Games of the Year

ELEX

ELEX Screenshot 1
ELEX Screenshot 2
ELEX Screenshot 3
ELEX Screenshot 4
ELEX Screenshot 5
0
1
Edit
Elex is a vast Open-World RPG set in a Science-Fantasy world full of freedom and choices, where magic and technology are fighting for dominance. Created by the makers of the Gothic series, Elex puts you in the middle of a war over an element that gives people magical powers, but turns them into purely rational creatures. You decide if human emotions or cold logic will rule the world of Magalan.
Promote for 50G

Game Discussion

Review by Anonymous
Review from Steam

NICE STORY, BUT NOT GOOD GAME

Review from Steam

The heartwarming story of an albino autistic man going through steroid withdrawal. Starring jank Vin Diesel.

Review from Steam

I had never played a Piranha Bytes game, but I had always been curious from the effusive praise from fans I'd read over the years, so I decided to fire up their latest offering in the form of a new franchise titled ELEX. I went in knowing that their games are fairly niche and it seems you either "get it" or you don't, without too much of a middle ground, but I knew they had a reputation for freedom and lack of hand-holding, so I was pretty sure that I would find something to enjoy and so I dove in.
The game begins with a comet hitting the surface of Magalan, an Earth-like planet with many of the familiar elements we know in our own daily lives. The comet brings with it a substance called Elex, appropriately enough, in addition to the massive destruction and depopulation inherent in such an event. It doesn't take long before we realize that this mysterious, otherworldly substance is going to play an important role in the development of whatever new society is birthed from the wreckage of the old. There is a power to this material that has been scattered across the globe and the people of Magalan use it for a variety of purposes, from money (from shards), to magic (in its pure form) to drugs that offer enhancements to natural abilities. Elex is everywhere and everyone seems to want it for their own reasons.
Speaking of divergent interests, ELEX offers an interesting take on the (re)building of society, post-apocalypse. There are 4 primary groups vying for control of the shape of the future, 3 of which are open to the player. You may align with the Berzerkers, the Clerics or the Outlaws. The first group we are introduced to is the Berzerkers. They are attempting to nurture something called world hearts which have an effect of causing nature to flourish again in areas where things were less lush and alive. These seeds of the new world are treasured and treated with ultimate respect and defended vigorously. Ultimately they look upon this new world as an opportunity to make the world as it used to be in a pre-technological society, a simpler, more grounded and naturally harmonious way of life. The Clerics are a group that, in contrast to the Berzerkers, want to embrace technology. They've got fancy high-tech armor and weapons, and they believe these things were given to them by their god, Calaan, whom they worship with a cultish zeal. Finally, we have the Outlaws who, in true Mad Max style, live in the desert and embrace a "me-first/money-first" mentality. All of these groups had their drawbacks, but I felt the strongest pull towards the Berzerkers and their love of the natural world.
Finally there is a group that everyone seems to hate that are central to the overall conflict, the Albs. They were the first to wholeheartedly embrace elex and they've changed quite dramatically as a result. Elex seems to have an effect of causing detachment from any sort of emotion, and as they've used the substance, they've evolved into something that is coldly rational and quite antagonistic to what they view to be weak human emotions. But they are out to conquer all of Magalan, and so they present a persistent and common enemy to the other groups as they seek to obtain all available elex for themselves and their leader, a being known as The Hybrid, a being who they believe will lead the way to a higher form of evolution. And their use of elex along with the substance’s origins and purpose are revealed as the story plays out.
The interesting thing about all these various factions is just how different they are. You've got the traditional fantasy presentation of the Berzerkers with their swords and old-school armors and use of (elex enabled) magic blended with the sci-fi Clerics and the desert-dwelling Mad-Max outlaws. It was a really odd marriage of wildly differing styles all tossed into the same soup, and I've never played anything that felt so unique in its refusal to adopt a cohesive motif. It was very "kitchen-sinky" in that regard, but somehow it still manages to engage, despite the peculiar mingling of flavors. This tug of war between divergent objectives was both interesting and quite chaotic. Deciding how you wanted to align yourself in this struggle for the vision of the future was a big part of the experience.
In terms of the nuts and bolts of the game, you're tossed into an open world right from the start, free to go about things however you choose. Almost immediately you are given access to an important tool in the world of Magalan. You wear a jet-pack which allows you to boost up to higher areas or slow your descent from heights. It's limited in its thrust and requires cool down to recharge, so you have to use it judiciously in order to avoid being caught mid-air with nothing to slow your fatal plummet back to hard ground. The world of Magalan uses this tool to great effect. It's an incredibly varied world geographically with a great deal of verticality on display. So you'll often find yourself trying to decide if you can reach that next ledge high above or leaping off a giant precipice and free falling until finally feathering your jet-pack for a smooth landing - a sensation that never got old in my 90+ hours with the game.
One thing that really stood out in ELEX was the arc of progression. When you start out, you are really weak - I mean REALLY weak. You will get one or two-shot killed by almost anything for a long while before it's possible to stand toe to toe with any opposition. For many that would certainly be a negative, but I found things to be engaging enough in terms of both narrative and world discovery that I didn't mind running from foes until I was able to grow and develop my character. There is an excellent sense of empowerment on offer to the patient here. By the end of things, I could stand face to face with the deadliest of foes, dishing out my preferred brand of pain. And that was really satisfying and felt well-earned in juxtaposition to the struggle in those early hours.
There were surely some downsides to ELEX. For example, you might encounter a character and engage in a conversation at the same time that an enemy is present, and the intense battle music will be playing throughout the conversation, which felt really strange. In one instance, there was a major transition into "Chapter 3" and in the scene there were many mutants wandering around. But their growling and animalistic noises drowned out the narration of Jax for this important narrative beat to the point that I couldn't hear much of what he said at all. Combat can also feel a bit weird until you get used to it. Hit boxes are sometimes off, especially at differing elevations, and you will find yourself swinging and missing although it appears contact was made visually. The character graphics could have often been better. The voice work could be hit or miss. And while I enjoyed the narrative, it was sometimes more in premise than execution. ELEX also has little interest in making sure you understand everything. It's not going to go out of its way in making you comfortable with its systems and workings, so that could be a turn off for some. Personally, I was fine with discovering things on my own, but I know some don't like that. Overall, there were quite a fair number of issues that needed polish and attention. They didn't diminish the game too much for me, but it's clear that budget/team size can and does make a difference in terms of that final spit shine, especially, I imagine, in a game so vast as ELEX.
Overall though, I had a really good time with ELEX. It offered a unique, and often interesting, narrative and setting, a nice challenge and was just fun to explore and sight-see as a virtual tourist. As mentioned, I spent close to 100 hours with the game, and it was time well-spent. I know I'll miss having a jet-pack always on my back in other games. It's short of an all-time classic in my book, but that doesn't mean it wasn't great fun all the way through. 4/5.

