Games of the Year

Dreadnought

Dreadnought Screenshot 1
Dreadnought Screenshot 2
Dreadnought Screenshot 3
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Dreadnought is about one thing: team-based, capital ship combat. It’s a free-to-play shooter that puts you at the center of battles in space and above the surfaces of colonies across the solar system. But it’s not just you and your guns against the world. You have your teammates—outlaw captains like yourself—and a range of ballistic weaponry, Goliath nuclear torpedoes, and long-range Tesla cannons to fill out your earth-shaking arsenal. Combat in Dreadnought takes place at a deliberate pace, giving you just enough time to react to an ever-changing battlefield. During each match, you’ll be able to respawn as a different vessel and switch up your strategy—all while the opposing team does the same. Winning isn’t just about cannons, missiles, and torpedoes. Each vessel is equipped with an energy management system that gives your crew the ability to activate shields, boost engine power, and amplify weapon damage. Using this energy wisely is key to coming out on top.
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Game Discussion

Review by Anonymous
Review from Steam

As i expected, this game will close its doors soon (March 2023). I didnt play it much, but i had fun.
o7

Review from Steam

Allright so I recently saw this game and after reading the "Blackfleet" book series I thought, "Sweet, I can command a badass space battleship". This game has a lot of cool elements, I think it could be really well adapted to a single player campaign and/or co-op campaign. I like the different ship types you can use and the varied playstyle, though there does seem to be a big reliance on the powerful artillery cruisers, there is some good balance in a Rock / Paper / Scissors sort of way between the ship classes. I love the art style and the sheer scale of the maps and the ships.
Some issues I can see right off the bat:
1) Very much a micro transaction style game, every cosmetic upgrade costs in game money (which you buy with actual money), most of the missions offer little to none of the in game currency as rewards. There isn't even some sort of "Battlepack" system where you might unlock random cosmetic items etc.
2) Game will get a bit tiresome after some time since there is not much variation between game modes.
3) You can rocket through tier 1 and 2 but after tier 2 ships the grind triples for tier 3 ships and you earn XP slower and unlock ship modules slower as a result. If you are okay at the game like me you might play 3 to 4 matches to unlock 1 new module (out of like 19 modules).
4) A root cause of #3, there are very few new players, early game you will find yourself fighting mostly bots, then when you run into actual players the game changes significantly.
5) A secondary cause of few players is long queue times waiting for a match at Veteran level, usually averaged abt 5 minutes to get into a match, even then teams are still filled out with bots.
I truly do like the concept of this game and the action, things I wish the game had was more defensive options for the ships, standard shielding, added armor, more point defense options for ships, seems like the only way to stay alive long enough to get more than one kill is to have tac cruisers nearby all the time healing which is hard to come by.
Finally, this game needs a big update, its been almost 4 years since any new content, still has only 3 factions - way more possibilities here to expand the factions and add new ship trees and types (Like Carriers???) add more modules to ships, lower the grind a bit, spice this game up! Add an alien threat, something new and cool, some super weapons ships. Mine laying ships, super stealth ships, weird alien melee ships, living construct ships. Seriously, this is too great of an idea that no one else does really well and it could be a great game in line with Apex and Rocket League etc and be really competitive and fun. I'd like to see this game make a big comeback so I am leaving a thumbs up and hope the devs get some inspiration (and probably more $$ lets be honest) to take this game to the next level.

Review from Steam

Fantastic game. It's such a shame it's been dragged through development hell. After being passed down through multiple dev teams, suffering a botched steam release, it's barely managed to hang on. The community that remains is strong and loyal, but happy and willing to teach any newcomers in the hopes of keeping the game afloat. With the dream that maybe someday we'll all get to watch her sail up the charts...

Review from Steam

Great game but its dying and needs some form of advertising or PR outreach. As a Fractured Space Vet this game itches the same spot.

Review from Steam

Ngl, even though the player base is low. I am going to admit that this game is actually a lot of fun. There really isn't any modern space combat game out there. Sadly this game was released why ahead of it's time :(

Review from Steam

I don't even care that it's dead, man. I just like big spaceship battles and playing against ai gives me enough of a fix

Review from Steam

The good:
Game play is very satisfying if you watch your modules (more on those later) and how much ammunition you have left in your weapons.
There is a counter to every ship, such as "battleships" (more like destroyers honestly) are good against corvettes (with the right load out), Dreadnoughts are good against" battleships", artillery cruisers are good against battleships, and corvettes are good against artillery cruisers.
Power dedication, you can focus power to Weapons, Shields, or Engines.
Weapons increases, you guessed it, your weapons fire rate significantly, and I'm not sure but I think it also increases damage slightly
Shields reduces damage taken by a significant amount, so if your going head-to-head with another enemy this would be a good idea because it takes significantly less power than weapons
Engines, the lowest power cost of them all, allows you to move about 1.5x faster than normal with the lowest power cost of them all.
The weird (but mostly still good):
Sometimes odd strategies that you would not think about much, such as just spamming tactical cruisers (healing ships) can be way better than they should be, or taking a corvette against that solo destroyer player who does not seem to have the skill to hit your ship.
For some reason your weapons have to go offline for like 10 seconds to reload? I mean, science fiction and all that but like what's going on inside that ship?
Modules work kind of like short duration upgrades to your ship, such as a blink drive which will move you forward a small distance, with a very short cool down, or you could switch that out with some other mobility upgrade, maybe even a ram to deal a bunch of damage by running into an enemy. Some modules are unbelievably powerful, like plasma ram (deals about 3/4 of someone's hp instantly), or nuclear missile (deals about 1/3 of your average enemy's hp, you don't need line of sight, can be detonated manually to get the AOE damage even if it misses, whereas others are more like a small upgrade that is a counter to a certain type of ship, like medium autoguns, which deal a small amount of dps but are guaranteed to hit the target if they are within range. There is just so much you can do with your loadouts, provided you have the time to grind for them.
The bad:
The grinding for any ship above tier III is very painful. With tier I ships, typically after just three or four rounds, you will be able to get a tier II ship, which is significantly better. After that, the grind begins. For a tier III ship you need to have purchased about 3/4 of the modules/upgrades/turrets available to you, you can do this in maybe 10 rounds of playing, Now your in the hard part, after playing for about 40-ish hours, I only have two tier IV ships, and I've been getting an K/D ratio of like 6 every round, due to just how braindead other players can be. I've played almost 30 rounds for each of these ships, and their kind of, but not really worth it.
Top tier modules (those only available on teir IV and V ships) look like a lot of fun, but the grind to get them, even with my amount of hours, is simply terrible, and there is no other way to put it. For most players, these unique and fun ways to play, will never be available.
In summary, I would have to say that this game is basically War Thunder, but with less vehicles and actually fun combat, which is different every time. Solid 3.14159 bananas out of two monkeys,

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