Forgotten Fragments
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Help Enid recover the Forgotten Fragments in this beautiful pixel art adventure, where your puzzle-platformer skills will be put to the test!
- A rich story that uncovers the mysteries of The Draught of Enid’s world
- 120+ levels divided into 2 campaigns: singleplayer and co-op
- A real co-op experience where all levels are unique and created for two players
- A bunch of secret levels & hidden collectables only for the most avid adventurers
Steam User 5
Firstly, Thanks to PR Hound and Binary Phoenix for the Key!
The game is really good and needs a lot of thinking in order to proceed to the next level. It' graphics and ost are amazing tbh since i love games with pixel style. A lot of levels are based on trial and error so get used to dying like 25 times in a level. Sometimes more and sometimes less.
It's really an amazing adventure! Fraustrating yes but still satisfying.
Steam User 0
Shoutout to PR Hound for reaching out, and Binary Phoenix for providin a key for the game.
I'm not good with writing short and concise texts, so I'll be rambling a bit. But I hope my experience can give others a better picture of how the game is :)
It's been a while since we finished our playthrough so I might've forgotten some stuff, but this should cover most of it.
(I didn't intend to write this much but here we are).
Note that my experience is specifically from the co-op campaign, which is likely veeeery different from single player.
TLDR: Hard puzzle-platformer that is very fun (and difficult) as a co-op experience. I would recommend playing single player before jumping into co-op. Use Assist Mode if the game feels too hard, it's really fun. Really nice pixel art. And the devs are really cool!
Intro:
This was advertised to me as "think of Celeste, but with the ability to play with a bud". I don't necessarily feel this is a very accurate description of the gameplay (as there is no jumping tech or climbing), but I also don't really know what to compare this game to. I probably would not have gotten this game if not for PR Hound, as this isn't really my type of game genre, but as a silly co-op experience this was top tier (we both sucked at Celeste).
Level Difficulty:
We went straight into the co-op mode without playing single player. In hindsight I would not recommend this. I have yet to fully play the single player campaign, but the difficulty of the early levels is quite easy compared to co-op.
The level difficulty fluctuates quite a bit. It didn't feel like there was any logical ramp-up in difficulty from one level to the next. We could spend an hour trying to clear one level because of how ridiculously hard it was, then clear the next one in one try. It felt very strange and kept happening.
Note: The devs have since made several updates to the game, making adjustments to multiple levels, so it may not be as bad now.
Our progress through each level went something like this:
1) Try to understand the level
2) Think of a plan
3) Fail to execute plan multiple times until it works (either due to skill issues or level difficulty)
*repeat steps 1-3 as needed due to misunderstanding the level or having a bad plan or because we missed something because we're both colorblind lmao
Criticism: Controls
This could be a skill issue on our part, but both of us had a really hard time getting a hang of the controls. Something about them doesn't feel intuitive. The ones that kept messing us up were the orb targeting rotation, and creating platforms+releasing the orb.
- For the targeting, maybe being able to use the right stick would feel more natural, at least as an option. A way to pre-aim was also something we wish was a thing.
- For orb release after creating a platform, we felt using the same button to lock in place and release the orb would feel more natural instead of splitting the actions between 2 different buttons.
Criticism: Co-op Pacing
Due to levels being split in two and the nature of dying and retrying a level over and over, the player who doesn't start with the orb can end up doing nothing for a looooong time. This could sometimes mean an hour or more of downtime depending on how difficult the opening of a level is.
For us this often led to the orbless player forgetting how to play the game and having to slowly relearn the game once the opening became somewhat consistent and you actually got the orb. The orbless player has no way of interacting outside of backseating.
Feature Suggestions:
I feel the game could benefit from having a sandbox level where you can test new mechanics or just warm up. Many of our resets happened because we weren't sure how some interactions would work out in practice. Whenever we failed to execute something, we could never be sure whether it was due to a missplay on our end or our strat just being wrong. The assist mode options sort of allow something like this, but not quite, and using assist mode also marks the level with an easy mode tag after clearing.
Another thing that we were missing was the option to swap starting positions at the start of a level. On one of our final sessions we finally figured out that it's possible to swap characters through the remote control co-op menu. But I feel this could be an actual feature in the game itself.
Final comments:
Forgotten Fragments Co-Op is an infuriating series of mishaps and massive satisfaction once you finally succeed. There were some levels that we cleared in a way that definitely felt unintended, but "cheating the system" in this way a few times felt quite satisfying whenever it worked. Assist Mode is also really fun to mess around with, even if you don't necessarily need the help. We started using it towards the end of our playthrough and wished we had tried it earlier. Good game, I'll probably play through the solo campaign at some point as well.
Steam User 0
Great co-op fun. Puzzles are on the easy side, but skill / dexterity is required to execute. The actions aren't mirrored, so you can switch players if you find some section hard by swapping controllers.
Steam User 0
Very difficult, very polished. If you enjoy harsh difficulty and precision platforming give the game a try :)
Steam User 1
Well , this is one of the most enjoyable game I played , first of all the Art in the game is really magic and i am so happy to know it has been made by human hands not by Ai
The game is not that difficult its meant to be for all the gamers in my opinio
LvL’s : has done in really amazing style that makes you feel really good when you pass them
Boss’s : you gonna think its really no way to defeat them but onec you know you will know .
Game play : 10/10
Sounds :10/10
Art : 10/10 <~ great done
Grafics : for all pc’s well have the amazing looks even poor pc it won’t eat your Cpu+gpu
Co-op :10/10
What i am hoping in 2026 -2027 is more games like this one this type of games that really what we need that make you really feel in gaming mod
And you can see my hours and I will keep playing this game every time i feel it
I highly recommend
Thank you so much for the Dev’s i wish there is more project like this one
Steam User 1
Firstly, Thanks to PR Hound and Binary Phoenix for the Keys for my friend and I to play this awesome game as a "steam remote play together" game, was interesting setting that up cause it was our first time doing that.
My review of the game is that it was really well done, The graphics are great, (I do have a thing for Pixel graphics) and the co-op play functions of the trigger-able count down 3 second timer made it that much easier to time those problems that need timing (And there are several in the first 2 "worlds" of the game in Co-op, I haven't played single player yet, but I am sure that I will enjoy it when I do.
There are several sections in the game that require timing between the two players to do the level, that even with timing down pat, the physics will not react the same everytime which leads to some hilarious endeavors of failing the level.
but again a game I recommend to those who enjoy plateformers with a side of timing challenge.
Steam User 4
i only play remote play with a friend and its really fun,
you need to plan your movements first because once you take the orb it explodes in like 15 seconds
cons
- controls are really hard to get used to, aiming is the reason we have to repeat many levels, we just cant aim fast enough i wish we could aim using mouse
-some levels have one player doing most of the work, since aiming is hard and we repeat the level a lot, one player only throws a box for like 20 min until your friend