Games of the Year

Empire of Sin

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Pick Your Empire of Sin Edition



Empire of Sin - Deluxe Edition



Upgrade to the Deluxe Edition and receive access to the Mobster Pack which includes four recruitable and playable gangsters, the Golden Weapon Set that comes with three exclusive weapon skins plus “Romero” gun sound effects, and unique execution animation for your boss character - the Curb Stomp Execution.



Empire of Sin - Premium Edition



The Premium Edition grants access to all Deluxe Edition content - the mobster pack, Golden Weapon set and Curb Stomp Execution kill - plus two post-launch expansions and the stylish Al Capone’s Fur Coat costume.



About the Game

Empire of Sin is a new strategy game brought to you by Romero Games and Paradox Interactive that puts you at the heart of the ruthless criminal underworld of 1920s Prohibition-era Chicago. Slip into the shoes of one of the fourteen real and historically inspired mob bosses such as Al Capone, Stephanie St. Clair, or Goldie Garneau and assemble a rag-tag gang, build and manage your criminal empire, and defend your turf from rival gangs. It’s up to you to hustle, charm, and intimidate your way to the top and do whatever it takes to stay there - break a leg!

Roleplay: Choose one of fourteen unique bosses based on fictional and real-world gangsters, then set out to build and manage your criminal empire in Chicago’s infamous Prohibition era.

Empire Management: Build your Empire of Sin and run Chicago’s underworld economy with business savvy, brutality or city-wide notoriety. Strategically manage your establishments such as speakeasies, supply chains, casinos and more.

Turn-Based Combat: Assemble your gang and slug it out in turn-based combat to defend and expand your territory – or send a message to opposing gangs.

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Game Discussion

Review by Anonymous
Review from Steam

This is where Steam's binary Yes/No review really falls flat for me. Because would I recommend this game to most people? No, probably not. However, it also really does not deserve the abysmal rating it has. Let me explain.
What you have with Empire of Sin is two very different genres in one. On the one hand you have a Management Simulator like Tropico with some typical Paradox War-Game elements sprinkled in. And on the other you have an XCOM-like RPG. The problem is, that neither of these parts can stand on their own two feet and you really have to be a fan of both genres to properly enjoy this game.
And even then, to be completely honest, there is already a game very much like this on the market, it's called Omerta: City of Gangsters, and in my humble opinion, that one's just better. Or simply: More refined (Especially with the Japanese Incentive DLC)
HOWEVER! This game is, what I always wish Omerta had: A sand-box like campaign. For those who don't know, Omerta is structured in short (relatively weakly linked) scenario missions within a longer campaign and their endless mode is really not up to snuff. This is where Empire of Sin really shines and why I actually can still recommend it to people who enjoyed Omerta!
And another big thing: This is a Paradox game. Paradox often release "bad" games and it takes some time (=Beta Testing from the Community) until they are good. So we might be in here for the long run, because if they manage to make the Mid-Game more interesting with more stuff to do and less repetition, this might turn out to be a really great game on par with Stellaris and the like. The potential is definetly there! And since there is still an expansion standing out, I am at least confident in the binary "Yes", Steam wants to hear from me. I'll update this review once the expansion drops.
P.S: Please, for the love of god give us a button to speed up the progression of time.

Review from Steam

I had to rewrite the review after the patch:
Is this the best organized crime management themed game, far from it, but do I like it, yes I do. I may be biased because for a long time I've been waiting for something like this. Since Gangsters: Organized Crime and Mob Rule, or even Pizza Tycoon, there wasn't a game to satisfy my needs for something like this. Omerta - City of Gangsters was close to that. Is this game worth $40 at its current state, nope. I did bought it on some Steam discount for less than $20, so for me it is money ok spent.
This game definitely has a potential. And that was shown with this latest patch. Their overhauling of the game, which I liked, added new types of buildings, added new layer to owning neighborhoods, made a game harder, but only in the beginning. As soon as I killed two other bosses and owned whole neighborhood, had weapons and items from them and from black market, game became really easy. Now I even attack depots/safehouses directly without clearing other buildings. Dealing with bosses and reinforcements at the same time.
Here is a video of most recent fight. It took longer because I thought I might save Maria's friend by knocking her out but I couldn't.
Back to potential. This game needs more content and it is shown that it can get more content:
- Legal businesses to extort.
- More illegal business/operations to add like drug operations (producing and selling) and protecting/racketeering.
- Legal business to acquire and use them as fronts (truck company, taxi company, barber shops, banks etc.).
- Clean and dirty money and money laundering operations.
- Supply routes using trucks.
- Banks or similar for your crew to rob and crew who robbed it to be wanted afterwards (every crew member to have its own rating with the police and bureau).
- More neighborhoods to control (if you check global map there is room for maybe 2-3 other neighborhoods) or even allow whole Chicago to be conquered and divide neighborhoods by borders.
- Drivable vehicles, starting combat with drive-by shooting.
- Customizable appearances of main characters as well as hired gangsters (I think this is easily possible, keeping in mind that there is a DLC for Al Capone's fur coat).
- Different appearance of guards for each faction, rather than just changing colors of their ties.
- Adding more cities to the game, like Atlantic City, New York, Las Vegas or Reno.
- Connected with previous one. Having more gangsters to choose from and more gangsters to control because of the expansion. Or alternatively every gangster could have his own guards that you can equip. So you could send 2-3 gangsters with their guards to take over some territories in New York or such.
Being somewhat developer myself (not game dev but database dev) I am aware that some of these suggestions are both challenging and time consuming, but if some of them would be added to the game as payable DLC I know I would buy that DLC. Even for the full price of original game.
Remember how Witcher 3 had DLC with more content than original game. And we all know how that worked out for them. You can love or hate that game but you can't deny it's success with both original game as well as DLCs.
Or maybe they will create Empire of Sin 2 with all of this and more :) I wouldn't mind.
I hope someone from Paradox or Romero will actually read this.

