Flinthook
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Live the life of space captain Flinthook! Armed with your mighty hookshot, your uncanny slow-motion powers and your trusty blasma pistol, plunder and fight your way through an infinite variety of randomly-assembled spaceships for treasure, loot and fame! Flinthook is a fast action-platformer with "roguelike" elements. Become space's greatest pirate with your hookshot, pistol and slowmo powers! Zip around with your mighty hookshot! Aim freely and toss your giant anchor at golden rings to propel yourself around the levels at high speeds, giving you the agility and swiftness needed to dodge hazards and enemy bullets.
Steam User 1
Flinthook is a 2D Action Roguelike about space captain flinthook who sets out on a mission to save the cosmos from the space pirates crew.
The game offers 4 different stages (pirate ships) each with multiple rooms filled with platforming and enemy challenges. Most of the room space is tight filled with different kinds of traps from explosives, to spikes, to acid and so on. You need to fight the monsters that appear within challenge rooms and clear the room for rewards and be able to proceed to the next room.
Very challenging yet fun procedural rooms each different from the other. You will also find merchants during your runs that will offer you with different types of goods, from weapon upgrades to trait upgrades.
The soundtracks and music were really nice to listen to during hours of gaming sessions, it will definitely keep you hooked. This game may have released back in 2017, however it was mostly overlook due to its difficulty, once you master the platforming and timings, it gets easier.
It's really recommended for the fans of platforming and Action Roguelike genres.
Overall Rating 10/10
Steam User 1
I'm happy with the six hours I got out of this. The movement is really fun, and the art is cool, and the space pirate themeing is charming. I do wish they took these mechanics and put it in a more conventional side-scrolling platformer though. The rogue-lite stuff hurts the game, because it all feels pretty samey after a while. I've gotten bored with it, and I'm not getting that much new stuff on new runs. So I'm done, but I had fun. I'm curious about the dev's other games.
Steam User 0
Damn, clearing the true ending took some time. The game varies in difficulty between trivially easy and ridiculously unfair. Room filled with enemies that can't shoot and just wait to die - very easy. Room filled with double-shielded green enemies with the double damage bane and you've run out of items, and there's spiked floors and homing rockets and electro-balls - there goes all your health.
The RNG can really screw you over sometimes.
This game isn't taking the sonic or mario route of leading you through a bunch of levels with different designs - you're getting the same rooms a bunch of times - making this more of an arcade experience that tests your control.
I was a little surprised when the global stats showed so few beat the final boss, but, then again, just to fight the final boss requires beating 9 ships, completing the 3 cursed ships, and running the gauntlet of the previous 3 bosses.
Its a bit much for the casual player.
Steam User 0
It's a great game. It has a lot of personality and charm, tough as nails with a high skill ceiling. It's items aren't super deep though, so don't expect Isaac or Skul level of builds here, it's mostly stats, conditional stats and resources. Hope we get a Flinthook 2.
Steam User 0
Great roguelike with amazing art and a good soundtrack. I get Bucky O'Hare vibes from it.
Steam User 0
I really dig the pixel art in this game, and the gameplay is super dynamic and fun to master., biuIt does get pretty difficult towards the end. I got distracted by other games, so I never finished it.
Steam User 0
While there might not be all that many different enemies, this is still one of the run-based twin-stick shooting platformers that I find myself most fond of.
The pixelart is cute and the intro and overall aesthetics just feels like something that should've had a saturday morning cartoon in the early 90s.
Until you get used to the movement you'll usually feel this is mediocre at best. But once you get a hang of the hookshot and slo-mo to aim properly you'll be flying around the screen blowing stuff up.
And the soundtrack...so there might not be all that many different tracks, but they're all high intensity bangers which has seen me boot up the game after a long period of time just to kick ass to.
Meta progression is neat too, allowing you to unlock various powerups to bring along on a run, though the interface for keeping track of what you have and have not selected might be a bit rough, it does give a decent feeling of meta-progression to at least have something to start out with.
Don't go in expecting monumentally broken meta-builds though. Most upgrades are damage output, max health, slo-mo duration etc.
This means no over the top broken runs, but for a guy like me who don't really spend much time planning out good builds, it also means I don't feel like I'm totally playing the game wrong.
In all, if you like pixel art, awesome soundtrack and fast paced bad-assery space-swashbuckling action this is worthy consideration.