Forgotton Anne
X
Forgot password? Recovery Link
New to site? Create an Account
Already have an account? Login
Back to Login
0
5.00
Edit
Imagine a place where everything that is lost and forgotten goes; old toys, letters, single socks. The Forgotten Lands is a magical world inhabited by Forgotlings; creatures composed of mislaid objects longing to be remembered again. Forgotton Anne is a seamless cinematic adventure with a focus on meaningful storytelling and light puzzle platforming. You are Anne, the enforcer who keeps order in the Forgotten Lands, as she sets out to squash a rebellion that might prevent her master, Bonku, and herself from returning to the human world…
Steam User 24
This might be one of the most beautiful games I’ve ever played. Forgotton Anne feels like stepping straight into a Studio Ghibli film a hand crafted world full of charm, melancholy, and magic. From the first few minutes, it pulled me back to my childhood, watching My Neighbor Totoro, Grave of the Fireflies, and Princess Mononoke stories that shaped my love for heartfelt narratives. While the writing here doesn’t quite reach the same emotional depth as the works of Hayao Miyazaki or Isao Takahata (few games could), it still manages to stand tall on its own. The world of Forgotton Anne has a sincerity and warmth that’s rare to find, especially in modern games so focused on spectacle over soul. The story itself is a touching meditation on belonging, purpose, and self doubt a tale that’s both whimsical and quietly profound. It manages to blend humour and heartbreak beautifully, often surprising me with how human its characters felt. What struck me most was how cohesive the presentation is the hand drawn animation, orchestral score, and subtle voice acting all work together to create something genuinely cinematic. It’s one of those games that doesn’t just tell a story it feels like one.
That said, as a game, Forgotton Anne isn’t without its frustrations. Most of the gameplay revolves around platforming and light puzzles, but the controls can feel clunky and sluggish. The wing mechanics, while conceptually cool, are awkward to use. Even using a controller didn’t help much inputs felt delayed, and I caught myself frustrated every time precision jumps were required. It doesn’t ruin the experience, but it definitely tests your patience at times.
Still, what kept me going was the emotional payoff and the sheer artistry of the world. I found myself forgiving its gameplay flaws because the narrative and presentation were so strong. The music swells at just the right moments, the visuals are breathtaking in their painterly style, and the characters linger in your mind long after the credits roll. If you’re someone who values tight mechanics and responsive gameplay, Forgotton Anne might not be for you. But if you’re here for a moving, visually stunning story that captures a bit of that old school Studio Ghibli magic, then it’s absolutely worth experiencing. Despite its rough edges, it’s a game that reminds you why storytelling in this medium can be so powerful. Plus Mr. Fig has a sexy Wig, I bid you a good day.
Steam User 6
Forgotton Anne is a good fun puzzle platformer with nice hand crafted animations.
Gameplay overall is quite easy. Some puzzles can be a bit of a challenge. Puzzles are mostly about enabling/disabling power to doors or switches and controlling switches in the correct order to open doors or move platforms.
And it's also a platformer. The game has one issue in this regard: the special 'wing' jump takes a second to activate, making these a bit clumsy. at times Since there is no real danger, it really isn't more than a minor nitpick.
There's also a bunch of collectables and achivevements. Most are story related or quite easy to get. And if you missed one, you'll get a neat level selection after finishing the story, so you can try to get the remaining few if you want to.
Nice story, good sound, music and graphics. Some good challenges in the puzzles. A bit of humor. Loved the art style. Was also quite invested in the main characters. The two endings though.. a hard choice to make.
Steam User 8
Forgotton Anne tells a deeply emotional story set in a stunning Studio Ghibli-inspired world. The narrative about forgotten objects and the choices you make feels meaningful and personal, giving real weight to every moment. Combined with its beautiful art and touching atmosphere, it becomes a truly memorable experience that stays with you long after you finish it. 100/10 worth buying cant wait to play the sequel
Steam User 4
I played the game through. You can't really explore as it is linear and there's not so many things to find.
The art is beautiful and it plays ok. Movement and agility goes nicely with the character, it was fun to play.
Story on the other hand was meh. The world was interesting and there were a lot of quirky fun npc's. The story wasn't bad but it left a bad taste in my mouth. Probably mainly because it has choices how you want to respond in a conversation and on many cases out of the two options there wasn't one for me. They were also at times confusing to me, if I pick this, what am I saying exactly? There were also other happenings in the game that I did not enjoy playing through.
