Dungeons of Dredmor
Long ago, the Dark Lord Dredmor was bound in the darkest dungeons beneath the earth by great and mighty heroes. Centuries later, the magical bonds that hold him in place are loosening and his power grows ever stronger. The land cries out for a new hero, a powerful warrior or a mystic wizard like those spoken of in the prophecies of yore.
What they have, unfortunately, is you…
Step into the Dungeons of Dredmor! Embrace your destiny! Face evil of the likes the world has never known – the terrifying Swarmies, the undulating Thrusties, and the adoreable nest-building Diggles. Worship Inconsequentia, the Goddess of Pointless Sidequests, or try your luck as a devotee of the nameless Lutefisk God. Cast powerful magic learned from the dark business warlocks of the school of Necronomiconomics, or summon the Viking Runes of your ancestors to blast your foes with thunder and lightning! Discover the power that can be had by wielding a bizarre armament of devastating weaponry such as the Interdimensional Axe, the Plastic Ring, and the Invisible Shield (if you can remember where you left it). Wield shoes decorated by the Dwarven Glittersmiths, all of whom have now committed suicide because of their shame, and embrace the joys of destroying giant moustache-wielding brick demons with a mace decorated with tawdry, delicious bacon.
While you’re at it, be prepared to die. A lot. In hideous, screaming pain that makes you throw your keyboard out the window.
The Dungeons of Dredmor await. Are you ready for them?
Key features:
- Classic Roguelike gameplay with the sweet, refreshing taste of point-and-click interfaces. No longer must you press CTRL-ALT-SHIFT-x to drink a potion.
- Randomly generated dungeons entice you with the sweet, sweet promises of treasure and … things.
- Old-school pixel goodness. Face lovingly hand-animated monsters and enjoy the great taste of beautiful, individually rendered items on top of a sea of gorgeous, potent tile-work.
- Wield the awesome power of the Anvil of Krong, lest it wield you!
- Incredibly complicated crafting system! Wield relics of the Great Elven/Dwarven conflict; grind down ingots to make powdered aluminum and shove it directly up your nostrils!
- Hordes of monsters never-before-seen in a video game!
- Deploy cunning traps to defeat your foes!
- Infinite replay value: choose from a selection of mind-boggling skills to create your character. A new gameplay experience awaits every time!
- Did we mention there’s lutefisk?
Steam User 21
I love this game. Ironically, it reminds me a lot of Christmas with the DiggleNog achievement where you had to make nog out of diggle eggs.
Back when Steam did amazing Winter Sales with interactions and minigames/reward mechanics, which also introduced people to games like these and incentivized them to give new things a try.
I miss those days. I miss old Steam. I miss Gaslamp too.
Steam User 13
A real dinosaur; the game is so old there are people playing it today who weren't born when it came out. In the same way that Dragonball or Evangelion could be called genre progenitors, Dredmor was a trailblazer in transitioning from 'everything is nethack' to the modern market state with many different takes on the genre. Also like most genre progenitors, it has been in most/all ways eclipsed by its spawn. Playing Dredmor is fun and nostalgic (even for me, who never played it in its heyday) but limited by the technical nature of its engine. The controls are fiddly, the information on what is actually happening is usually completely invisible, and a host of QoL features we take for granted now just aren't there. I'd recommend playing it on easy or medium and turning off permadeath (there are save corruption bugs) and just enjoying the ride.
Steam User 6
This has been one of my favorite games since I first played it, around the time it came out. It hasn't been updated in years (though it looks like that might be changing soon, fingers crossed!), but even if it never got any new content or mods again (and that won't be the case if I have anything to say about it!), I'd still probably spend hundreds or thousands more hours in it.
The dialogue and worldbuilding are funny, and the base gameplay is engaging, but the thing that makes this game shine above anything else in the genre is the class system: You pick 7(? I think) classes from the list, and you gain the first-level abilities of each; then every level, you gain a new ability from one of those classes, of your choice. Really simple system, but it makes rolling new characters immensely fun, and I've inexplicably never seen the system used anywhere else since.
I would and do absolutely recommend this game to any fan of the genre, and anyone who just thinks they *might* like the genre. It's very fun, very accessible, and dear god is it only $10? Yeah, pick this one up.
Steam User 5
really good roguelike with lots of classes and other ingredients, and it's funny too. on top of a few difficulty presets, permadeath is optional, which goes against rogueness but went down well with me. I hate tedious repetition and starting over after x hours, so I don't play these often, but this way I could treat it like a regular game, more or less, without resulting to save scumming, in case I die on the next floor. it also has a more compact option with smaller maps.
always a ♥♥♥♥ move to have dlc more expensive than the base game, just as much as quietly doubling prices a decade after release for no reason. 8 bucks is still a good price for it though, and if you can get the whole package for that much or less, even better.
Steam User 8
Dungeons of Dredmor offers authentic roguelike punishment wrapped in quirky humor to mask its fundamental emptiness. Its technological abandonment on modern systems serves as a perfect metaphor for gaming's disposable culture. You'll die repeatedly, chuckle at lutefisk references, and never question why you keep returning to this cycle of futility. It's comfort food for the digitally masochistic—familiar, obsolete, and ultimately forgettable.
Steam User 3
Dungeons of Dredmor is one of my favorite games. I've been playing it for years, probably a decade or more at this point, and I always come back to it. I love the mechanics and the sheer number of fantasy and sci-fi references is staggering. The humor is almost always on point, the sound design is great, and the designs are really fun. Speaking of sound design, I do wish there were more tracks, or maybe at least the tracks could be twice as long. I also wish there was a sequel, but one can only dream.
Steam User 4
I can't believe I've never left a review for this. Don't let my time played fool you, I've played over 100+ hours offline years ago. Good game to really dig into if you're bored and I feel like I've always had new experiences playing, just because there's sooo much content in this. If you like brutal rogue likes, and I mean no meta progression brutal, check this out. It's definitely aged a bit since 2011 but it's a formative game of mine.