Empires Apart
An exciting free-to-play Real Time Strategy game set in medieval times. Uniquely designed factions, customization options, singleplayer and multiplayer gameplay. Gather resources, raise an army and lead your civilization to victory in a classic RTS, brought to the modern age. Empires Apart is a free-to-play Real Time Strategy game set in medieval times. Lead uniquely designed factions in outstanding procedurally generated maps. Each game is a totally different experience as you collect resources, assemble your army and wage war against your enemies. Play for free as the Byzantines against the AI in Skirmish, Survival and Challenge mode or online in Ranked and Custom matches. Collect Food, Wood, Gold and Stone. Build military and economic structures. Trade with allies, collect relics for powerful bonuses. Raise an army of spearmen, archers, knights and catapults. Choose your hero and lead your civilization to victory!
Steam User 1
i used to play it but i cant open the game anymore, i tested it in 4 different computers
some friends can play it and others cant
any ideas?
ty
Steam User 0
Empires Apart is similar to AOM to some extent, including game play and war setting, but has limited functions and worse graphics.
Steam User 0
Empires Apart is a medieval real-time strategy experience built around the fundamentals that made traditional base-building RTS games so compelling: establish an economy, expand a settlement, produce an army, and gradually overpower opponents through superior planning and battlefield execution. Developed by DESTINYbit and published by Slitherine Ltd., it clearly embraces the structure of classic strategy games while trying to make that formula faster and more immediately accessible. Rather than radically reinventing the genre, it concentrates on familiar mechanics delivered through asymmetric civilizations, procedurally generated maps, heroes, and relatively brisk matches.
The economic side provides a satisfying foundation for everything that follows. Villagers gather Food, Wood, Gold, and Stone, forcing players to continually balance immediate military requirements against long-term economic development. Buildings expand production capabilities and allow a modest settlement to evolve into a functioning military economy. Trading with allies and collecting relics for additional benefits introduce further considerations without overwhelming the basic resource system. It is an approachable structure for newcomers, yet experienced RTS players can still find depth in optimizing worker allocation, expansion timing, production queues, and technological priorities.
Combat becomes more interesting once the economy begins supporting a varied army. Spearmen, archers, knights, catapults, and other forces encourage players to consider unit composition instead of relying exclusively on one type of soldier. Heroes add personality and additional tactical possibilities, while scouting remains essential because discovering an enemy's expansion or military buildup early can completely change the direction of a match. Battles are generally quick enough to maintain momentum, making economic management and warfare feel closely connected rather than like two separate stages of play.
The civilizations are among the most important elements because they are designed around meaningful differences instead of merely receiving minor statistical adjustments. The Byzantines form the centerpiece of the free experience, while additional civilizations expand the strategic possibilities through different identities and approaches. Players can use the Byzantines across the available maps and modes without paying, including Skirmish, Survival, Challenge, Ranked, and Custom play, while other civilizations can be encountered even without owning them. Additional factions can also be tried through dedicated scenarios before purchasing them. This is a relatively reasonable free-to-play structure, although anyone wanting maximum strategic variety will naturally feel encouraged to acquire additional civilizations.
Procedurally generated battlefields are another welcome feature. Changing terrain and resource layouts reduce the usefulness of simply memorizing every important position on a map. Players instead need to explore, locate resources, identify defensible areas, and adjust expansion plans according to the situation. This helps matches maintain an element of uncertainty and complements the faster gameplay philosophy. A carefully planned strategy can still succeed, but rigid build orders are more vulnerable when geography or enemy behavior develops differently than expected.
There is enough mode variety to accommodate different approaches. Skirmish provides conventional battles against AI opponents, while Survival and Challenge modes alter the structure for players interested in something beyond standard matches. Ranked and Custom multiplayer are where the faction differences and competitive mechanics can become especially meaningful. Online PvP and cooperative functionality broaden the possibilities further. The weakness is that players primarily looking for a substantial narrative campaign may find the single-player offering less ambitious than the multiplayer-oriented foundation suggests.
