Eternal Dreamers
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5.00
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Eternal Dreamers is a battle-focused RPG offering deep tactical combat action. With a wide selection of classes and equipment pieces, the game puts much emphasis on customizability and player choice. This game is for all of you that cannot get enough of the high finding the next piece of shiny loot!
- Create your own character
- 11 playable classes for a total of 330 unique party combinations
- A unique and tactical combat system
- Several quest types offering unique challenges
- Over 100 weapons, armors and other items
- Get hooked on the gamble in an elaborate casino
Following the outbreak of a mysterious illness, people fall into an unending coma from which there is no awakening. After months of loss, researchers at the Advent conglomerate discover that victims share the same dream, and succeed in creating a bridge to their new reality. What they find is a world between worlds, connected to many more than our own. And inside this world, the race to end the Sudden Coma Phenomenon begins.
Steam User 32
Pros:
-Refreshing turn-based combat system. I’ve never played one like this before, and it really is quite novel
-Eight playable characters with completely unique playstyles right from the start, meaning there is a near endless potential for experimentation right away
-Many customization options for every character in the form of equipment, particularly socket pieces
-Constant feeling of progression via unlocks or new equipment
-A lot of content for early access with more coming (I’ve played four different mission types so far, plus the casino)
-The art has a lot of character
-Great, upbeat music
Neutral:
-No overworld besides the hub area, meaning no real exploration
-Grindheavy, so surely not for everyone
Negative:
-Getting new abilities is regulated by RNG as you need to find items that teach you a respective ability. That means some characters feel somewhat incomplete until you do
At this price, I wasn’t expecting a lot of depth, but after playing for a good number of hours, I am quite surprised how much meat there is to the game!
As advertised, the game is all about the combat. That’s definitely not for everyone, but it turned out to be really relaxing to just play stage after stage getting new abilities and equipment. I am excited for the new areas being added soon as well! As is, I fully recommend the game in its current state!
Steam User 12
Eternal Dreamers is a pretty good sci-fi JRPG with interesting combat, a great soundtrack, some bugs, but also constant updates and a responsive developer.
Pros:
+ solid combat with some interesting mechanics but nothing too special
+ interesting characters, frequent conversations, and a bonding (/"coaching") system (haven't explored that yet, though)
+ nice character art
+ some protagonist customization (take note, other JRPG developers!)
+ equipment system is simple but allows for some customization
+ banger soundtrack, well-fitting JRPG music
+ fast travel from anywhere; cuts down boring playtime and in a sci-fi game it doesn't even break the immersion
+ constant updates to improve the game!
Meh:
~ skills are gained randomly (and through recycling other skills), which is interesting but you can get unlucky and have to grind for a while
~ 4/9 (so far) characters have to be bought; it's better than having to pay for the game and the developer wants to make money of course, but it still sucks a bit (I also don't know if they are stronger or weaker than the free characters)
~ about as grindy as you can expect from a JRPG
~ the mining mini-game is pretty fun but also grindy and you aren't really rewarded for being good at it
~ the characters look a bit lewd (+ there's a bikini skin for one ofthe characters) even though there is no sexual content in the game, which feels weird, but depending on your preferences, this might be a plus
Cons:
- somewhat unintuitive / badly explained combat system; you have to read through the Player Guide to really understand it
- some unintuitive level / room design; most confusing was how to find Eucretia / the Bridge, as it wasn’t obvious you could just go left
- some bugs; once I couldn't get out of a cutscene until I found a workaround (but the dev will fix that and other bugs quickly)
- some missing info; e.g. What exactly do certain stats do?, How do the skills scale with ATK?, ...
- some missing QoL features (I'm sure the dev will implement more over time)
- some balance issues (I have only played 3 hours, so I might be wrong on this; also, to be expected and can still be fixed); e.g. Marlon and the Protagonist seem to be fairly weak
- I don’t like that your characters are chibis while the enemies have a “normal” design; I think it would be better to be consistent here
- I personally dislike the fact that the player character can move “inbetween” the lines on the ground, i.e. the ground is 3 characters wide but you have 5 paths to walk; this makes it a bit inaccurate at times, which is awkward at the start of the game and very annoying for monsters in the mining mini-game
In the end, I can recommend it despite its shortcomings. I think it's a good JRPG that will keep my interest for a few hours more. It's free, so just try it out for yourself and see if you like it!
(I will edit this review when I get familiar with more content such as the coaching system and spirits or encounter other things worth mentioning)
Steam User 9
This was a fun little combat game that filled up a night I couldn't sleep.
I had a couple freezes and a couple times the game didn't load but after a stop and restart of the game it worked fine and other then that I didn't run into any bugs or anything I noticed that bothered me.
This really is a just a little combat grinder with some simple gear and skills and a little different turn based combat approach that once you spend a few minutes fighting you will figure out.
1 main character ( you choose your name) rest NPC companions, you get 4 others free other 4 you have to buy and this includes the cleric/priest/ healer. You do have items to heal and you can use the main character as a type of healer but it's a creative way of doing it. each character has their own set of skills and weapon they can use armor is universal 4 slots in armor to add buffs, 1 spirit slot for another buff so room for some customization of characters.
Casino is a waste except for two items out of the prizes that you can buy just converting currency, little timed mining mini game to get items to build up your stores, story though this is mainly about grinding combat out.
You don't like RPGMaker games pass on this.
Some people are going to be turned off because of the bought characters and the healer being one of them, you can play this game without any of the bought characters and other then the easy of direct healing with the bought healer my main was healing about the same.