Review from Steam

One of the better Gothics (Gothic, Risen, Elex)
Change two settings ingame:
Options - Difficulty - Stamina cost - None or Low and Close Combat Focus - Manual
Dont waste your first Attribute points, all you need are better weapons (Regent Sword - Krals crypt)
Best ranged weapon: Bow.
Best potions: Elex Drinks.
Best companion: F5.
Improve your weapons (workbench) and have fun.

Review from Steam

The fact that this game has such mixed reviews is baffling to me. Frankly, this is among the most immersive RPG's I've played in a long, long time. Is the combat janky? Yes. Does it detract from the incredible world-building, npc-dialogue, quests, exploration, and otherwise difficult, yet rewarding gameplay? NOPE. This is the first RPG I have played since Morrowind where a game's world and characters have sucked me in as much as in Elex. Additionally, the philosophical ideas put forth in this game are thought-provoking and interesting. One of my favorite things about this game (and PB in general) is that there is no "good guy" or "bad guy" faction - they all have something awesome about them, but also all have at least one thing about them that will make most people hate them. Just like real life, the world is a messy place where everyone is just trying to make do - even if it starts with good intentions, each faction has a certain degree of corruption and morally-questionable activity going on that you must be willing to at least put up with if you want to reap the benefits of that faction. Just like in real life, you are often forced into situations where you have to choose the lesser evil. Another thing this game does exceptionally - well is making player choice seem relevant. Just about everything you do will be remembered by at least one person and just might come back to either help or hurt you later. If any of this sounds enticing to you and/or if you are a PB fan, and you are OK with classic PB jank in exchange for an incredibly-crafted world with interesting characters, lore, and places to explore and a plot where player choice is very important, which encourages replayability, then definitely give this series a shot! I was on the fence for years, but finally got it on sale and I must say that this is among my favorite RPG's ever now. Don't be fooled by the poor reviews....It's a shame that so many will overlook this hidden gem of a game because of the reviews, but to the niche group of us that love PB games and a sci-fi Gothic sounds amazing to you then definitely play.

