Divinity: Original Sin II
The Divine is dead. The Void approaches. And the powers lying dormant within you are soon to awaken. The battle for Divinity has begun. Choose wisely and trust sparingly; darkness lurks within every heart. Who will you be? A flesh-eating Elf, an Imperial Lizard or an Undead, risen from the grave? Discover how the world reacts differently to who – or what – you are. It’s time for a new Divinity! Gather your party and develop relationships with your companions. Blast your opponents in deep, tactical, turn-based combat. Use the environment as a weapon, use height to your advantage, and manipulate the elements themselves to seal your victory. Ascend as the god that Rivellon so desperately needs. Explore the vast and layered world of Rivellon alone or in a party of up to 4 players in drop-in/drop-out cooperative play. Go anywhere, unleash your imagination, and explore endless ways to interact with the world.
Steam User 220
The average DOS2 experience
- Make character
- Get to Fort Joy
- Make character (again)
- Get to Fort Joy (again)
- Make another character (You definitely know what you're going for this time)
- Wow, this Fort Joy place is so in depth i keep discovering new things
16 hours later
- Make an UNDEAD character
- Get to Fort Joy
Steam User 165
One of, if not the, best game I've ever played. I'm 14 years old and i play this with my dad since he used to be a big fan of DnD when he was a kid so when we discovered this game we were immediately hooked. On PS i have over 300hs in this game and i could repeat that thrice over. It has infinite replay ability and I'm still figuring out stuff even now. Also this game has really helped me and my dad spend bonding time together. I heavily recommend this game to anyone, before i used to only play fps games or fortnite but even still this game has been an immensely entertaining game. To anyone reading this, thank you for reading my review and if you buy this game i hope it can bring you as much joy as it brought me.
Steam User 109
I know that Baldur's gate 3 is an overall better game because of numerous QoL features,
But DOS2 feels more satisfying in terms of mechanics and story.
Both games are way above the standard rpgs we have been getting.
Steam User 94
Divinity: Original Sin 2 is more than a game that scratches your Baldur's Gate itch.
Divinity: Original Sin 2 is a game many will turn to in lieu of more recent Larian projects. While I understand why, I also feel like this game is much more than just something that can fill the hole in your heart that you will feel after finishing Baldur's Gate. A solid story is mixed with fun gameplay and really charming settings. This game has a sense of humor about itself that is also very appreciable, as it adds to the distinct charisma of it. There were parts that I didn't like as much however, those things being how I felt unguided at many times during the adventure. On one hand, I appreciate that the game doesn't hold your hand as much although on the other I did find myself lost and directionless at different points.
The cast of characters that accompany you on your adventure are interesting and have their own unique stories that are fun to explore. The multiplayer aspects, while I didn't explore them for much time, were very fun. It would definitely be fun to play with a group of friends. All in all, a fun game that deserves its own reputation rather than falling into the shadow of Larian's newest and most successful title.
Steam User 112
OMG GET IT!!
I came from bg3, and heard that this game was not as beginner friendly. Turns out, after playing 200+ hours of turn-based combat, dos2 is super intuitive. If you like the combat in bg3, you'll love it in dos2. The only downside is there's no jumping!
I also heard that the companions weren't as fleshed out. I disagree! I LOVE the companions in this game -- there's just no cut scenes. The dialogue is so so so good though and the humor is amazing. I also think that bg3 was a huge improvement for Larian's graphics, but after playing dos2 for so many hours, I genuinely think the game looks great and has a lot of graphical similarities to bg3.
TL;DR if you loved bg3, you will love dos2! GET IT!
Steam User 69
Cool characters, interesting story. A captivating world.
Our wizard dropped a fireball on our heads to kill a Bandit. Wiped us out, left the bandit standing, and got killed by him.
10/10.
Steam User 130
What an incredible turn based RPG. I've spent just less than one thousand hours on this masterpiece which means its my most played Singleplayer game in my adult life (admittedly some hours were playing multiplayer with friends but still). Now there's no way that I'm going to be able to list all the good things about this game in one review, but I'll try my best and highlight some really good aspects to hopefully encourage anyone reading this to give it a go.
Pros -
Firstly, the music in this game is AMAZING. It either sounds completely badass for fights or incomparably elegant for exploring the world. There were so many times during my many playthroughs that I had to make the decision of either humming along to the music or letting my ears fully embrace those beautiful instruments.
Visually this game is stunning, the details in the world and the particle effects of abilities/spells look so well done and make it feel so satisfying when you cast them. I also really appreciate that this games movement is very freeing for a turn based RPG. I've always disliked those games where movement is restricted to like a chess board with squares. Having your characters quite literally being able to move anywhere feels so much better.
Next up, the story. EVERYTHING has lore in this game. If you love reading and want to read pages and pages of lore, character backgrounds and potentially hundreds of books scattered across the game, then you can most definitely do so. But its not forced onto you. Most books that you find throughout the game aren't necessary to progress, and a lot of the time there will be an option to resolve problems by fighting if you prefer a little more action. Its completely up to you how you want to play.
Lastly, I want to talk about the character creation. The character creation in Divinity is phenomenal. Obviously you can change the look of your character to how you want but more importantly, there are 10 Skill categories that you can allocate points to. You can mix and match them together and pair them with *mostly* any type of weapon in the game. The combinations you can make are endless. For example:
Want to be a persuasive fire-wizard that uses daggers instead of the usual staff/wands?
Want to be a non-confrontational thief that escapes his enemies by turning the floor to ice causing them to slip?
Want to be an archer that fires love arrows to temporarily make his enemies fight for him?
Want to be a cleric wielding a giant axe who can explode corpses?
Well you can have all 4 in the same party! I could talk about this game for hours but at the time of writing this these are the aspects of the game that came to mind. Now I'll talk a little bit about some very minor cons that don't put the game in any bad light but I feel are good to know anyways.
Very Minor Cons -
Gift Bags: If you don't care about achievements then move onto the next con -- Gift bags are the developers way of giving their own made mods for divinity. They are free little game mechanics that you can choose whether to enable in your game or not. (I highly recommend that you do not enable any of these for your first playthrough as some make the game considerably harder/easier). Some of these settings are incredibly useful but the issue is since these are acted like mods, achievements are disabled if you enable them, so you will need to replay the game without them in order to gain any. I wish the devs would have actually implemented some of these into the base game rather than adding them as mod-like settings after.
Inventory: Inventory management in this game could be a liiiiiiittle better. There's nothing necessarily wrong with the inventory system, but there are definitely a few QOL changes that they could have added. One example being the ability to name bags. Throughout the game you will pick up individual bags that you can place in your inventory and put any item inside. They are incredibly useful in tidying up your inventory and reducing clutter, but these bags cannot be named. So you will end up having to repeatedly look inside each bag to find out which bags have which items. Additionally, when crafting stuff, if an ingredient is inside one of these bags, the crafted item may appear in the bag of the ingredient instead of just appearing at the bottom of your inventory for you to sort out. Again, not exactly a game-breaking problem but definitely slightly frustrating when you have lots of items in a bag and now need to find a random crafted item amongst them all.
Other than whats listed above I just wish the game never ended honestly. I want more cool spells, more races, more talents, more fights, MORE OF EVERYTHING. Truly a really incredible game, please give it a go because the developers deserve it.
Thanks for reading <3.