Dodge It! 2
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Welcome In The Universe Of Dodge it!
In this infinite game you will need to collect the most white circles without touching the red circles but BEWARE! For each white circles you collect a red circles will appear. Don’t touch it or you will die!
Features
- Random Spawn
- Powerups (spawn every 10 scores)
Blue Ball = Shield
Pink Ball = Slow Time
Green Ball = Score x2
- Online Leaderboard
- Steam inventory
- Achievement
- Multiplayer Online Chat
- Game Mode
Steam User 0
Dodge It! 2 takes a very simple arcade concept and builds an increasingly demanding survival challenge around it. Developed and published by samuel crevier, the game is designed for quick sessions where reflexes, positioning, and the pursuit of higher scores matter far more than narrative or progression. There is very little time spent introducing complicated mechanics. Instead, the player is quickly placed into a straightforward cycle of collecting targets, avoiding hazards, surviving for as long as possible, and attempting to improve upon the previous score.
The central mechanic involves collecting white circles while avoiding red ones. This initially sounds extremely basic, but the clever part is how the difficulty responds to success. Every white circle collected introduces another red circle into the play area. Scoring therefore makes survival progressively harder, turning what begins as a manageable challenge into an increasingly chaotic test of movement and awareness. Safe spaces gradually disappear, and maintaining control becomes more important than simply rushing toward the next collectible. This creates a natural difficulty curve without requiring traditional stages or increasingly complicated enemy types.
Randomized spawning prevents every attempt from playing out exactly the same way. Rather than simply memorizing a fixed sequence of obstacles, players need to react to the situation presented during each run. This makes awareness and adaptability important, although randomness can occasionally create circumstances that feel less predictable than a carefully designed obstacle course. The short nature of individual attempts helps compensate for this. Losing rarely creates a large setback, and restarting quickly encourages the familiar arcade mentality of trying one more time.
Power-ups add some welcome variety to the otherwise minimalist formula. They appear at regular scoring milestones and can significantly affect a run. A shield provides additional protection, while the time-slowing ability can make crowded situations easier to navigate. A score multiplier offers a different advantage by helping players increase their totals more efficiently. These bonuses are straightforward enough to understand immediately, yet their timing can become important once the number of hazards begins to increase. They also give players something else to anticipate besides the next collectible.
The leaderboard system gives the score-based structure a stronger long-term purpose. Instead of working toward a conventional ending, players are encouraged to improve their performance and compare their results through online rankings. Steam achievements provide additional objectives for completion-minded players, while Steam Cloud and inventory functionality add further integration with the platform. The game also supports partial controller functionality, although its simple control requirements make it naturally suited to several input methods.
Visually, Dodge It! 2 favors clarity rather than spectacle. The use of simple shapes and contrasting colors makes important objects easy to identify during fast situations. This stripped-down presentation works well for a game where recognizing danger immediately is essential, but it also means there is relatively little visual variety. Anyone expecting detailed environments, elaborate animations, a substantial story, or extensive character progression will find the experience intentionally limited. Its appeal comes almost entirely from mechanical repetition and gradually improving personal performance.
The free-to-play structure makes the game easy to sample, although optional purchases are part of the package. These include bonuses related to scoring and other additional benefits. Players primarily interested in casual score chasing can still engage with the fundamental gameplay without treating it as a large commitment. Hardware requirements are also extremely modest, making the game accessible to older or less powerful PCs.
Steam Deck compatibility is currently best regarded as unverified rather than officially confirmed as Verified or Playable. The modest hardware requirements and partial controller support suggest that the basic gameplay may be feasible on the handheld, but those factors alone do not guarantee flawless Steam Deck operation. Players specifically interested in portable play should therefore approach it as an unverified title rather than expecting an officially optimized Deck experience.
Ultimately, Dodge It! 2 understands exactly what kind of game it wants to be. Its strongest design choice is making every successful collection increase the danger, producing a constant tension between scoring and survival. Power-ups and leaderboard competition help extend a deliberately small mechanical foundation, while rapid restarts make failure easy to accept. The limited variety prevents it from becoming a particularly deep arcade experience, but players who enjoy chasing scores and mastering increasingly hectic situations can find plenty of motivation to keep improving.
Rating: 7/10
Steam User 0
Uhh its a game you can better at dodging