Fury Unleashed
Fury Unleashed was created by combining inspiration from modern roguelite platformers, like Dead Cells and Rogue Legacy, with nostalgic memories of old-school platformer shooters, like Contra and Metal Slug. We have spent five years polishing our creation to make sure that your experience with the game will be as memorable as the aforementioned titles and we wholeheartedly believe that you won't be disappointed. Explore the pages of a living comic book where ink is your most valuable resource and each room is a comic panel. Find out why is John Kowalsky, author of acclaimed Fury Unleashed series having a creativity crisis and see if you can help him deal with it. Kill enemies quickly enough to unleash your fury and rip through everything in your way without getting injured. Learn to play flawlessly and beat the entire game in one, epic combo! Choose either challenging Hard mode, which will put your skills to the test – or Easy mode, where you can adjust the difficulty parameters to your liking. Go solo or bring in a friend for a local co-op session. Choose your hero's skills to match your playstyle, customize their appearance or even replace their face graphic with your own! Discover worlds created by a mix of hand-designed levels and procedural generation algorithms. Choose the best items to assist you in your playthrough and unlock permanent upgrades when you'll die for your subsequent runs.
Steam User 13
AMAZING ROGUELIKE! GREAT VISUALS AND GAMEPLAY.
JUST BUY THIS GAME BUT FIRST READ MY TIPS AND LEAVE A LIKE OR AWARD.
CHEERS
- Feel free to start on easy if you're not familiar with the mechanics but if you have played games like Neon Abyss, Hades or Enter the Gungeon, it should be second nature barring any button remapping.
- Focus unlocking and upgrading skills that involve the Combo Meter and Ink Gain. The meta progression revolves around gathering Black Ink from defeated enemies and the Combo Meter will increase the amount of ink you earn as you increase the combo.
- Combo Shields are your best friend! Once you unlock Combo Shields, you gain a shield up to a max of 3 for every increment of 5 in a combo. A shield gained at 5, 10, 15, etc etc. These shields block one hit each and make it so your combo isn't broken. You can regain a shield by reaching a multiple of 5 in your current combo. If you're at 19 combo and lose a shield, when you kill your next enemy, you will gain back the shield.
- You can refill the Combo Meter in many ways such as: Shooting/Hitting/Killing an enemy, picking up ink, teleporting, standing next to a chest/Inkmaster/Vlad/etc.
- Starting ranged weapon choice is mostly up to personal preference. I recommend the Shotgun, the spread is nice because even if only one bit of the shot hits, it keeps the combo count up.
- Starting melee weapon is personal preference, they all have the same damage.
- When playing, you can get new weapons and armor. Pay attention to not just the damage or the armor rating, but also what bonuses they have. It might be best to keep a piece of armor that has a lower armor rating or is even broken, but has a great bonus. For example, you can have gloves that have a Lucky Reload bonus which is a percent chance to auto-reload your weapon, even if the gloves have no durability, the bonus stays. For weapons, you can get an idea of how they function by paying attention to the clip size, DPS and Single Bullet Damage. Something that has a low clip size and low damage per bullet, but has a high DPS means it's most likely a shotgun style weapon.
- Use the environment to your advantage and remember that you don't always need to be running or dodging. Slower movement can help with better positioning to dodge enemy bullets.
SHARE YOUR TIPS PEOPLE
Steam User 7
How did this game not get more attention? It's an absolute blast to play, especially in co-op. Intense run and gun action, beautiful art, interesting weapons and enemies, and a fair roguelite progession system. It even has just the right amount of story, which is oddly compelling for this type of game.
Steam User 3
I'd say this game is like if Dead Cells and Metal Slug had a baby where that child is raised properly but doesn't necessarily succeed its own parents and just exists as a good and fun product.
