Games of the Year

Forgive Me Father

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About This Game



The only one left with full senses, you embark on a journey in search of answers and relief in this FPS game that is created in a distinctive retro horror comic book style and feels as if it came straight out of Lovecraft's books.

Aware of your madness level which dynamically changes during gameplay and gives you additional power. Choose your active skills depending on your play style and use them to fight against the eternal evil. This Lovecraft-inspired world that is full of hidden and hard to reach areas, and uncover the entire story to solve the mystery of this crazy place.

  • Feeling of a classic FPS from the 90sTimelapse animations, opponents and elements of 2D in a 3D environment; first aid kits and life points, non-reloading weapons, powerups during dynamic combat with numerous opponents.
  • Custom combat experienceWith scripture in one hand and weapons powered by an unknown substance in the other, the player will face the challenge of maintaining their humanity. It is up to the player to decide how their equipment evolves, and to find ways of defeating hordes of unpredictable opponents.
  • Dynamic level of madnessDirectly influencing not only the audio-visual experience, but the gameplay itself, its effect varies depending on the current level of player’s madness.
  • The gameplay is presented in a comic book styleHand-drawn graphics designed to maintain a distinctive comic book look, where any screenshot from the game could be a part of a new comic book.
  • Mood straight from Lovecraft's dark novelsAll throughout the game, the player will feel the atmosphere of dread and horror that the works of H.P. Lovecraft are renowned for. Surrounded by the occult and forces of eternal evil, experience the feelings of hopelessness, madness and confusion, and the burning need to find answers and bring back some semblance of reason and sanity to the world.
  • Many climatic levels and varied bestiaryA diverse world entirely made by hand, full of interesting enemies ranging from possessed inhabitants to monsters straight out of your worst nightmares.
  • Two heroes to choose fromEach with their own, unique development tree. Experience the story from the perspective of either a priest or a journalist.
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Game Discussion

Review by Anonymous
Review from Steam

Sum-Up
In-depth analysis further down.
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🟩 Pros
🟥 Cons
- Unique visual style, that shows excellent art direction consistently.
- Solid gunplay: each weapon feels diverse and fun to use.
- A true but (mostly) fair challenge, even for FPS veterans, on the higher difficulty settings.
- Good variety of enemies, gameplay variations and weapons to use / upgrade.
- Overall solid boss design, despite some blunders.
- Poor characters balance: Priest's skill-set is clearly superior to the Journalist's.
- Terrible ammo economy in the latter two chapters.
- The last chapter (Act 5) feels rushed, uninteresting and annoyingly-designed.
- XP / leveling progression grinds to a halt further down the line.
🟨 Bugs & Issues
🔧 Specs
- Rarely, some enemies may become invisible unintentionally.
- 3900X
- 2080Ti
- 32GB RAM
- SSD
- 1440p
Content & Replay Value:
Took me about 11 hours to complete FMF on Hard difficulty (I admit switching to Normal in the last chapter, due to the awful ammo economy); this taking time to spot secrets and read lore files when possible. Since there's another character with four different abilities and branching skills / upgrades, this may warrant another run for some, however all the rest will stay the same. Arena-based Endless Mode is present for those interested, as well.
Is it worth buying?
The base price of 20€ is fair for this amount of content and quality, considering the genre. I can safely recommend purchase at full price, as the many good points overcome the blunders by a large margin.
Verdict: Good
Rating Chart Here
A solid entry in the Old-School Shooter subgenre. Despite some flaws, it proves fun and interesting to play for the most part. Fans of shooters will like the changes it introduces, while still staying true to the genre's roots.
In-Depth
Premise, Setting & Writing
Playing as either a Journalist or Priest, players will be called to a remote town in order to investigate a series of strange events, which culminated with the disappearance of the entire city's population. This gives an incipit for our protagonist of choice to go through increasingly maddening locales, in what soon becomes a struggle for survival. In an Old School FPS, expecting an elaborate story is out of the question; regardless, there are actually a good number of documents and indirect narration elements that give out clues, tidbits about the events that went down - inspired to the Cthulhu Mythos and other supernatural cults. Despite being an unimportant requirement for this genre, the writing itself is of good quality; the same can be said for voice acting and narration - even if the voice-lines do get rather repetitive in the midst of battle, after several hours. Overall, a solid mark in this department.
Combat System
The prime activity in FMF will be, of course, shooting heaps of cultists, mutants, abominations and everything in-between. To do so properly, you'll progressively unlock new weapons found every couple of levels, each of them using different types of ammo and having a distinct purpose on the field - although there are some redundancies. Expect an old-school feel and pacing to the gunplay, as circle-strafing and kiting enemies around while vomiting lead are the peak strategies during combat... but not always! FMF does have several levels that encourage or even force a more considerate playstyle, as they hide enemies or other hindrances behind corners, walls and such obstacles, so you can't just rush and run as you'd think. It's a nice change of pace that forces you to reconsider your approach.
Both characters have four different skills; on paper, the Priest's are more defensive while the Journo's encourage aggressiveness, and this is true to an extent. Especially later on, however, the former's skills will simply prove better, as you can't really compare powerful statuses like total invincibility or infinite ammo, with a relatively miserable AoE damage or slow motion that, while useful, just don't feel as good as the holy man's feats. Such skills can be used via Madness, a mana-like stat charged by either taking or dealing damage, granting permanent charges for each ability as it increases. All feats can be upgraded to enhance their effectiveness or duration significantly, but never their core functioning. Weapons may as well be upgraded with the skill points gained by slaying enemies, with mutually-excluding patterns that transform them into significantly better - or different - murder tools. In the end there's a choice to be made between favoring better weapons or better skills, as there're not enough skill points for everything in the long run.
Enemies prove varied and interesting, with each act sporting many unique variations. Some of them have weak-spots that, when hit, cause them to mutate (generally becoming weaker) and change their behavior. This rewards accuracy and know-how, but isn't really a core mechanic, as it can be done only on a handful of foes compared to the total. All enemies, on higher settings, hit like trucks while healing and ammo are sparingly found; an issue that becomes overwhelming in the last act and makes it a frustrating, unbalanced mess of bullet sponges and ill-conceived layouts.
General Gameplay
Aside from the general slaughter, you'll want to take your time in finding secrets and lore files, present in almost every level. The bounties of supplies present in hidden areas can really make the difference between a resource-starved fighter and a ready-for-anything one. With how little ammo and health there is around, especially later on, you'll soon want to become a treasure hunter, no doubt. FMF uses fixed save points in the shape of a drunken hobo, appearing once in a while to retain your progress unlimited times, but only at fixed locations. You'll also want to find color-coded keys to open doors, as it's customary in the genre.
Boss Fights
Each act has one boss, and all of them, except maybe one (Act 4) prove decently designed, challenging and feel unique. These powerful foes feature evolving attack patterns as they lose HP, and often spawn additional minions you gotta deal with, or soon get overwhelmed by the crossfire. It feels like latter ones are a bit too much on the bullet-spongy side, but nothing too bad in this regard. Even if multi-phased, arena-swapping in some cases, all bosses must be restarted from the start without checkpoints in case of death, which is fine.
Other Game Modes
After the main story, for those who really can't get enough, endless mode is present with five unique arenas where you have to survive as long as you can with either the Journalist or Priest, against increasingly powerful foes, on a difficulty setting of your choice - while upgrading yourself and your arsenal. Completionists and achievement hunters will get into this surely, but in the end it's just "more of the same" without significant variations.

