Divinity: Original Sin
Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. In Divinity: Original Sin you take on the role of a young Source Hunter: your job is to rid the world of those who use the foulest of magics. When you embark on what should have been a routine murder investigation, you suddenly find yourself in the middle of a plot that will rattle the very fabric of time. Divinity: Original Sin is a game that gives you a lot of freedom and plenty of gameplay mechanics to use or abuse. The game's epic story may drive you toward your ultimate end-goal, but how you get there is entirely up to you. Or up to you and a friend, because Divinity: Original Sin can be played completely cooperatively, and features both online and local drop-in/drop-out multiplayer. Great adventures become even greater when shared with a trusted comrade-in-arms!
Steam User 96
The short version:
Divinity: Original Sin aims to be a modern day Ultima 7 and is reminiscent of many of the older games in the genre, it will make many of you who did like games such as Baldurs Gate II and Planescape Torment very happy indeed, especially if you also like turn based tactical combat. Players will be able to create a team, make choices and see how the consequences of their actions bear out.
The long version:
This is a game with little to no hand holding and it does not insult your intelligence by making this game accessible to your five year old sister, no this game is a deep tactical turn-based RPG experience. Not only will you have freedom over your choices in the story (consequences and choices, even disagreements, will affect how things go), but also in how you get there.
Graphics - 9/10:
Loot-based, dungeon-crawling RPGs are never known for their graphics so I will rate it on a level equivalent to similar games like Torchlight 2 and Diablo 3. I'm going to put this simply - Divinity is ****ing gorgeous. The art direction is spot on, the colors are bright and bring the world to life, and the character designs are great too. You won't feel like you're trudging through the same damn dungeon or cave for the 50th time in a row. Everywhere feels unique. You'll traverse vast forests of green, blistering cold mountain tops, firey fields of skeletons and so much more. It's a well-imagined world that makes the game worth of a 9/10 score in the graphics department.
Sound - 8/10:
So don't expect full voice overs or anything like that. There will be spoken dialogue from time to time- particularly from your main characters, but for the most part NPCs' dialogue is all written (but very well written mind you). So why am I giving it an 8 for sound? Because the music is some of the best I've heard in a video game...EVER!
Story - 8/10:
You're a Source Hunter (yeah I know...just another cliche name for a hero that's received his title and known for aboloshing evil magic and foes from the land). But don't let that make you overlook what's an otherwise pretty good story as far as loot-based RPGs go. You start out by coming to town to solve a murder. I think this mystery-style beginning really helps drive the games gameplay. Divinity: OS expects you to listen to NPCs, pick up on subtle hints found in text and side character dialogue, and really just discover, discover, discover to unravel the story and new missions.
Gameplay - 11/10:
This is where the game shines. All aspects of this game are fun. As stated earlier, the clue-finding and unravelling of the story are fun. You'll be posed with hints, clues, and puzzles which will lead to scratching your head, yet always persistant on unlocking the next series of quests.
+다채로운 상호작용
+서정적인 사운드
+뛰어난 전략성
+멀티 지원
+모드 지원
+사랑이야기
-용두사미식 구성
-진행할수록 점점 낮아지는 난이도
-사랑이야기
제작자는 "울티마7이후 제대로된 RPG를 우리는 만나지 못했다"며 그에 걸맞는 게임을 만들겠다고 했다. 그리고 라리안 스튜디오는 그러한 장담이 결코 헛된 소리가 아님을 증명해보였다 발더스게이트2 + 울티마를 합친 느낌을 주는 게임인데 모드도 지원이 편하고 게임에디터도 있으며 심지어 멀티까지 지원된다. 이건 완전 미친 게임이다!!!
이게임은 무조건 올해 GOTY를 받는다에 내 부랄을 걸 수 있다. 스팀 세일을 기다리고 있는가? 나는 말한다. 이 게임은 100불을 주고 사도 아깝지 않은 게임이다. 언젠가 당신도 한번쯤 그런 생각 한번 해봤을거다. "100불을 줘도 좋으니 정말 최고의 명작 RPG 하나쯤 나오면 안되나..." 나는 말할 수 있다. 이 게임이 바로 그 게임이다. 무엇을 망설이는가?? 지금 당장 이 게임을 사라!!
Steam User 19
This is better than enhanced edition. Wands are overpowered in enhanced edition and destroy the balance of the game. As a hardcore player, the enhanced edition also added some unfair things that a person seeing it for the first time could not be prepared for - deaths that arent your fault dont rly exist in classic. also in the enhanced edition theres so many shops you can just gear up by shopping too easily. i wouldnt play enhanced edition again, and would recommend this game to everyone its absolutely amazing to play blind with a friend. masterpiece.
Steam User 8
Larian Studios’ first modern CRPG. I haven’t played the other games like Divinity: Original Sin 2 or Baldur’s Gate 3 yet, but the first title alone is already a blast. Even though many people say it’s the weakest entry, it is the first (modern) one, so that’s forgivable.