I did enjoy the scenery and some characters. Looking at you, pink spring-swing horsey <3
I do recommend it, it's not objectively bad, just didn't click for me. You can get it very cheap on sale so give it a try.
Steam User 4
This is a solid game. It has an interesting premise, great controls, beautiful art, and an unforgettable story. Plus, it does technically have replay-ability if you want to go back and choose the other ending or make different choices. The puzzles are difficult at times, but worth solving in order to move forward and experience the story. It is definitely worth the price for what you get.
Steam User 3
Very toching story, Everything in the world which is forgotten ends up somewhere where. Story was solid. Gameplay and puzzle could use more polish but game is now like 7+ year old so it wont get any updates. I defineity cursed the platforming becuase oh boy it was annoying but at the end it didnt matter that much. Enjoyed it. Not rating this game.
Steam User 2
I just loved this story. I don't know exactly what hooked me so deeply, but I completed the game twice (technically thrice because of two different endings and the final tarot cards that are a result of all your moral choices throughout the playthrough ). The first run was just for the experience, and the second time was for the achievements, particularly "The Pacifist" and I loved it just as much as the first time.
All spoilers are hidden behind spoiler tags!
First of all, the story of the main character, Anne, is beautiful and multifaceted. Her upbringing, job, family, and beliefs shape her personality, and you can see that no matter what dialogue choices you make, she is fundamentally a good person. It surprised me how much I liked that simple fact about her throughout the story.
Second, the world of the forgotlings. Every character I met was so charming and uniquely animated, especially those who influenced the main plot. It truly felt like a lived-in city, complete with its dark and touching moments, like when you eavesdrop on a hushed conversation or read a lost, tragic love letter. Later in the game, you unlock the Arca ability, which lets you see short, one-sentence backstories about the forgotlings' previous owners. I just love how it either perfectly explains their character (like Magnum being the weapon of a cruel, corrupt cop), or is unexpectedly heartbreaking (like Jinx being a voodoo doll made for a lost daughter).
I've seen some fan theories about the worldbuilding, certain crucial events, and metaphors, and while I agree with some of them, I still believe that Bonku truly loved Anne as an adoptive daughter, despite his cruel words and selfish actions. To me, it’s a found-family story. Both Anne and Bonku had several moments where they didn't have the time or opportunity to explain themselves, and both endings are tragic for them. Speaking of endings, it’s a heartbreaking detail that they are both forgotlings, but in one ending they are forgotten by both worlds, while in the other they are remembered in the Forgotten Lands, which is incredibly bittersweet.
Moreover, I love the underlying theme that your purpose in life isn't strictly dictated by the human world. I especially love how subtly it's handled. You meet several forgotlings who prove that even if they still cling to their original, predetermined purpose, many of them not only gained a soul but also found a new home and a new life. Even Fig isn't just a mannequin or a rebel leader; he is shown as an amazing actor while his truly Shakespearean monologue in one of the game's most hilarious scenes .
Speaking of Fig, his character is AWESOME. I don't know exactly what makes me like him sooo much: his backstory, charisma, mindset, animations, or personality (which are all AMAZING), or the actor behind the English voice, Daniel Pierce, who just did a marvelous job. I also entirely blame the voice actor for making every interaction with Anne feel like it has a double meaning. I know a romantic route when I see one – they are flirting, Your Honor! (Such a pity that it’s doomed)
Finally, the Ukrainian localization was wonderful. However, there is a specific conversation between Anne and Bonku right before the visit to the Plant where the dialogue options were left untranslated. Also, there’s a nuance in Ukrainian regarding the "you" pronoun (the informal tone for friends/family vs. the formal/polite tone for strangers, elders, or professional settings). The context often implies it should switch between formal (e.g., to strangers or "Mister Fig") and informal (like with Anne's close friends, or when "Mister Fig" becomes just "Fig"), but the translation sometimes rigidly sticks to the formal tone. This is just a minor nitpick, but it would be great if the devs could look into this for future patches.
To sum it up, it’s an amazing, touching story. I enjoyed it immensely, and this game deserves so much more attention.