Feist
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Feist is a multi-award winning, beautifully handcrafted action game. It follows the story of a fragile little fur creature and its desperate attempt to rescue its mate from the clutches of a pack of malicious predators. The journey to the heart of a mysterious forest soon becomes a savage and merciless fight for survival as everything in this mesmerizing but deadly environment wants to eat you. The vivid world of Feist is brought to life by a highly dynamic and emergent gameplay. All elements interact with each other and produce unpredictable interactions. Enemies are armed with a complex AI and chase the player with the physical intensity of wild beasts – reminding him of how small he is.
Steam User 111
Feist is a stylized, physics-based platformer. Because of the way it looks, moodily lit with silhouette-based graphics, Feist initially seems reminiscent of LIMBO. But this is misleading. At heart, Feist is a totally different sort of game. Its core is not meditative puzzle solving but a near-frantic brawl. This is not without charm, but the significant difficulty of the fight mechanics made the game very tense and kept me from enjoying the game as much as I hoped.
In Feist you play as the forest-dwelling fur-ball version of Rambo. (‘Feist’ in Geman means round and furry, while in English ‘Feisty’ means aggressive. Both fit.) A band of creatures somewhere between molls and trolls have locked you in a cage and abducted your kin. You are following their column on its march through the wilderness, confronting them one by one. The terrain is filled with spikey, hostile creatures that make quick work of tiny fur-balls like you. You fight back with your superior agility and make-shift weapons: swinging sticks, throwing stones, even getting them to shoot one another with stingers.
These breathless fights with catch-as-catch-can armaments are the centerpiece of play. The enemies have decent AI, meaning that things actually aim at you effectively, dodge unpredictably, or form swarms which follow you when you try to engage too many at once. The weapons also pose a big challenge. Many are one use: sticks break easily and, once thrown, projectiles must be retrieved. One can improvise a sort of gun by wounding a stinging fly and then picking it up, but these too can easily be destroyed or, worse, escape mid-fight to attack you further. This means that battle is a constant flit from one armament to another, dodging all the while, hoping that your scant hit points see you through. Then there are the moll-trolls themselves, tough bosses who are faster on their feet than you and can absorb significant damage before going down.
I like this idea in principle. It brings a gritty bar-fight sensibility to a platformer. But in practice it is wicked hard; a bit too hard for my taste. Some encounters early in the game took a frustrating number of attempts before I was able to win through, and even then my victory felt lucky. Getting struck in a fight causes you to drop whatever weapon you are currently holding, and you can’t carry more than one, so when the fight starts to turn against you it’s hard to even fight back. Admittedly, this does make each fight you walk away from feel like a triumph—there is no perfunctory combat in Feist. This game is definitely not for those who aren’t already seasoned platformer veterans.
The aesthetics of the game, on the other hand, were immediately enjoyable. The almost-silhouette graphics are done in a limited color palate, mostly blacks, whites, and shades of green. Care has been taken to give the illusion of depth and with extras like the texture of reflections in rough water. The world of Feist is damp and moody, and the music compliments this atmosphere. Also worth noting are the wonderful designs of the moll-trolls (I find myself wishing they were good guys).
One stray complaint in this department is the odd way enemies explode into pine-needles when killed. Feist’s combat seems so staunchly grounded and then this adds to it a discordantly dreamy effect.
To sum up, Feist is pretty to look at, and challenging to play. For somebody looking for a gritty, combat-centric take on the platformer, it would be a very enjoyable game. To me, who struggled through the initial difficulty curve, it was a moderately enjoyable one.
Steam User 43
It's obvious, that graphics are heavily inspired by Limbo (first part with forest). Probably even exeeds it sometimes. This water and how every creature is made from pine needles, I really like it.
Gameplay is not anything like Limbo. Yes, there are some traps but they are pretty obvious, and there is a lot of foes. In most cases you don't have to fight, just get away from them. There is 10 levels and 5 bosses which are on the tradng cards (yes you have to fight most of them).