In terms of gameplay, it plays like a classic role-playing game, similar to the Baldur’s Gate series, Icewind Dale, or Planescape: Torment. You create two characters at the start and later play either just as this duo or as a full party of four by hiring two additional adventurers. Combat is turn-based and uses an action point system.
The most exciting aspect is clearly the combat interactions and their effects. A major feature is the use of elemental attacks and the resulting tactical possibilities. Ice attacks create slippery surfaces that enemies can fall on, fire attacks melt the ice and leave puddles, and lightning attacks electrify these puddles, stunning anyone standing in them. And so on and so forth. It feels like a sandbox where you can experiment in every encounter to find the most effective way to take enemies out.
Allowing players to create two characters from the start was a smart decision, as it encourages team-focused builds and makes you think about how classes can complement each other. Compared to the Enhanced Edition, the Classic version offers far more build variety, and many specializations work extremely well. The EE, by contrast, is balanced differently, with several build options removed. As a result, the Classic Edition remains more fun when it comes to experimentation.
Of course, the game isn’t without flaws. Some builds are so overpowered that the game becomes child’s play. Overall, the difficulty isn’t particularly high, especially in the second half, at least if you know your way around and use skills effectively. Another issue is the presence of massive bugs. It’s easy to break the story progression and enter areas that shouldn’t be accessible yet. Given the already complex story and presentation, this can easily lead to a complete loss of overview.
That said, despite its flaws, the Classic version is still highly recommended. It’s a solid RPG with intense "role-playing" elements, including a morality system, and a quest design that offers multiple solutions instead of forcing a single path every time. Thanks to the wide range of builds and difficulty settings, it’s also very replayable. Compared to the Enhanced Edition, the Classic version does have drawbacks, such as the lack of voice acting. For that reason, the EE may be the better choice overall, although the Classic Edition still stands very well on its own.
Steam User 2
People who love hardcore RPGs like Baldur's Gate, Icewind Dale, Neverwinter Nights, or Arcanum will surely fall in love with this game. It's so rare these days to find this kind of games when most RPGs are action oriented.
+ Beautiful world, beautiful graphics.
+ Environmental effects!!!
+ So many possibilities when creating a character.
+ It's quite hard and challenging without making you frustrated.
Steam User 1
Whether you're uncovering hidden secrets, tackling optional quests, or experimenting with different character builds, the game constantly rewards your curiosity
Steam User 1
This game tries to be serious at being Fantasy RPG but amount of inside jokes and references to modern world in there are beyond subtle and that is hillarious, unlike more serious and fleshed out Original Sin 2 it feels like a parody of RPG genre that takes itself as not a parody with it's many cliches and tropes, and it plays in it's hand.
Steam User 2
Having spent nearly 130 hours completing the first Divinity: Original Sin, I can finally offer a proper comparison to the later masterpieces from Larian Studios. With 300 hours in the second installment and over 400 hours in Baldur’s Gate 3 under my belt, it was fascinating to see where it all began. I must say that despite its age, the game remains just as engaging and wonderful as its successors. The soundtrack here is only beginning its grand journey; while it becomes even more epic in later projects, even in this first entry, the melodies are beautiful, calming, and set the perfect mood for a long adventure.
From a gameplay perspective, everything feels intuitive for someone already familiar with the studio's mechanics. However, I am certain that newcomers might face a steep learning curve, as the game demands incredible attention to detail. It is crucial to watch your surroundings, study elemental interactions, and understand the terrain — it can either be your greatest advantage or the very reason for your defeat. Playing the first part makes you truly appreciate the colossal work Larian put in during the three years leading up to the sequel. Many elements that feel slightly clunky in DOS1 were polished to perfection in the second game.
Of course, there are nuances that can be frustrating at times. The camera isn't as dynamic as one might hope, and constantly rotating it to find hidden buttons or puzzles can be tiring. A particular test of patience was the out-of-combat healing process. When you have limited magical abilities or potions, you end up spending several real-world minutes after every fight just restoring the party's health. Compared to the flow of later games, this feels like a tedious routine that slightly disrupts the overall rhythm of the adventure.
The storyline, in my opinion, is not the game's strongest suit. It is quite linear, lacking the deep secrets or complex branching paths we grew accustomed to later on. One should also be prepared for a slow start: in the first city, you can spend an hour just talking to citizens without a single moment of action. While I personally enjoy this deliberate pace, it might catch many players off guard. Furthermore, it sometimes feels like a random merchant has more dialogue than your own companions, who lack deep character development and personal arcs.
The final act left mixed impressions as well. The end boss didn't surprise me with complexity or interesting tactics; in fact, the entire 20-minute battle consisted of me "spamming" a summoned spider that the AI simply couldn't handle. However, despite these criticisms, as a standalone product from 2014, this is an incredible game. The graphics, atmosphere, and core gameplay loop all evoke genuine positive emotions. I would rate this experience a 4.5 out of 5. If you enjoyed this world, you absolutely must try the subsequent parts — they truly stand a head or two higher, but the foundation was firmly laid right here.