Endless Legend
Create your own Legend Another sunrise, another day of toil. Food must be grown, industries built, science and magic advanced, and wealth collected. Urgency drives these simple efforts, however, for your planet holds a history of unexplained apocalypse, and the winter you just survived was the worst on record. A fact that has also been true for the previous five. As you discover the lost secrets of your world and the mysteries of the legends and ruins that exist as much in reality as in rumor, you will come to see that you are not alone. Other peoples also struggle to survive, to grow, and perhaps even to conquer. You have a city, a loyal populace, and a few troops; your power and magic should be sufficient to keep them alive. But beyond that, nothing is certain… Where will you go, what will you find, and how will you react? Will your trail be one of roses, or of blood?
Steam User 58
This game is fantastic truly. But you have to accept it for what it is, not what you expect it to be. If you want to know why so many people love it, just read the positive reviews or watch gameplay videos. The important thing is that this game is genuinely unique. It’s not “Civilization but fantasy,” and it’s not trying to be Warlock or Age of Wonders. It has its own identity, and that’s exactly why it stands out. The combat is unusual. It works a bit like Combat Mission you give your orders, lock them in, and then the units execute them based on initiative. Higher-initiative units act first. If you’re playing a faction like the Broken Lords with low initiative, you’ll often see the enemy move before you expected, change positions, disrupt your plan, or block your movement. Your troops might not carry out your orders exactly as you intended. At first this can feel frustrating, but this isn’t a flaw it’s simply how the system is designed to work. You’re not meant to micromanage every single moment you’re meant to anticipate, plan, and adapt. I do prefer a more traditional turn based system, where units act one by one and you can react instantly to what’s happening. That’s a perfectly fair preference. But the combat here isn’t broken or badly designed. It’s just different, and it requires you to think ahead instead of reacting on the spot.
Once you understand how the system works, it becomes incredibly strategic. You begin planning around initiative instead of fighting against it. A faction like the Broken Lords rewards a defensive, methodical playstyle holding positions, keeping your lines steady, positioning your backline for future turns, and choosing the right moments to commit your cavalry. When everything comes together, a well-planned battle feels satisfying in a way most turn-based games don’t offer. A single bad order can ruin a fight, but that’s part of the tension. When your plan works, it feels earned.
In short this is a great game with a combat system that’s unusual, clever, and rewarding if you take the time to understand it. If you’re willing to adapt and think ahead, the experience becomes something truly memorable.
Steam User 22
100+ hours in...
Just found out you can equip items on units, not just heroes.
I’ve been fighting with unarmed peasants this whole time. Genius move.
10/10, would struggle again.
Steam User 21
The civilization devs simply played this game and copied everything for their own.
I prefer the original to a pale copy.
French qualitat.
Steam User 10
It's the best. I tried Endless Legends 2, but didn't really like it (who knows in the future). Instead I fell in love with this one all over again. My wife and I have been doing multi-player all week. This game really has a lot of the features you'd like to see and is still pretty simple to understand. It's a very pretty and enjoyable world. It has a wealth of lore and really sucks you into a fantasy world. It's like crack; we just don't seem to be able to put it down. Can highly recommend, especially in hard times.
Steam User 7
A 4X game of real personality.
A veteran of many hundreds of hours spent playing various versions of Civ, at first I found it a tougher transition to this game than I was expecting. But the heroes and the questline bring an interest of individual units that is largely missing in Civ. And compared to Civ the various races are much more distinct in their character. It doesn't have quite the epic feel of Civ, but these days I find myself enjoying Endless Legend more. Highly recommended!
Steam User 11
Switch to high resolution UI in the settings
- Suitable for genre noobs
- Not the most modern, but manageable
- Not forcing you to know the lore or whatever
- Do not auto-battle, go manual, it's good
So, the game is simple and a banger at the same time. A lot of tiny things to account for, a lot of minor details that make the whole picture. I was planning to check it for like 10 minutes and instantly got hooked for almost two hours. Wiped a few civilization for fun and power, saved some random savages since they offered a good quest to collaborate on.
Steam User 6
My experience with 4X games is quite superficial, but from what I've seen, Endless Legend seems to be an excellent game.
Or at least it's new enough to benefit from several quality-of-life improvements and be quite intuitive and seemingly balanced (and not hurt the eyes), and old enough not to cost an arm and a leg.
For a novice like me looking for highly customizable and replayable casual fun, the game definitely hits the spot.
With a satisfying learning curve and those classic, highly addictive dynamic progression loops, the prospect is that many, many hours of quality fun will pass before I reach a point where things need to be shaken up by mods.
For someone not at all dedicated to learning how to play the game well and watching guides on YouTube, i'm more than comfortable with my glacial and mediocre progress. The game is appropriately adjusted so as not to excessively punish an inept player, but capable of putting some pressure to force them to learn.
That said, I don't know what the game's multiplayer scene is like, or even if it exists. And from what I've researched, the enemy AI is easily defeated by some tactics, especially abusing the diplomacy system or using more aggressive tactics at the beginning.
This is one of those games where, on higher difficulties, the enemy basically doesn't play better, but rather, the game cheats in their favor.
This can apparently be mitigated using mods, but I haven't reached the point where it was necessary.
The tutorial, by the way, is terrible. It teaches half the game and then throws you into the playground without much direction.
They even forget to tell you what you have to do to win.
The gameplay is intuitive and easy to grasp through experimentation, but it's worth reading the manual or looking for a summary somewhere else.
The presentation is simple, but it doesn't disappoint. The UI is very good. The music is appropriate.
And for an original fantasy universe, it has a lot of charm and personality. However simple they may be, some faction quests are surprisingly interesting from a world-building perspective. The writing is quite vivid and does a good job of selling whatever it's trying to convey.
I especially liked the Broken Lords. I recommend searching on Google to check out the artwork.
Overall, a solid game, surprisingly beginner-friendly, highly replayable, offers rewarding complexity, and runs perfectly smoothly.
If you've always wanted to check out the genre and were intimidated by those 4+ hour Civilization tutorials and thousands of icons, I think this one is a good pick.