Flamebreak
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Flamebreak is a roguelite action RPG that blends elements of FTL, Isaac, and Dota. Each generated run presents new challenges and a unique hero to overcome them. Your hero’s race, weapon, and skills will dramatically change the way you approach each enemy and build your character. Master your arsenal and slay a god – or join thousands who fell before in permadeath.
Key Features:
- Over 100 hours of gameplay powered by procedurally generated worlds and thousands of starting hero possibilities that change the feel of each run
- Daily Challenges! Compete with friends and globally for the best run
- Unlock 10 races, each with a unique activated ability and stats
- 8 weapons with varied attack styles and special bonuses
- 20+ fun to learn, difficult to master skills including Dota inspired skills like Hook
- 50+ enemy types each with different AI and attack patterns
- 100+ items, including 15 item sets with powerful, game-warping effects
- Viscerally satisfying gameplay featuring fluid controls with a gamepad, mouse+keyboard, or even just a keyboard
- Explore the world of Flamebreak through hand painted scrolls and beautiful rhyming verse penned by Sam “Poem_for_your_sprog” Garland
- Millions of seeded runs
- Multiple player profiles
Steam User 2
So, although this is an old game and nobody will probably read this review, it's new to me and it is awesome.
I bought it after searching about for an ability based top down roguelite. There were bunches of recommendations around the interwebs, so I decided to pick it up.
It took some runs, some really close to popping off, before I finally won my first (right before writing this review). I was wickedly powerful, and it felt amazing. Since it was my first time facing the boss, I took quite a bit of damage, it was close. But, I managed to win out, and I let out a roar of triumph once I did. It was exhilarating.
TLDR: This is a great game with a wealth of impactful decisions to make and snappy ability infused combat. If any of that sounds remotely interesting, take it for a spin.
Each run goes across a sequence of maps. There are a bunch of different "tiles" you can visit from shops to minibosses, and also a few items that allow you to do special stuff on the overworld map, like teleport around or unveil secrets. The tactical nature of making your way across each map to the boss is pretty engaging, and it adds quite a bit to the experience.
The meat of the game is the combat. It can feel a bit slow at first, but once you get the hang of it, it feels great. Each run you get a race that provides your base stats and a skill, a basic weapon (melee and ranged), and two additional skills. The skills aren't just different colored fireballs either. There is a skill that lets your basic attacks build poison, and then you can proc it for big damage. Another stuns enemies, but also erases projectiles. You've got various teleports and movement skills, and I am slowly unlocking more. It gives a lot of variety, and it provides the moba-ish feeling I was looking for.
One of the most fun parts is powering up. You can upgrade skills, and then there are items. Basic items give a nice boost, but there are also sets that give even greater power. You have to collect three pieces between the Jeweler & Blacksmith, so you need to make smart choices in the overworld. Of course, there is also the bazaar, which can appear on the edge of the map, which will guarantee a set item (and also contains some extremely powerful items). There are also gods that you can curry favor with through items or Temples that appear on the map. These are also really powerful, but the temple levels can be tough because the temple itself effects the battle (until you kill it!).
There is just lots of depth here, and I think more roguelite type games should do the overworld like this. It's so much more engaging than the standard slay the spire style.
Steam User 1
Instantly love it - my new favourite game
Steam User 1
underrated gem
Steam User 1
One of my favorite games of all time, and for sure my favorite rogue-lite game
Combines classic RPG elements (making your stats like Attack damage, attack speed, skill power as high as possible) with consistently smooth rogue-lite gameplay.
So many combinations of different builds you can try out and pretty much anything works if you are good enough to play it. Getting those crazy builds where you have an insane amount of one stat isn't common enough to feel unrewarding, but attainable enough to make every run have the chance to get there.
Also, I was having issues launching the game for a while, and having tried everything I reached out to the support team at Nimbly games, and within the same day they put out a fix for me, super appreciated!
Can't recommend this game enough