Dustwind
After the apocalypse… The civilization like we know has come to an end and the few survivors have to fight each other. These are hard times in the wasteland! In this POST-APOCALYPTIC EXTRAVAGANZA, you have to make quick tactical decisions if you want to survive! You are the nameless heroine! A vicious assault in the wasteland has hit you hard. Without your memory and hopelessly outnumbered you go on your crusade, fighting your way to your tormentors to take revenge. When you don't act carefully, tactical and clever, you won't stand a chance! During this adventure, it will occur to you that not only your own fate is on the stake but much more… The long-awaited story campaign contains 16 missions with a playing time of around 10 hours and tells an emotional story.
Steam User 7
A game in the style of Fallout Tactics with many options to traverse the rather linear campaign.
Steam User 6
Great Fallout Tactics vibes that brings back the Classic Fallout feelings.
All in one a good decent game that was clearly made with a lot of passion by people that really enjoyed the Classic isometric Fallout games.
The Good:
- amazing graphics, blending 3D with classic Fallout era isometric style graphics
- tons of guns, each with its own interesting playstyle
- great RPG stats that don't feel overwhelming yet gives you a good sense of progression
- interesting missions, plenty of things to do inside missions with a lot of extra places to explore and loot beside the main mission quest
- unique base defense missions where you can build barricades and turrets, place mines and even recruit mercenaries or arm friendly NPCs that will join the fight
- a good feeling of progression that doesn't feel forced or dragged
- vehicles! And you can drive them and shoot from inside them, Fallout Tactics style.
- good sound and decent music/ambient score
- I found just a few minor bugs with enemy pathfinding on some particular parts in a few maps, not a problem for the players as that may even be an advantage in a pinch.
The not so Good (none of them that important, but I mentioned them anyway):
- you cannot take the NPCs with you in missions. There are a few missions where they can join you after you rescue them, and they will fight side by side with you, but you cannot form a true team or help them level up and manage their stats as you can do in Fallout Tactics. So it's a mainly solo play throughout.
- the Story is meh and it feels meh. Decent enough to get you trough the game but nothing to impress you to talk about with friends years later
- it feels short, about 15-17 hours if you don't explore each corner of every map, maybe 25 hours if you do, the ending feels a bit rushed too
- the multitude of trade items feels overwhelming, maybe a separate trader for armor and another for medicinal stuff would be nice, and on that point, more NPCs would also be nice, and each with their own stories and even missions/quests...
- the vehicle driving take a bit to get used with
- there is a sudden spike in difficulty towards the end, be prepared for it, save often and keep good weapons in the vehicle inventory together with plenty of ammo and some heavy armors, you will need them
Conclusion:
The game deserves a chance, especially if you love Classic Fallout games or tactical Isometric games or even games like Icewind Dale that focus on tactics and have a realtime/pause combat system.
It may not be an epic RPG that will be remembered by an entire generation, but it will get you invested and it will deliver a good solid isometric/tactical combat experience.
I hope the devs would make another game in the same universe with multiple units that will form a combat team, with a bit more RPG elements, multiple quests and storylines, a bit less mess in the base (fewer buildings, less enemy waves, less enemies attacking), and a better writing and storyline. Add some good voice acting (AI can do that on the cheap), a banger intro and multiple extra missions/campaigns that you can unlock as you play the main one and then play with your experienced team after you finish the main game, add more dialogue and tension, make cool looking companions and NPCs and you got yourself a banger.
Steam User 4
A Falout old school isometric game , you will love it , i am hopping for more to come
Steam User 1
TTS of the text
It is a shorter post-apocalyptic light-RPG game with barely any talking. It uses real-time slightly tactical-ish combat. You go on missions and you defend your camp. Having the overworld with farming locations is basically just a decoration. It's a small indie production, or is it? Because according to Steam it's under the publisher called Z-Software GmbH. Anyway, according to the scale it has rather loose controls and interfaces. Like, it uses instead of . The art is clearly inspired by Fallout from before it was turned into ♥♥♥♥. The sprites are very pleasant, but the choice of fonts is noticeably rough.
It has a minimal story with minimalist storytelling. Just a girl trying to find her daughter, while desperate people are imagining her to be an hero. The second campaign is shorter and with no camp defences. It has faster escalation, giving you your end-game weapons in the second mission. But it doesn't have any of the best stuff. It's about two dorks just wanting to come to success. So first they raid a zombie infested military base filled with rusted high-tech gear, then steal a car, and finally arrive to the main camp from the main campaign.
Yeah it's a fine game.
Steam User 1
At a discount of 85% for like 3 euros yeah sure. It's a really simplistic and dumbed down version of something like Fallout Tactics: BoS mixed with ATOM RPG and a really uninteresting plot. If it's not at discount don't bother.
Steam User 0
Good apocalypse game in the style of Fallout Tactics.
Steam User 0
Dustwind is a solid post-apocalyptic tactical game with RPG elements. The gameplay is well done, it's the strongest value of the game. I liked how everything is reminiscent of the old classics like the Jagged Alliance games and it also reminds a tiny bit of the legendary Fallout 1 (but just a tiny bit, this is a very minimalistic and short game while Fallout 1 is a huge masterpiece).
Graphics and sound are ok.
It has a sandbox feeling about it, with some imperfections and bugs from time to time but I feel like giving it a positive review if you consider that a small indie team made this game. And they clearly care for the player's feedback and often respond to reviews and questions. The story, the level of interactivity with the world and the dialogues are very modest. It's clear they invested all their energy in the combat mechanic, which I found really fun and satisfying. You have a lots of skills and attributes to level up and lots of weapons to chose.
I liked how you can manually save the game. On normal difficulty it's challenging enough, because it has some difficulty spikes and I suspect that the initial idea was to make this game co-op only. You can see it clearly in some situations in combat: for example it happens sometimes that the main character gets knocked out or crippled in the legs/hands and just lies down. In multiplayer someone would come to heal you quickly, but in single player you can't do anything about it, your character is down and you can only reload a previous save. But the good thing about it is that you can pass any combat situation by saving frequently.
They invested too much resources and time in making many multiplayer scenarios, but that aspect is dead because no one is present in the servers. Perhaps they should have focused on making a longer single player campaign, without any multiplayer aspects.