Review from Steam

Rags to riches
First of all, I have to say this was my first PB game. Never touched Gothic nor Risen so I was kinda unbiased before starting my Elex adventure. The reason that made me get this game was this science-fantasy mix. I really liked the idea of fighting with medieval or future tech weapons at the same time all while flying around with a jetpack.
But boy, this game is hard and unforgiving. In the beginning you are weak even the very first encounter can get you killed easily. You start from the ground up, deprived of all your power, basically a helpless victim. So sneaking and running away is what you do in the first ten to fifteen hours of playtime but you'll get to a point where you are actually able to beat bigger monsters and it feels well earned and very rewarding.
The combat system though is not state of the art, I can understand everyone that calls it "clunky", especially when you do not change the difficulty settings to manual focus and aim. So pro tip: change that right away and fighting feels way better.
Story and lore wise Elex really shines. You can feel the effort and love that went into world building and character creation. The exploration is fun especially because the map isn't plastered with question marks etc. But that does not mean that the world is empty, you just have to find out everything on your own and it is totally worth it.
All in all I can recommend this game to everyone that likes the setting and can stand the fact that this game has a steep difficulty and learning curve.

Review from Steam

I learnt of this game by chance watching ACG on Youtube and I'm so glad I did.
Firstly, this is not designed like a modern game and I think that accounts for the majority of it's 6(ish) out of 10 reviews across the board. In terms of feel, this is very similar to Morrowind (which got a 6/10 (!) in Edge back in the day for very similar reasons): a huge open world that will allow you to run from one end to the next if you're willing to be one-shotted by every single random creature, a somewhat janky combat system and an incredibly steep learning curve not helped by translation issues. However, it really gets across that feeling of discovery as you make it to another town or outpost by the skin of your teeth.
I spent probably the first 10 hours doing non-combat quests around the first two towns, as stepping outside will get you killed pretty much immediately. The quests, though, are mostly great - crossing over with other quests and tasking you to do things you might not want to. One quest was a test from an NPC just to see if I would follow him blindly, and I did, which lead to me being penalized and having to pay a fine. Eventually your stats will crawl up to the point where you can wield something other than a wrench and the feeling of achievement and new found power just wielding a half decent sword after 12 hours of play is such a moment.
The world, whilst a bit contrived, is essentially split into four factions: Beserkers who have gone full Skyrim with swords, bows and magic (my faction); the Clerics who have gone full Mass Effect with PSI powers and laser/plasma guns; the Outlaws who have gone full Fallout 3, with Chems and rocket launchers and finally the Albs - white skinned, emotionless techno-weirdy's who are the de facto bad guys. Early on in the game you get a jetpack which, like the grapple in Halo Infinite, is just such a good idea that you wonder why it's not in all 3rd person RPGs. As such there's a real verticality to some of the areas and you find yourself leaping off dams and cliffs without a care in the world.
The story is really interesting once it gets going and after finishing the game there is a sizeable epilogue where you revisit people and places from the whole country. (And if the ending you went for pissed them off, they will drive you out of town and you wont be allowed back, so cool.)
All in all, I loved this game - it's currently £7.99 which equated to around 15p per hour, for me (such a bargain!) and I pre-ordered Elex 2 straight after, which is due out the end of Feb. Cannot wait, looking like it's improved in all the right places.

X
Age Verification
To be able to see content under adult tag.
Confirm