While I've played plenty of games of this genre by now, I think this game is pretty unique with how you are playing a comic book character, named Fury, who explores different pages and panels of a comic book that gets filled out as you progress through it. It's a cool idea for level design and storytelling where you see Fury's journey as they experience the typical lifestyle of a comic book hero as they slay villains and save the world, but Fury is in distress because he gets contacted by a mysterious entity who warns him that his creator is moving on. This sparks Fury to go on a quest to prove himself worthy of more material. It becomes the character's desperate fight to stay relevant.
As is pretty standard for comic books, the character being named "Fury" is very identical to the naming convention for these hero-like characters. This is not at all a bad thing, however; as I think it makes it all the more natural to the idea of the game being played out in the style of a comic book, and even the enemies he fights are sort of typical and what you could expect. The game spans across three books (or levels) where each level has three chapters to it. Each chapter has a miniboss or two and the book's final boss is located within the third chapter. There is a fourth comic book as well that you reach once you have beaten the boss of each level, and this fourth comic book is what concludes the story and reveals an interesting twist.
The first comic book focuses on bugs and ancient creatures, the third comic book focuses on an alien invasion . . . all typical stuff for a comic book. The second book, which is also kind of typical? It features Neo-Nazi's who apparently developed a time traveling machine. I'm pointing this out more specifically because I always thought it was interesting that in storytelling the Nazi's are always of a genius intellect and technologically advanced. Just look at Captain America or the Nazi's in Call of Duty's zombie mode where they developed laser guns and stuff.
With this being a roguelike, you start over from the beginning of the level if you die but the game has an XP and level-up system where you can empower your character after each run. Killing enemies drops ink that you collect to spend in the skill tree and part of the gameplay here is to build up and maintain your 'combo' to increase the multiplier so that ink drops in larger quantities. Even better is that it is completely free to respec your build in case you want to try something new, which I took advantage of if a build I opted for didn't seem to work very well. Something else that I liked was that you can skip ahead to the next level from the character screen once you've beaten the boss of the previous level, preventing you from having to replay entirely from the first comic book. This can allow for speedier or less tedious progression but you may find yourself underpowered since you skipped previous levels and therefore would not have collected as many weapons and gear.
Speaking of weapons and gear, I feel like this is where the game was truly lacking. What makes games like this so great, where there is the RNG factor to the drops you can get, is the game having hundreds of drops to collect and pray upon should you come across something really good in previous runs. It's what made a game like The Binding of Isaac so fun, you never knew how your run would go. This game has a good variety of weaponry but I didn't like that you had to 'unlock' the blueprints by locating a specific NPC somewhere in the level, where they didn't always spawn, and then you'd have to take the blueprint to a separate NPC, who was guaranteed to spawn somewhere in the level after you collected a blueprint, but there's always that chance of dying and losing your new gun before you can unlock it for future runs. A lot of the guns seemed very situational, weak, or just overall worthless where you quickly learn that the winning combination is really just a standard rocket launcher and grenade launcher. Your starting weaponry is between pistols, an SMG, and shotgun, so you'll have to find any other weapon you like through chance as you play the game.
The armor as well is lacking and there seems to be even less of it to find or look forward to. It adds protection to you, where you can take a few free hits without losing your combo, but a lot of the passive bonuses or effects to the armor also seemed rather pointless most of the time.
While the game was fun, it was pretty easy at least for me. It wasn't really until the fourth comic book level that I was met with some challenge, as this level mixes it up and plays differently to the previous three levels you will have conquered. It's very important to learn how to stomp the heads of the more basic enemies as this will be an instant death for them unless they are shielded, and the rest of it is generally just dodging around the map as it becomes somewhat of a bullet hell, especially with the bosses, but as is the case with games of this design, you'll get better the more you play and familiarize yourself with the patterns of the enemies you come across.
Of course, I died a few times before reaching the final level due to taking too much damage and not finding methods to recovering my health, but it's not too hard of a roguelike and I did still have a lot of fun with it.
The developer here doesn't seem to have very many games in their portfolio but I think they have a winning recipe if they focus on games of this nature. I'd be interested in playing more games like this coming from them as they improve and become more experienced.
Steam User 4
Great Game.
