Dying Light: The Following
Dying Light: The Following is a new chapter of Kyle Crane's story and a vast expansion to the base game. Offering the amount of content fit for a stand-alone title. All this, coupled with numerous improvements to the original Dying Light gameplay. The impossible turned out to be true. There is a secret passage leading outside the walls of Harran. The unfair race against time to save countless human lives has just begun… Discover a brand new, breathtaking region, larger than all of the base game maps combined. New locations, characters, quests and secrets await you. Become Kyle Crane once more and uncover a mystery in which zombies are not the only threat anymore. Discover the secret of an ancient cult possessing the power to change Harran's fate. New means of survival – a fully modifiable tool to spread carnage among the zombie hordes. Customize your buggy to turn it into a deadly weapon and hit the road.
Steam User 9
This DLC is a whole other story, and is great, I have no idea why people are rating it down. It is a welcome change of pace with plenty replay ability
Steam User 6
After finishing Dying Light, I was extremely excited to continue the story through Dying Light: The Following. As I mentioned in my review of the main game, I’ve completed Dying Light multiple times from start to finish. However, there was one important difference: I had only played The Following once before, back in 2023.
For years, I remembered this DLC as a great addition to the original game. Replaying it in 2026 made me realize I had remembered it very differently.
To be honest, aside from the opening and finale, this DLC was one of the most disappointing and boring gaming experiences I’ve had in a long time. That may sound harsh, especially considering I still recommend it to fans of the main game, but there’s a reason for that.
At first, The Following makes an excellent impression. The new map is visually fantastic, and the atmosphere is once again one of the game’s strongest qualities. The countryside setting gives the DLC a distinct identity compared to the original urban environment. But after the initial excitement fades, one major problem becomes obvious: the map feels empty.
The core strength of Dying Light was always its parkour system, but this open rural environment rarely gives players opportunities to fully enjoy those mechanics. Instead of rooftop traversal and dense city movement, the DLC shifts heavily toward driving.
To compensate for the lack of parkour-focused design, the game introduces a drivable buggy. At first, this sounds amazing—and honestly, the vehicle itself is genuinely fun to use. The customization system is surprisingly detailed, and upgrading the buggy can be satisfying. However, the vehicle also creates new frustrations. Early on, the buggy breaks down constantly, forcing long stretches of repetitive travel across the map. Unfortunately, progression for vehicle upgrades feels too slow for a DLC of this length, making the experience unnecessarily tedious.
Still, none of this is the DLC’s biggest issue.
The real problem is the mission design.
The structure of the game quickly becomes repetitive and exhausting. Early in the story, the townspeople refuse to trust you, and the game tells you to earn their respect by helping them. On paper, that sounds reasonable. In practice, it mostly means completing repetitive side quests for hours.
Most of these missions follow the same formula:
Drive to one side of the map
Pick something up or talk to someone
Return to the original location
Repeat
And because the map is so large, these tasks often become frustratingly time-consuming—especially if your buggy is damaged.
The worst part is how heavily the DLC depends on this structure. It genuinely feels like:
15 minutes of introduction
4–5 hours of repetitive side quests
15 minutes of finale
The actual main story barely progresses during most of the experience, which makes the pacing feel incredibly uneven.
That said, the DLC still has redeeming qualities. The atmosphere remains excellent, the countryside map is visually memorable, and Roger Craig Smith once again delivers a fantastic performance as Kyle Crane. The buggy mechanics, despite their flaws, are enjoyable and help give the DLC its own identity. Some side quests are genuinely fun, even if they are rare.
The finale is also surprisingly strong. Without spoiling anything, the game offers multiple endings, and while the “good” ending is decent enough, the darker ending stood out to me far more thanks to its memorable and dramatic moments.
Overall, The Following feels like a DLC with great ideas but inconsistent execution. It expands the world of Dying Light in interesting ways, yet it also sacrifices many of the things that made the original game so special. There’s still enjoyment to be found here, especially for fans of the base game, but it’s hard not to feel like this expansion could have been much better.
I’ll definitely replay the original Dying Light again in the future. But after revisiting The Following, I don’t think I’ll return to this DLC anytime soon.
5/10
Steam User 5
A massive expansion that adds a whole new area and a different way to play. The open countryside, vehicles, and expanded story make the experience feel fresh and much bigger. It builds on the original gameplay while giving you more freedom and variety. One of the best additions to the game.
Steam User 6
It's awesome. Ending of the base game was kind of luckluster but this dlc, it's more like and expansion, gives it a proper ending . And the buggy gameplay is top notch.
Steam User 5
Goated DLC and the story is even better than the base game imo.
Steam User 5
i hate how the map is designed for the car because intuitive parkour and platforming is more interesting than babysitting a car. other than that i find this is a pretty big improvement on the base game
Steam User 4
It’s a solid story expansion to the original Dying Light. In this DLC, we learn more about Kyle Crane after discovering there’s another area outside Harran where people seem immune to the virus. The DLC adds new gameplay features, like driving a buggy, which is really fun, along with watchtowers and new activities. The story is short but good, and it explores Kyle Crane’s motivations in more detail. I’d definitely recommend this expansion if you loved the original Dying Light.