Dicey Dungeons
Become a giant walking dice and battle to the end of an ever-changing dungeon! Can you escape the cruel whims of Lady Luck? In this new fast-paced deckbuilding roguelike from Terry Cavanagh (Super Hexagon, VVVVVV), Chipzel, and Marlowe Dobbe, you'll fight monsters, find better loot, and level up your heroes as you work together to take down the Goddess of Fortune, Lady Luck herself. Balance your carefully planned strategies against the unknown of a dice roll. Play as six different characters, each with their own unique play styles and abilities. The Thief, who steals random enemy equipment every turn! The Robot, who gains dice by playing a push-your-luck blackjack game! The Inventor, overcome with inspiration, who must destroy their own equipment after each fight to get parts for powerful new gadgets!
Steam User 36
A person's future is not determined by will, but by whether the number is odd or even.
Steam User 24
I rolled 31 dice at once, the wizard stood no chance.
Steam User 40
most of the negative reviews are complaining about a luck based game being luck based
Steam User 21
gambling if it was good
Steam User 20
I love this game. I've been playing this game almost constantly, every day, for the last 2 months (ish) and I'm obsessed. I have only 1 more achievement before I 100% complete the game. It's been a HECK of a ride. So many moments of frustration, so many times where I had to click out of a round to get a new setup with new equipment and different enemies. But it's been worth it, every single time. I don't quite know what I'll do when I do eventually finish the game. But it'll have been worth the ride, no matter what.
Edited: On 12/13, I officially beat the game. 1st time ever 100% a game. I now have no idea what to do with my time, as I've obsessed over this game for months. BUT! It was worth it.
Steam User 13
I haven't enjoyed a game this much in a long time. A brief description of gameplay: puzzle-like mechanics in a turn-based dungeon crawler, technically a "roguelike" in that you do make individual runs through randomly generated dungeons that can have different layouts/loot each time, and then start over new when/if you die. But there's also a loose story and a lot of fun background detail that flesh it out, as well as lots of different modes to play. Overall very smooth gameplay and graphics (I played it on my Steam Deck with no issues, and it shifted very comfortably between touch screen and controller whenever I needed it to). But most importantly, fun mechanics that are challenging in a "make you think about this in new ways" sort of way (rather than "artificially difficult/grindy for the sake of dragging this out" kind of way). Two main standouts that make this game amazing, in my opinion:
1. The writing. I expected this type of title to be very tropey and gimmicky which... it is? But it's very self-aware and manages to push right up against the fourth wall without breaking it entirely. Masterful use of running gags, and the best set up/payoff joke I've seen since Community's Beetlejuice stunt. More importantly, it manages to convey a whole lot - story progression, world building, character building - through small clippets of dialogue without any actual cutscenes or animations, and although there is a lot of repeated dialogue, it's mixed in well enough with unique situational/character-based dialogue that even on my last run of the game, I was still seeing new things.
2. The mechanics. A lot of roguelikes or dungeon crawlers will boast "x different classes to choose from!" and then you end up using the same strategies or gear combination on all of them because the essential gameplay remains the same. Not so with Dicey Dungeons - you'll find yourself having to shift your strategy even on the same character, depending on the episode you choose or even sometimes in the same episode based on some randomized mechanic factors. Even more amazingly, though, the mechanics manage to be complex and varied (fresh and fun) *without* being overly complicated or unnecessarily difficult. RNG can screw you over but there's almost always a way to prevent it from doing so, if you're paying attention.
In conclusion, there's a reason I logged 100 hours in this game up to completion / at time of this review, and it's not because the game was grindy, tedious, unnecessarily difficult, or overly idle. It's one of the few games I would genuinely revisit even after completing 100%. Do give it a go - even at full price it would be a bargain but I managed to snag my copy in a Humble Bundle and it's a frequent flyer in sales and bundles so there's really no reason not to pick it up. :)
Steam User 18
luck games if they were actually good