Divinity: Original Sin II
The Divine is dead. The Void approaches. And the powers lying dormant within you are soon to awaken. The battle for Divinity has begun. Choose wisely and trust sparingly; darkness lurks within every heart. Who will you be? A flesh-eating Elf, an Imperial Lizard or an Undead, risen from the grave? Discover how the world reacts differently to who – or what – you are. It’s time for a new Divinity! Gather your party and develop relationships with your companions. Blast your opponents in deep, tactical, turn-based combat. Use the environment as a weapon, use height to your advantage, and manipulate the elements themselves to seal your victory. Ascend as the god that Rivellon so desperately needs. Explore the vast and layered world of Rivellon alone or in a party of up to 4 players in drop-in/drop-out cooperative play. Go anywhere, unleash your imagination, and explore endless ways to interact with the world.
Steam User 919
For those coming from BG3 here are some important tips to make your first DOS2 experience a lot easier and less frustrating:
Choosing an origins character will give you a more involved story with more dialogue options and interactions with companions. Overall it can provide a better narrative if you're interested. If you choose Fane just keep in mind his little quirks, like needing to keep his face covered at all times (he starts with a hood in his inventory)
Don't be afraid of building your character incorrectly as you'll have opportunities to re-spec down the line, in the form of glowing green mirrors.
Pick up a bedroll ASAP, as you can right click and 'use' it to fully heal your team between battles.
Pick up a cooking pot and mortar + pestle immediately as well as they're required for crafting
Read books! Certain titles will give you skill upgrades or crafting recipes, and some offer unique quests. (Also make sure Sebille eats body parts for the same reason! ... don't ask)
Pick up a magnifying glass so you can identify items without begging for a vendor to do it.
Physical Armor prevents physical effects, magical armor prevents magic effects. Melee enemies often carry more physical, mages carry more magical. Use this to your advantage.
Levels matter. If you're getting annihilated by a fight, take a look at the enemy level and you may realize you're in over your head. Same goes for items! As you progress in the game even common weapons will start to outclass your early uniques - upgrade your loadout often!
You will get a quest that gives you gloves of teleportation very early on. ABUSE IT. Big guy too close? teleport him away, in a fire. Archers annoying you? teleport them in front of your fighter.
Finally, I think Sword and Shield fighters do the lowest damage in this game and using multiple hand-to-hand characters isn't very viable. (Keep in mind you can't shove people off ledges in this game!). I would recommend the typical melee, ranged, caster, and rogue for your first playthrough.
DOS2 is old school turn based CRPG goodness but its difficulty can be a turn-off for some. Don't be afraid of choosing story mode if you need to.
Steam User 469
It only took me 50 hours, but I'm finally out of act one. What a game!
Steam User 428
It would be redundant to be the millionth person to discuss the merits of this game so I'm going to share a short story instead, how the AI pulled a play so insane that me and my friends are still bringing it up whenever we discuss strategies in turn based games. During a late game fight an enemy casted Shackles of Pain on our ranger, the squishiest member of our party. The spell makes it so that every point of damage taken is reflected onto the target, discouraging targeting that specific person until the spell expires to avoid causing damage to another party member. After taking a couple hits our poor ranger was very low on health and I gave the suggestion to just try to run away from the fight and hopefully get far enough to disengage from it. Two enemies, a fighter and the caster started to give chase, but due to their lack of mobility skills they couldn't make it to him. Noticing the distance and the fact that shackles of pain would expire the following turn the AI did the unthinkable: the fighter hits (and crits) the shackles of pain caster, reflecting the damage on our ranger and killing him. The only think that stopped us from screaming in amazement was the fact that we were playing very late at night.
On that interaction alone I give this game my highest recommendation.
Steam User 466
I dislike turn-based games. Getting 100+ hrs on this game shows how good divinity is.
Steam User 711
>Start game
>Enter Fort Joy
>Play for 15-20 hours
>Time passes
>Return to game after months
>Forget where you were and what you're doing
>Start over with a new build
>Enter Fort Joy (again)
>Play for 15-20 hours
>Time passes
>Return to game after months
>Forget where you were and what you're doing
>Start over with a new build
>Enter Fort Joy (again)
>Play for 15-20 hours
>Time passes
>Return to game after months
>Forget where you were and what you're doing
>Start over with a new build
>Enter Fort Joy (again)
>Play for 15-20 hours
>Time passes
>Return to game after months
>Forget where you were and what you're doing
>Start over with a new build
The only original sin in this game is my attention span
Steam User 342
Never sell the teleport gloves.
Steam User 148
DnD when no-one wants to play with you