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EQDRIVE.IO

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24 vehicles are currently available in game.SimulationDouble Precision Soft Body Physics running 1000 times a second.

Ability to drive softbody vehicles in very large open world environments.

Physics model is suitable for both light vehicles at very high speeds and very heavy vehicles at slower speeds.

Vehicles are mostly flexible. In heavy vehicles you can continuously observe their flexing according to the forces they encounter while driving.

Depending on the severity of the accident vehicle body could deform or the whole vehicle can disintegrate completely.

DrivingPhysical shape of the softbody wheels were choosen by thousands hours of research and eliminating more than 6 possible wheel designs.

Wheels can endure to extremely high amounts of centrifugal and lateral force.

Vehicles can have front wheel drive, rear wheel drive or all wheel drive. Axles and torque distributions are simulated. It's possible to have 6x6, 8x8 etc.

A 6x6 Off-Road Truck with lockers is already available in the game.

Automated Manual, Torque Converter are CVT Transmissions are available. Drive modes and sequential shifting are available. Heavy commercial vehicles like trucks and buses have an other special type of automated split shift transmission with 8 to 12 gears, which is more suitable for the type of driving heavy vehicles offer.

All vehicles have interior with animated steering wheel and gauges.

Environment5 different terrains with islands or deserts. 1 bonus track featuring a real world location with a racetrack.

Katahdin Island - A fictional tropical island with curvy roads convenient for very high speed driving.

Maderia Island - Includes a very long main road at sea level around the island and a few challenging roads going across to the top of the island.

Desert Dunes - An area with sandy terrain with mountains surrounding it.

Middle East - Mountainous desert area with various buildings and vegetation.

Grid Map - Very large flat terrain with various obstables to test vehicles.

Also a bonus racetrack is available in the game which we used to improve our physics engine.

Driving at any time day&night possible. All vehicles have working lights and signals.

You can change the day time in the game. It's possible to drive under different weather conditions.

You can choose to drive in rain or snow but they don't affect the gameplay physically.SoundsAll vehicles have unique engine sounds from our own FM+Granular synthesizer specially developed for generating engine sounds.

It has so many parameters to generate unique and realistic engine sounds.Controller SupportWe setup profiles for most of the popular steering wheels and controllers on the market.

Even if it's not known by our system you can still map axes and buttons with the control mapper and use it in the game.

DirectInput Force Feedback support was added in the last update. It can run force feedback effects

on all Logitech, Thrustmaster and Fanatec steering wheels with force feedback capability.
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Game Discussion

Review by Anonymous
Review from Steam

This game is very raw, but I liked the idea of the game. Games with soft body physics can be counted on the fingers. The implementation is very simple, the physics of cars is similar to toy cars. there are a lot of bugs, in some places the car flies through the textures.
sometimes cars are too soft. I tried driving on the steering wheel ( Logitech Driving Force GT ) but there was no Force Feedback. I advise you to support mods and fix bugs. I wish the developers development in this game.
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Review from Steam

currently lack of fun, playstyle etc. im sure the game will be alot better in the upcoming updates and im looking forward to it, wouldnt recommend this game as of the current state but definantly get it as soon as some updates start launching
UPDATE:
theyve updated the game now and theyve went over alot, they upgraded the crash physics and added more cars. would definantly recommend, it can only get better from here on!

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