Negative:
-Takes far to long to level up. You will probably beat the game before you level up fully.
You will also have to grind the 1st level for the first 5 hours before you can unlock (starting at) the 2nd/3rd one.
-Only 3 levels.
-Not worth full price. Buy it on sale for $5.00 like I did.
Positive:
-Fun level design and controls
-Cool Enemies
-Nostalgia for those that played a lot of arcades or side scrolling games.
-Very difficult and requiring a lot of skill if you want it to be
or very easy if you want that too (tweak it in the options menu)
Steam User 2
Rating: 7/10
This was on my wishlist and something i wanted to play for a little bit. I liked the artstyle of the game and i like roguelikes.
Well after 15 hours of playtime and doing most of the achievements i could, here is what i liked and disliked.
Fury Unleashed has a very weak story that fills very much like filler then anything structured and well made, but that is to be expected of a heavy gameplay focused roguelike.
Artstyle was gorgeous and really well done. Black and white sections are a nice change of pace. Bosses are fun to figure out and fight. Each boss has their own like one pattern and they are copied into different elements which increases the boss variety. Example in comic 2 you fight 2 or 3 choppers and tanks each. so like 5 or 6 bosses but they are the same expect different elements they are based around like fire or acid.
I mostly played on Easy and i think the balance of the game falls of massively in Comic 2 since enemies have more HP and take longer to kill whilst weapons and everything else seems to do the same amount of damage in terms of your damage output. So the fast paced nature of killing enemies in Comic 1 is not possible from Comic 2 onward on Hard which is a shame i think. You can't really break the game and do insane amount of damage. Everything is in a controlled environment pretty much so it feels specially when i tried the final boss on Hard that the damage output i was doing was not enough. Like i started the Comic fresh ,or pistol start meaning i selected it without playing any of the previous comics before hand which you can do and you can tell the game was not really meant for this type of pistol starting ,so starting from scratch. You get a legendary weapon to choose but most of those weapons are useless and don't do enough damage. I think the combo system is flawed. Instead of focusing on just killing enemies it expect you to do it no damage which is kinda silly in my mind. Would make more sense to keep the combo going just by killing enemies instead of taking random bit of damage breaking the combo.
I tried a few times on Hard to do it fast paced like in the first comic but it was not working which sucked. It also seems like the game has no synergy or connection between melee and weapon attacks, meaning if you attack with both melee and your weapon there is no bonus damage which is a bit of a shame.
Items list is generic, weapons are generic i mean everything about it is stock roguelike stuff and nothing to really note about it.
You can spend 2 to 5 hours on this just randomly playing or more if you want some of the achievements or most of them at least.
I also think the game might be also be more co-op oriented which would explain the damage falling down the pipe in comic 2 and just the entire game being kinda meh. There is no good way to grind ink to level up and get skill points besides beating the game on Easy a bunch of times. No reward for it though like no achievement so it's a bit useless and the game might have the issue where if you upgrade everything then it becomes more fun and balanced but i could not be bothered to do that and if that is the case then bad choice/idea.
So overall this is really fun and solid roguelike though it focuses more on gameplay then story. The balance is questionable it can still provide some resemblance of fun despite it's flaws.
I would recommend getting it on sale or cheap and trying it out. I personally had so much fun playing through it for the 15 hours i did play. It's one of those games you kinda have to try to see if you like it.
Steam User 3
Fury Unleashed grips you from the start. The combo system is the heart of the game, and keeping your combo going as you tear through enemies feels amazing. Boss fights are tough but super satisfying when you figure them out. Each run is different with new loot, enemy setups, and boss patterns, keeping it fresh. It’s fast, intense, and keeps pulling you back in. Co-op makes it even better, adding to the chaos and fun.
Steam User 2
Played this on the PS4 and was instantly into it. I suppose its not for everyone but for those who use to play games likes this on the SNES Genesis and PS1 knows a good old school arcade game with a modern twist when we see one.
For those who don't like the combo system....the old school games love it