Visually, the presentation favors clarity rather than spectacle. Units, structures, resources, and terrain are generally easy to distinguish, which matters considerably when several things demand attention simultaneously. The interface similarly attempts to modernize classic RTS conventions without making routine commands unnecessarily complicated. The aesthetic may appear modest beside larger-budget strategy productions, but its clean presentation serves the gameplay effectively. The game's greatest challenge is ultimately its familiarity: players who dislike traditional resource gathering, worker management, base construction, counter-based armies, and constant multitasking are unlikely to be converted by the faster pacing.
Steam Deck compatibility requires an important qualification. The Steam store page does not currently provide an official Steam Deck compatibility rating for the game, so it should not be treated as officially Verified or Playable. Because the design was created primarily around a traditional PC interface and real-time strategy controls, handheld play may also require customized controller layouts or trackpad use. Proton behavior can change between SteamOS updates, making the absence of an official Deck classification especially relevant. Anyone specifically purchasing it for Steam Deck should therefore approach it as an unsupported or unverified experience rather than assuming seamless handheld operation.
As a whole, this is an enjoyable interpretation of old-school real-time strategy that understands why resource management, expansion, scouting, technological development, and combined-arms warfare remain satisfying. Its asymmetrical civilizations and randomized maps give the familiar framework additional character, while its free Byzantines offering provides a practical way to experience the central mechanics. Limited emphasis on campaign storytelling and the reliance on separately available civilizations prevent it from feeling as comprehensive as the strongest genre classics, but the underlying strategic loop remains engaging.
It is a capable RTS with accessible fundamentals, satisfying economic management, varied factions, quick battles, and enough tactical flexibility to reward repeated play. Its strongest appeal will be to players who miss traditional medieval base-building strategy and want those concepts presented in a more streamlined form.
Rating: 7/10
Steam User 0
Empires Apart is a real-time strategy game built around fast matches, resource management and distinct civilisations with their own units and abilities. It follows a familiar RTS formula, but the emphasis on quick decision-making makes every match feel more immediate than a slower grand strategy game. I am constantly balancing economy, army production and attacks while trying to work out what my opponent is planning.
The civilisation design is one of the game's strongest features. Each faction has its own strengths and weaknesses, which encourages me to change my strategy depending on who I am playing. Learning how a civilisation wants to be used and finding effective unit combinations gives the game more depth than simply having several factions that play almost identically.
Combat can become particularly intense once both sides have established their economies. I have to decide when to expand, when to attack and how much of my army I can afford to commit. A successful early attack can completely change the course of a match, but overextending can leave my own base vulnerable. Those risks make even relatively short games feel meaningful.
The biggest problem is the amount of content and the size of the community. Compared with the giants of the RTS genre, Empires Apart feels much smaller, and that can make finding a consistently active multiplayer scene difficult. A competitive strategy game benefits enormously from a large player base, so this limits how much I can get out of its online side.
The single-player content helps, but it does not completely solve the problem. Once I have learned the major factions and become comfortable with the basic mechanics, there are fewer surprises than I would get from a much larger RTS. More campaigns, maps and unusual scenarios would have given the game greater longevity.
The presentation is clean and readable rather than spectacular. I can generally tell what is happening during a busy battle, which is more important to me than having extremely detailed visuals. At the same time, the game does not have the same visual personality or production value as some of its bigger competitors.
What keeps Empires Apart interesting is how efficiently it delivers the core RTS experience. I can get into a match, build an economy, create an army and start making strategic decisions without spending hours learning an enormous collection of systems. For players who enjoy fast-paced traditional RTS gameplay, that focus can be a real advantage.
Overall, Empires Apart is a solid but underappreciated real-time strategy game. I like the faction variety, fast combat and emphasis on making decisions under pressure, while the limited content and smaller multiplayer community hold it back from competing with the biggest games in the genre. It is still worth considering for anyone who wants a more compact RTS experience with distinct factions and relatively quick matches.
Rating: 7.3/10
Steam User 0
A decent simple RTS " tato cano" (No updates, no players online or any additional content!)
Steam User 2
devs please revive the servers, me and my friend wanna play tutu cano
Steam User 0
They have a French faction that even speaks French...