Is price tag a little high for ~3 hours? You're to judge, but there is nothing actually to choose from if you want more of the Limbo-feeling forest adventure with so much attention to details.
Steam User 77
A lot of the negative reviews in particular are, at their core, simply giving the game a bad rating because "it's too hard." Which is absolutely ridiculous. Not because the game isn't difficult, it is, but that's exactly the point of it. It's supposed to be a challenge and make you more observant.
Now that I've cleared up that little rant, here we go...
FEIST is a visually and audibly stunning game. From the screenshots and trailer, that goes without needing to be said while the soundtrack I wouldn't think twice about recommedning to purchase as well. Often I hear the that people generally think this game is similar to LIMBO which couldn't be further from the case. LIMBO is much more puzzle-driven while FEIST has a more survival-driven direction.
The entire feel of this game is very primal in order to make you feel like you are actually an animal combatting other animals. You use your surroundings, enviornment, and even your own enemies to defeat your other enemies. As previously stated, the game is challenging and doesn't give you a set healthbar and instead you see your current health based on how tattered your creature looks--the more clean your fur is, the more health you have, the more ratty you are, well, you get the idea. And there are constant checkpoints throughout the game, but if you need those defined out for you that's just being lazy. At its core FEIST is a platformer, but at its heart FEIST is a game about survival. So why would you take that away by making everything so simple? You wouldn't.
The AI in this game is well designed, particularly the larger boss creatures. They aim not only at you, but at where you are possibly heading. If a creature of a different type is nearby, they will attack it. A key thing to remember is that everything damages everyone. Dodging and having your enemies kill each other off is primitive.
If you're looking for a challenging and rewarding game with need for a high combat skill cap, FEIST is a must grab. But if you're more of a casual gamer and want something easier to play, pick this up anyway and learn to play. :^} Or at least buy it for the soundtrack so you can chill.
Steam User 17
(eng) / (rus)
I've played just a bit, and got totally astonished by the physics and animation works here! I dont'remember an arcade game where fighting with enemies brought so much random fun you couldn't help laughing even when you die for the 10th time in a row! The situations this program creates again and again get totally crazy and unexpected!
The wordless story's about a furry clot that escaped some hungry Neaderthales' captivity and now got cheerfully lost in a fur-tree forest, where everything is extremely thorny. Sticks, pricks, burrs, logs, branches, shrooms, stones - all have their physics model and are useful to fight off the spiny fauna that will try and turn every encounter into a real bullet hell for you. I don't have much more to say, except 75% sale price is 100% worth it!
Поиграл немножко, и поражен местной физикой и мультипликацией! Не припомню аркаду, где драки с врагами давали бы столько случайного веселья, что невозможно не расхохататься даже умирая в 10 раз подряд! Сумасшедшие и неожиданные ситуации создаются этой программой снова и снова!
Бессловесная история повествует о мохнатом комке, избежавшем плена голодных неандерталов, и теперь бодро затерянного в еловом лесу, где все отчаянно колючее. Палки, шипы, колючки, бревна, ветки, грибы, камни - все снабжено физикой и поможет отбиться от местной игольчатой фауны, которая попытается превратить каждую встречу в настоящий ад разящих орудий убийства. Не знаю, что еще сказать, но скидка 75% стопудово стоит того!
Steam User 32
Not bad. Good solid platforming. Good physics. Good music, environment, and art. It can be fun while running and dodging enemies, and throwing items works well for the most part. The puzzles aren't too challenging and are usually self explanatory. The problem is when many enemies are on the screen. They are faster than you, can grab you, have perfect aim, and you have to hit them a ton of times. Also a single hit with the sticks breaks them, which can be quite annoying. The game is super short, and looks like a ripoff of limbo. The character is cute, although there isn't much of a story. Many places require constant repetition and the camera can be screwy. The combat and platforming in certain parts can be finnicky and inconsistent. Even witht the negatives, while they can detract from the overall game, they are more frustrating than anything else. But they do not ruin the experience. Still it's decent.
