Firegirl: Hack ‘n Splash Rescue DX
Take on the role of a young rescue officer starting her career. Armed with a trusty axe and high-pressure fire hose that also acts as a jetpack, Firegirl responds to emergency calls across the city. Can Firegirl save all the trapped civilians caught in each blaze? Can she uncover the truth of why these fires have engulfed the city? Find out in a mystery that goes all the way to the top…
Procedurally generated Blazes
Respond to new fires in procedurally generated levels across forests, lavish hotels, trains and apartment blocks.
Rescue Trapped Civilians
When Firegirl arrives on the scene, she only has a few minutes to save all the civilians caught in the blaze! Douse roaring flames, chop through obstacles and extinguish dastardly pyro-monsters, use your hose to boost your jumps and reach high places to rescue trapped survivors (and cats).
Rebuild the Firehouse
Hang out at the Firehouse between missions to upgrade your equipment and hire new staff. You’ll need all the help you can’t get to prepare for your next mission!
Steam User 8
In contrary to many other reviews, I had fun playing the game, enough to finish the story and get 100% achievements. The graphics are really nice, the music is good, and the mechanics are simple to use and understand. To me, to procedural generation of the levels felt robust, once I understood the logic of the various types of doors (a burning arrow means that you won't be able to go back, which means that all other paths except the level exit (green sign) will be dead ends, so explore those before), it felt really natural and intuitive.
The game is definitely not perfect though, I would have appreciated if the Firegirl would get to her running speed faster, and if the jetpack mechanic would have been more responsive. But aside from that, I didn't encounter any game breaking bug or anything bad. The train level is quite hard and frustrating, but becomes easier as more upgrades are bought, it also seems to me that it is shorter than other levels because there isn't much need for exploration, so it becomes easy money at some point. It would also have been a nice addition to allow us to choose the level once the campaign is completed.
Just like most roguelike games, it is hard until we master the mechanics and get a few upgrades, so the first few hours may be painful, but it eases up after a while. It took me about 8 hours to complete the main campaign, and around 3-4 hours to get the remaining achievements and level up the skills and upgrades.
Steam User 5
Yes, but...
I first played it back in 2022. I was amazed by how good it looked, let's be honest, it really is visually appealing. However, I ended up quitting in frustration because I found it unfair and incredibly annoying.
In 2025, I realised that I had never uninstalled it, so I decided to give it another chance. It's still frustrating, mainly due to the procedural level design. Sometimes you die simply because of how the level is generated. Maybe it's an enemy you can’t avoid, a leap of faith that leads to your death, or a mission where the person you're supposed to rescue doesn't show up in time.
The difference now is that I persevered a little longer than I did in 2022. I started unlocking upgrades that gradually made the game a little more manageable. There are still frustrating moments, but it's now less likely that I won't have the tools to deal with them.
The real shame is that I think this game had the potential to be truly great.
So, would I recommend Firegirl? Yes, it's good value for money when it's on sale, but only if you're willing to be patient, as the beginning is difficult and requires grinding upgrades.
Steam User 5
Very fun game, didn't run into all the bugs people keep talking about myself, just one incident where I got stuck but other than that no issues and enjoyed it quite a bit.
Steam User 2
Yeah, it's alright!
You face a series of fires in (eventually) 4 locales, rushing through the building to find and rescue survivors while dodging or extinguishing firey enemies before finding an escape. Extinguishing fires gives extra time (usually only a second or two, but there area more substantial exceptions), and between runs you can spend money to hire staff and upgrade your equipment and abilities.
It took me about 5 hours to finish the main game; didn't quite get all the upgrades or achievements, but a satisfying chunk of time. I think that's just about the right time to avoid the environments feeling too samey; while the random generation works pretty well, you will start to get very familiar with the staircases, cave networks, and vent systems across these locations.
There are a couple of tiny rough edges... A few minor typos here and there, camera placement being a bit too constrained in certain places, frustrating placement of enemies (especially on the train..., occasional level generation issues (on one occasion I wound up in an area where I couldn't go back, but the only way forward was blocked by one of the invincible flame cascades from a doorway... only once though!)... But overall this is a charming and fun title.
My advice? Concentrate on getting upgrades for your money, and when you start finding yourself in new locations, focus on hose power upgrades. Any time you think you're not having fun, upgrade your hose power; turns out, flying round on a jet of high-pressure water is a good time! Ooh, and; hire the dog ASAP. You won't regret it.
Steam User 2
pretty good game but the upgrades prices are very high, and can be challenging at first few hours due to time and water tank.
Steam User 1
I got it off Fanatical for a dollar. I think at that price its a question of is it even worth playing or even a download? I think it is. Game does feel cheap, as in cheap deaths. Games not hard but is unfair and the platforming is annoying. Its appeal is its different, unique and to me because its a roguelite.
Steam User 0
A good update will do mighty for this game here, it has potentials.
The game is fun, it seems that they fixed the issue with unbalanced procedural generated levels, art is pristine (and tbh it worth the full price of this game alone, seeing that the game is only like 9 bucks), sound designs and background music is noteworthy, the gameplay itself is fun.
But its flaws are visible, the control feels a bit delayed, you'd still die to a lot of bullshit sometimes, starting screen, mission fail screen and pause menu can be improved artistically, rooms behind you sometimes bust into flame the moment you enter another room, locking the possibility for further exploration paths, hell sometimes it locks the darn nearest discovered exit. Overall, you'd get your money worth, tho the game is still in its faulty state.