing enemies in Comic 1 is not possible from Comic 2 onward on Hard which is a shame i think. You can't really break the game and do insane amount of damage. Everything is in a controlled environment pretty much so it feels specially when i tried the final boss on Hard that the damage output i was doing was not enough. Like i started the Comic fresh ,or pistol start meaning i selected it without playing any of the previous comics before hand which you can do and you can tell the game was not really meant for this type of pistol starting ,so starting from scratch. You get a legendary weapon to choose but most of those weapons are useless and don't do enough damage. I think the combo system is flawed. Instead of focusing on just killing enemies it expect you to do it no damage which is kinda silly in my mind. Would make more sense to keep the combo going just by killing enemies instead of taking random bit of damage breaking the combo.
I tried a few times on Hard to do it fast paced like in the first comic but it was not working which sucked. It also seems like the game has no synergy or connection between melee and weapon attacks, meaning if you attack with both melee and your weapon there is no bonus damage which is a bit of a shame.
Items list is generic, weapons are generic i mean everything about it is stock roguelike stuff and nothing to really note about it.
You can spend 2 to 5 hours on this just randomly playing or more if you want some of the achievements or most of them at least.
I also think the game might be also be more co-op oriented which would explain the damage falling down the pipe in comic 2 and just the entire game being kinda meh. There is no good way to grind ink to level up and get skill points besides beating the game on Easy a bunch of times. No reward for it though like no achievement so it's a bit useless and the game might have the issue where if you upgrade everything then it becomes more fun and balanced but i could not be bothered to do that and if that is the case then bad choice/idea.
So overall this is really fun and solid roguelike though it focuses more on gameplay then story. The balance is questionable it can still provide some resemblance of fun despite it's flaws.
I would recommend getting it on sale or cheap and trying it out. I personally had so much fun playing through it for the 15 hours i did play. It's one of those games you kinda have to try to see if you like it.