I don't really care for F2P games and the trash that comes with them, I don't feel this game falls into that category as the person could have put this out on mobile with all the usual garbage but choose not too, they didn't turn the casino into your usual F2P loot box item gambler and like some clown's review's on here saying characters are pay walled and price is to much, that mighty paywall is the price of a energy drink for me so to them maybe go try some other F2P games and see what a paywall is really like before complaining about this game and it's pricing of extra's.
Again you don't need to buy anything it's completely free to play and fun I choose to buy the cosmetic skin and the priest to see how big a difference she would make and to support the dev and hope they keep working on this game I got more then $5 worth of enjoyment out of the game even if I never play another minute of it beyond the 11 hours I have played, I have played a lot of games that didn't give me 11 hours of enjoyment and some of those games were bought AAA titles.
Steam User 7
I don't usually write reviews before I finish a game, but considering this is a neat, new game that could use some exposure, I'd like to leave a positive review to help.
Here's my review: it has cuet anime girls
Steam User 4
Can you please add more that ONE save slot?
Steam User 5
TL,DR review:
It's an RPG based around the "RPG Maker" formula. Not very complicated, but the combat is pretty well balanced and the story is interesting. Combat is a series of battles per mission, turn-based combat with an easy-to-learn skill system. But beware: there is a LOT of grinding for XP and money in order to progress in this game!! You will end up replaying the same boss mission about 30-40 times before you will be strong enough to move to the next zone!!
The Long Version:
There is a disease causing people to fall into mysterious coma all over the world, seems to hit at random and no one is safe from it. The main character is an old soldier, was fighting a war against a huge corporation that was oppressing his people in order to get their land, or something like that, but he has fallen into the coma. He awakes in a virtual realm, sort of a dream world. And an agent of the corporation he was fighting against tells him they might have a way to end the disease but only by working together to find clues in this strange dream realm. So they give you a team of four other warriors and send you on your way.
There is a main town, which you can upgrade to make your shops sell better items and equipment. It has an item shop (healing items and buff items), weapon and armor shops, a gift shop that sells gifts (obviously LOL) to increase the reputation of your warriors which unlocks their special talents. There is also a skill shop where you buy skill books - but for the low level skills you'll find them as random enemy drops for free. There is also a control center where you can buy special upgrades to socket into your armor that give you various buffs.
Then there is the world map, divided into a few zones each with four missions. You just select a zone, then a mission, and each mission is a series of turn-based battles against a few enemies. You don't heal between battles within a mission, but you will heal once you finish the mission. If you die, you respawn back in town but you'll have to rethink your strategy or buy better equipment, then start that mission from the beginning again. Equipment gets pretty expensive, and after you hit level 20 XP gains slow right down... so the game is VERY grindy. You will be going back to the same old missions a few dozen times before you are strong enough to move to the next zone. NOTE: the only missions worth replaying, in terms of XP and monetary rewards, are the final boss missions of each zone. The other missions in each zone just don't pay very well.
Steam User 8
Eternal Dreamers originally caught my eye because I thought the character art looked appealing, and I was pleasantly surprised to find this eye-catching variety carried over into the gameplay too. With the 8 characters you're given control of, I did stick mainly to 4 for most of my time playing with occasional dabbling in a few others (my main 4 being Anna, Sakia, Reiketsu and Natsume). The game is very grind-focused in terms of combat so finding a team you like and optimising your style of play feels like one of the main aspects of the game to me, and giving options to expand the characters more via the use of bonding events (of sorts) to upgrade their stats, and also the spirit system was a nice touch.
The game did appear to be a standard RPGMaker style game which all tend to clash together for me, but something about this one stuck out long enough for me to give it a shot and it did end up hooking me for a while as I found the battle system to be enjoyable and satisfying when finding the combos you like to pull off. It follows a standard turn-based approach but I feel it does it well with a combination of little mechanics that tie together the moves you can use at any given time. The gameplay loop in general feels rewarding and also just very relaxing to play, the kind of thing I can grind away at whilst watching something on another screen.
There were a few things I thought would've been nice were they to be implemented. One is that I wished there were more chances to develop your characters in terms of skills and strength, as past your stat upgrade of choice on a bonding level-up, it felt like I was mostly just hoping for good drops at the end of the combat rounds. Perhaps a small skill tree, or choices every few levels for more prominent upgrades could be cool to opening up wider character customization and how you want to build your party. It also seemed like once you learn your character's 5-6 skills, there aren't any more for you to learn later, only level upgrades to the skills (I could be wrong as I haven't progressed to the end content yet, but it's my impression after around 10 hours or so).
It could also feel a little slow at times, as it only seemed to give you loot and XP when you clear a full round of enemies, which could range from 4 and more encounters in a row depending on the difficulty of the area you're tackling. This could be a little frustrating when one person gets KO'd unexpectedly (keeping in mind reviving party members isn't really an option, with one sort-of exception) and you're forced to end your run, as being one or even two members down really halts your progress particularly on the boss rounds.
I had other minor complaints such as how small the bonding event talks last (only a few lines or so), no clarification on stats gained on level-ups or just a general feel of lack of progression, which could just be part of the issue with grind-heavy games in general. I imagine a lot of these things would be ironed out or more expanded upon in the final release, but who knows.
Eternal Dreamers has some fun and relaxing grind appeal and a lot of potential, and I'd be curious to see how the game grows and gets polished and more refined over the coming months. If you're looking for some solid grindy gameplay loops and don't mind the general RPGMaker aesthetic, I'd say it's worth looking into.