Review from Steam

The best Christian game since Doom Eternal

Review from Steam

Is this what being a good Christian is?

Review from Steam

Forgive me Father because I have sinned; I purchased off a grey market site some time ago and the least I can do now is tell you that It is indeed worth it full price off steam and leave a good review.
Definitely early access done right and they deserve the money from the cool skill tree system to the sick level design.

Review from Steam

The biggest issue is the character balance. You've probably read in many reviews that the priest is infinitely better than the journalist.
The priest has:
- several seconds of invulnerability,
- several seconds of infinite ammo,
- healing on demand,
- a group stun.
The journalist has:
- several seconds of a powerful melee mode which heals her when hitting enemies, but is useless against bosses unless they spawn regular monsters,
- a single powerful AoE attack, yet again useless against bosses,
- several seconds of bullet time which pales in comparison to pure invincibility,
- a group stun.
She was buffed in recent patches, but I think she still has a ways to go. She's not bad now, but requires all of her abilities to be maxed out due to:
- them being bad at rank 1 or even 2 (out of 3),
- the better ones requiring maxed out versions of the lesser ones in order to upgrade, which is not the case for the priest,
- none of them being even close to the simple, yet powerful utility of the priest abilities, with the exception of the stun.
Yes, you read that second point right. Even the skill tree is against her. The stun is not bad, but the priest does not have to upgrade it at all to max out his best abilities. The journalist HAS to fully upgrade it in order to max out the melee mode which is her only method of healing outside of medkits (of which there are not that many in the later levels).
Don't get me wrong, the game IS good. The art style is the best asset. The gunplay is fun, the enemies entertaining to kill, the soundtrack is good, though a bit reminiscent of Hulshult's work. The atmosphere is really nice, the voice acting ranges from 'meh' to 'godd*mn awful' (journalist). Some levels have the checkpoints placed too sparsely. However, a large part of the game, the second character, is still clearly inferior to the other. This needs to be addressed.

Review from Steam

I love this game, cannot wait for more to be added
I truly have nothing bad to say about this game, it was a blast start to finish (at the time of this review)
best part is when the mobs hit and THE MUSIC HITS OMFG YOU GET SO PUMPED TO TAKE ON MOBS OF ENEMIES

Review from Steam

The writing was google translated by someone who doesn't speak english and read by someone who is at gunpoint by the writer. Everything from text to dialog is hot garbage in a huge way.
It shoot good tho. Very fight.

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