Final Theory
Featured DLC
The Syndicate Navy DLC is now available!
Featuring titanium armor plating, long range railguns, energy weapons and more.
The Royal Navy DLC is now available!
Featuring gold armor plating, particle beams, cluster bombs, LRMs and more.
About the GameFinal Theory is a 4X-lite turn-based strategy game where you command fleets of battleships engaged in a galactic civil war. It presents an exciting experience for both veteran players and those new to the genre. It features innovative combat mechanics but also hearkens back to some of the classics of gaming.
Game Features
- Turn-based strategy with innovative hex grid combat system.
- 6 difficulty levels suitable for beginners and veterans alike.
- 7 different ship classes to command + 1 deployable ship.
- 7 fleet-wide stackable ship bonuses.
- 8 ship tiers featuring weapons, abilities and skill points.
- 56 module upgrades to choose from.
- 72 Steam achievements.
- Quick Battles and Custom Battles. Supports PvP through Remote Play Together
Innovative Combat Mechanics
Mix ships to gain synergy. Use powerful weapons, tactics, positioning and line of sight to win.
Hex Grid Movement, 100% Turn-Based
Take all the time you want to plan each move like a deadly game of chess.
Includes The Imperial Navy
7 ship classes, 56 upgrades, 8 ship tiers featuring weapons, abilities and skill points.
Backstory: The galactic Empire is in a state of decay due to a severe shortage of it’s most vital resource known as Tacknium. Without this resource millions of colonies will be cut off from deep space and inevitably regress to a more primitive state of being. The Empire has declared the outer rim territories a lost cause, and now every quadrant of the galaxy is preparing for war, desperate to sustain their way of life.
The archives speak of an old research project conducted at the height of the Empires prosperity. A warhead with the ability to cause a cascading subspace collapse within the center of the galaxy, and create a Tacknium deposit of unparalleled wealth. Enough to supply the galaxy for countless eons and allow for subspace jumps of previously unimaginable distances. The codename for this project was Final Theory.
The intended purpose of such a weapon was to usher in the age of intergalactic colonization, but the project was ultimately abandoned. The risk deemed too great since an uncontrolled cascade of such magnitude could prove devastating to the galaxy itself.
The Final Theory project data remains however. Located at old Imperial research stations scattered across the galaxy. Recovering this data has now become the last hope for the abandoned outer rim colonies.
As commander of a recently formed Dominion, it now falls to you to fight through these dark times and secure a future for your people. Your appointment by the Dominion high council came with but a single mandate. Ensure victory for the Dominion by any means necessary.
Steam User 2
The tactical combat in this game is amazing, i have long searched for a tactical turn-based combat game in a sci-fi setting like this, and this is the first game I have found that satisfyingly scratches that itch.
Having said that, the game can become a bit stale quite fast as everyone uses the exact same ships so you are essentially fighting the same enemy in every battle, just with slightly varying fleet sizes and compositions, buying the different fleet dlc's would no doubt alleviate this problem in a big way. (im not a fan of having to buy dlc to fix something in a game)
I feel like the 4X-lite tag is undeserved, its more like a 3X as your empire management essentially consists of building mines in the relevant systems, building ships, and applying global upgrades to ships.
The game lacks strategic depth, i really do not thing this game is deserving of the "Strategy" Tag.
The game is bogged down by a can only move one fleet a turn mechanic, from what I can tell this was implemented to create the illusion that each decision is important (its not), and to slow down how quickly you can advance across and conquer the galaxy so that you do not realise how small it actually is, it is also used to give the main enemy a greater sense of threat as they can perform 2 fleet movements a turn.
Despite all these issues, the real worth of the game is almost entirely in the battles, so if that is what you are looking for, then I absolutely recommend this game, though i do recommend getting it on sale (60% or more).
Steam User 1
Game is not big. It took me 26 hours to get everything I could out of it.
I enjoyed the process, strategy is good, but be prepared, game without extra fleets become boring very quickly.
I advise to buy on sale with additional fleets.
Shame really, good potential. On the other hand I am happy to support small independent developer.