Review from Steam

More like a mixed experience.
Game is fun... for the first maybe 10 hours. Game is not bad but the longer you play, the more you think about features that could be better (and other Paradox strategies could do it).
You have business. You uprgade it, to get money. Why there is no unique business to each district?
You have gear that you use, that you can buy or loot from enemies. Why can´t we craft our our weapons, uprgade them, craft ammo and stuff?
You have unique gangsters with unique feelings, background, friends, foes and loved ones. Why don´t they have slightly different skilltrees? Or some unique skills or skill combinations?
Unique gangsters come with different rarity, higher rarity means they demand more money. Why don´t they have better stats? I mean they have slightly better stats but would you trade like 20% better combat performance for 500% higher salary?
There is fighting again and again. Why don´t they gain experience? Instead, you unlock new skills are time goes.
As i said, this game is good. I would give it 8/10. After 10 hours 7/10. After another 5 hours maybe 6/10. I am not sure i will be playing it for long.
Map is large but once you finish like 20% of it (which takes like 10 hours), you have seen everything, you propably maxed out your team (you can have max 10 gangsters but the rare ones are so expensive you can have like 2 legendary ones and then some lower rarities), maxed out your prestige (which defines your stats and option to hire gangsters). Some gangsters even have their own quests but you will never know them because, as i said, you can have 10 gangsters max. Sure you can fire them and hire another one... fun indeed.
And rest of the game is the same thing again and again. Upgrade your income -> Fight some fights -> Hope RNG will give you some gear better than you have (does not really happen) -> Capture base -> Capture region -> Move to another region (and again and again).
To sum it up. Decent game, not worth full price. Tons of fun here but also tons of potential wasted. Plenty of content but really no reason to experience it again and again.
Game fails with the reward system - it is simply not rewarding. Everything you need, everything you could get, you just get too quickly. And what you can get, you... cannot really get. F.e. Legendary gangsters, they would be so great endgame stuff but their stats are comparable to the weakest gangsters AND their salary is not flat price but 20% of your income. That means you hire 5 of them and you go broke (some building have maintenance costs). Or good gear that is propably there but it rarely drops!
So yea... i am disappointed. Not because what the game is, but what it could have been.

Review from Steam

Definitely not as bad as people make it out to be but not perfect either. Gameplay is serviceable, if a little basic. There's really only 3 things you can do: Take over territory, build businesses, and manage your relationships with other factions.
To take over territory, you have to send your crew to the enemy's depot, either taking out all their businesses first or dealing with a wave of reinforcements for every business they still have running. The combat is just a basic turn based system which is fine at first but gets boring after a while, which sucks considering you have to do at least 3 or 4 fights for each territory you want to take over (until the mid-game when your crew is so powerful you can basically rock up and take whatever you want). There is an "auto-resolve" button you can use to skip past the smaller fights, but there's always a chance that your entire crew will die so you'll basically never use it.
Building businesses is about as exciting as it sounds; click on a building, choose what kind of business you want, and you're done. There are 4 types of businesses in the base game: Breweries, speakeasies, casinos and brothels. Breweries produce alcohol, speakeasies sell it, casinos sell half as much alcohol as speakeasies but generate a random amount of money per week, and brothels consume no alcohol but also make basically no money. With DLC you get access to loan sharks, which require a large investment up front but generate stupid amounts of money.
Diplomacy, in my opinion, is where the game needs the most work. Your relationship with a faction is basically inconsequential. In the 20 hours I've played, nobody has ever declared war on me, no matter how bad our relationship was. I have never had my businesses raided by the police. None of my friends have ever joined me in a war I declared. The only useful aspect of diplomacy is trade, which you can use to buy alcohol or items from different bosses or, more often than not, just give all your excess items away for a huge opinion increase. If you have a good relationship with a faction you can have them assassinate literally anybody in the game and you can do this as much as you want, which is completely broken and I'm kind of shocked it made it into the final game.
In short, the game is fine. Just fine. I picked it up hoping that it could capture at least a fraction of what Gangsters: Organized Crime did (since I can't get it to run on Windows 10) and it scratched that itch for a while, but I can begin to feel myself growing bored. If you're a nerd for prohibition era mafia stuff like I am, pick it up. But if you're not, maybe give it a pass.

Review from Steam

Lots of reviews on here complaining about how it eventually gets repetitive -- yes, it does, it did for me after 33+ hours... So was it worth the price tag after 33 hours (and will probably end up playing a few more just to try out other mob bosses)? To me, absolutely. Those 33 hours were a blast.
There are a few bugs that can get annoying, but I don't recall anything being game-breaking, and I'm assuming the team are working on them. So all in all, good game for me.

Review from Steam

Good job devs on the precinct update ! It's now more strategic, more challenging and more rewarding. I finally can recommand the game.
Now, Empire of Sin only lack content on buildings and business diversity (like money laundering, arms trafficking, opium trade, bank heist, etc...) to be the perfect crime strategic game it can be.

Review from Steam

The developers took their time, but since the update of today, the game is actually really enjoyable.
Love the mafia themed games, so thank you developers. Hopefully the next great updates will come sooner tho.

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