Disastr_Blastr
Gather your courage. Calm your nerves. Breathe deep. Then descend into a radical new dimension of abstract minimalist arcade fury in Disastr_Blastr!
-Blaze your merciless path of devastation through an expansive non-linear game world with 100+ stages of cortex-shattering cubic mayhem
-Test your guts and reflexes against the unrelenting challenge of a design based on randomness, where no level ever plays out exactly the same way twice
-Battle a host of insidious enemies that combine abilities to create chaotically unpredictable emergent challenges
-Unleash hyper-destructive weaponry to achieve ever greater chain combo supremacy and elevate your score to legendary heights
-Seek and destroy brutal boss enemies to unlock a series of wickedly challenging multi-boss duels
-Bang your head to the hypnotic beats of a full original soundtrack by visionary techno composer Joey Schmidt
Your ultimate indie arcade action nightmare begins now. Survive if you can!
Steam User 4
this very nicely crafted lost in bundles Dog Theory one is something you/i should try -more-.
and, then, appreciate and show that -more-.
a truly good and clever use of 50 MB,
share this.
Steam User 5
The game is amazingly retro, block like, simple 2d shooter, amazingly constructed in a way that inspires the "WOW" in you as that first binatone console wow'd you in the 1970's. This is gourgeous gaming at its best. But devilishly hard and mind numbingly addicting.
You start with a map of the area in which you battle, whcih is a cube 10x10, a 100 levels, with 8 bosses. You make you way across these by conquering each in series starting from the bottom left.
The game consists of a moving restricted area that you move your ship (square block) though. You can shoot, and direct your shot where you so desire. Your objective is to shoot the other blocks wandering around aimlessly, some of which disintegrate, others of which break into many blocks, which you have to destroy or quickly avoid. The movement is at such a pace, that you have to actively move, and select targets which will save you getting into contact with them and recieving damage. As you progress across the map beating each zone, the difficulty ramps up, the enemy changes characteristics. Some stages the blocks grow to become more of an obsctacle the more you shoot them, making you want to avoid shooting them at times. The you have blocks which shoot back.
Thankfully, there are power ups which increase your shooting tempo and the type of shot, and its destructive power.
Its really a great game go buy it, you wont be sorry, its a gem !!
Steam User 4
I am really digging this sequel to Thomas Was Alone. Less of the platforming nonsense and more shooting!
I am bit confused as to what prompted Thomas to become so violent, but I am sure as I play further into the game his motives will become clear. I suspect it has something to do with those pesky yellow blocks...those filthy, nasty, multiplying bastards. Who are they to rob me of my health?!
8/10 blocks, would recommend.
Steam User 3
Not yet finished the game but man is it fun! If you're questioning wither or not to purchase this and are put off by the minimalistic art style, ignore that. The art style matches the gameplay perfectly.
This is a 2D shooter that is a throwback to your old arcade shooters we all know and loved. The best comparison I can think of would be Asteroids meets R-Type. You are a green block that is for some reason, determined to be the only square in the universe. Go through the mostly scrolling levels and kill as many as 'enemies' as possible to build your chain bonus and score. Not all levels are the same, some have objectives such as destroying 5 of the red objective blocks, hidden in different nooks and crannies of the levels, or blow open some of the breakable wall pieces in hope to find green squares inside.
With a few different weapon types all scattered within the levels, you'll soon find the ones you prefer most and notice that each serves a purpose giving you advantages in certain situations. Enemies will also drop different power ups such as a chain bonus, shield, weapon upgrade or a 'blow everything up around you'.
The levels are short and fun, but that's not to say they are easy. With them being short but challenging, you will always think "I've got this next time!" after you die. 10+ tries later, that thought might come true. This game is definately hard to put down once you start and you will come up against your ol' mortal enemy, lying to yourself. You will be saying "... one more try" a fair few times I promise you that!
I love the game with all the frustrations that come with it But I do highly recommend playing on Disastr mode as opposed to normal. Starting with the shield is the cheaters way out! On Disastr mode it's simple, you get hit, by anything, you die. It'll increase the challenge and the fun.
Steam User 13
Very nice game, the level maps are very big, there are a lot of cubes to destroy, they are fast, and accurate, so u have to be faster, and more accurate!
Good music to to keep you motivated to retry and retry again
Steam User 3
One if the better games I've picked up on Groupees. Solid twin-stick controls, pleasant music, intuitive gameplay... it all comes together well.
Steam User 3
I have enjoyed this game for many hours beyond the time that Steam knows of. Having been part of beta testing and on I have seen this game evolve from it's original masochistic minimalist form to its current massively, masochistic, minimalistic form. With the addition of power-ups the developer has granted players a morsel of mercy that adds to the fun. It also gives me the ability to say, in a curmudgeonly voice, "Power-ups?! Back in my day, a Disastr_Blasr power-up was a kick in the jimmy! And we liked it!"
One of the truly cool things I love about Dog Theory's approach with this minimalist game is that every detail is meaningful. When I play this game it is clear to me that a lot of love and thought has been squished into it.
Heart pounding, cool sounding, super-challenging and artsy fun!