7/10
Steam User 34
What I have learned playing Feist thus far: The forest is full of treacherous beasties, but if you manage to seize hold of a dazed giant bumblebee, you can use his backside to fire stingers at the other treacherous beasties. If you find yourself unable to scale some high terrain, find some things hanging from trees which resemble giant, hairy testes, and hurl them at the side of said cliff-face (they're sticky) to help you traverse said terrain. And whatever you do, DON'T anger the gigantic, furry porcupine men...'cause gigantic, furry porcupine men will FUCK YOU UP.
Some even more surprising things which I've learned playing Feist thus far: It is entirely possible for someone to make a game which superficially "looks" a bit like Limbo, and somehow make that game very nearly as GOOD as Limbo without replicating its gameplay too slavishly. You can, for example, add quite a bit of "combat" to said game, whilst still replicating the highly believable physics and logical puzzle-solving of a game like Limbo. Even more amazingly, you can make this new game seem oddly FRESH, in spite of the fact that it owes so much to not only Limbo, but indeed many a 2D, side-scrolling puzzle-platformer before it. And all that's required to pull off this amazing feat is an extraordinary level of talent and an all-too-obvious "labour of love" work ethic evidenced only by the most dedicated of "artists".
SO WHY IS THE VAST MAJORITY OF SHIT ON STEAM NOWHERE NEAR AS GOOD AS THIS?!?
Well, that's a question I simply cannot answer. But by supporting game developers as talented and hard-working as this, maybe we can turn that trend around. My only regret is that I didn't buy the soundtrack at the same time as the game, 'cause it sounds like JOHN FUCKING CARPENTER...oh man, me and my first-world problems...
Verdict: 9.5/10.
Steam User 44
Feist is a little oddball of a game. It's rather Limbo-like but fails to capture the same atmosphere that made LIMBO special.
Even so FEIST is not a bad game per say, I rather enjoy it. The art style is lovely, the music and ambience great, and the backdrop and environment is actually rather nice.
It's a fun little platformer, where you play a feisty little furball that's recently escaped a trap and is now trying to escape this strange forest that's filled with hostile creatures. The AI is rather good, and certain enemies will relentlessly hunt you down, and even throw you against objects to try and kill you. You actually use the same method to try and defeat them, as you can pick up sticks to use as weapons. Although they break after contact with an enemy. Or you can pick up pine cones, and small logs to use as projectile weapons. At the same time the most irritating enemy I've ran into is the fly, they'll relentlessly pursue you, and fire projectiles at you.
They're also rather difficult to kill as a stick won't kill them with one hit. It will bring them down, and then you can pick them up and actually use them as a weapon.
While extremely annoying to face you can use them against other creatures, especially the large murderous furballs. Throw a fly against them and you'll turn the two against each other, and you've done some damage to the large monstrosity. They are usually the bosses at the end of levels, so try with all your might to get past them.
The combat is entirely reliant on the games physics engine, and while it's not super complex it does a great job. Hitting enemies, moving boulders, and throwing objects all have decent velocity, impact and gravity attached to them, and without it the game would be horribly I feel.
The physics engine is also reliant on it, and you can move logs, stack rocks, or use these sticky plant seeds/pods to make little platforms.
So what's the main issue with FEIST? Well despite it being charming, and fun for a little platformer with physics based puzzles and combat; it's just too short. The game clocks in at 2.5 hours unless you've gotten stuck or died too many times. This makes it rather hard to justify the price tag of €15.
Add in that the game; while charming just doesn't capture you the way LIMBO did it makes it awfully hard to say whether it's really worth the price. Personally I enjoy the game, I actually find it somewhat relaxing. Even the combat is strangely relaxing. It's not intense, and the mood of the game; along with it's ambience and subtle music is rather soothing.
PC Gameplay