Demonheart: Hunters
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5.00
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- Female protagonist.
- 85.000 words of conversations with multiple choices.
- Romances with male and female characters.
- Multiple endings.
- Dark fantasy humor.
- Intrigue and betrayal.
- The main character can be played as good, evil, tactful, rude, and everything in between.
The young rogue Bright has a demon heart which gives her supernatural powers. She is both blessed and cursed, for her heart makes her a target for the demonheart hunters. She must discover who is hunting her and turn the tables on them, while a certain half-demon is plotting to start the Apocalypse. On her journey, Bright reunites with old allies and meets new allies and enemies. The trouble is, in this world it’s often difficult to tell them apart.
Demonheart: Hunters puts an emphasis on player driven conversations, character interactions and romances.
Be sure to also check out Bright’s prequel story in Demonheart.
Steam User 3
I played this game, originally, before finding the first one. At that point, I would have said this is a nice little game and pretty enjoyable overall, if pretty simple. The progression and writing aren't great, but having a story with different choices and outcomes is always nice. Overall, I enjoyed playing it.
Since playing the first Demonheart game though, I was disappointed coming back to this. This one is an actual game, while the first was graphic novel with choices, but it was just very different. The writing felt a lot more rushed, the characters more dull. Overall this game was a lot easier to stomach, as the first one can be... very dark. But even with that in mind, the art style in the first game was just beautiful. The main characters look entirely different (imo for the worst) and you're shown a lot less in this game. I would have LOVED to see cut scenes with the original art style for some of the conversation/romance scenes. It is nice to have a solid ending after the first entry, and I am glad I didn't play until after they were both released.
Steam User 1
The pest yandere like character is Brash while still having great game play, anyone looking for possessive/jealous lovers, I'd give it a play!!
Steam User 1
Demonheart: Hunters is a narrative-driven RPG that places its full weight on character development, branching dialogue, and the consequences of choice, offering an experience that feels closer to an interactive novel than a traditional combat-focused game. Developed and published by Rolling Crown, it builds on a dark fantasy setting where morality is rarely clear-cut, and where the player’s decisions shape not only the story’s direction but also the personality of its protagonist.
You step into the role of Bright, a rogue whose demonic heart grants her unusual power while simultaneously placing her at odds with the world around her. This duality forms the foundation of the narrative, as she navigates a dangerous landscape filled with hunters, demons, and individuals whose motivations are often as complex as her own. Rather than presenting a fixed character, the game allows Bright to evolve through player choices, giving you control over whether she becomes empathetic, manipulative, cynical, or ruthless. This flexibility is one of the game’s strongest features, as it creates a sense of ownership over the story that extends beyond simple dialogue selection.
The gameplay structure is built primarily around exploration and conversation, with dialogue serving as the main driver of progression. Encounters are less about combat and more about interaction, with a large volume of branching conversations that influence relationships, alliances, and eventual outcomes. The writing leans into dark fantasy themes, often exploring betrayal, trust, and the blurred line between good and evil. Choices are not always clearly telegraphed, which adds a layer of tension—decisions can have lasting consequences that only become apparent much later in the story. This design encourages careful consideration and makes each playthrough feel distinct.
Relationships play a significant role in shaping the experience. The game offers multiple romance options, allowing players to build connections with a variety of characters, each with their own personalities and narrative arcs. These relationships are woven into the main story rather than existing as separate side content, meaning that how you interact with others can influence both character development and the broader plot. The emotional tone of these interactions varies widely, ranging from sincere and intimate moments to more manipulative or morally ambiguous exchanges, depending on the choices you make.
Visually, the game reflects its RPG Maker foundation, with simple environments and a focus on character portraits during dialogue sequences. While the presentation lacks the polish of larger productions, it remains functional and consistent, supporting the narrative without distracting from it. The character art carries much of the emotional weight, helping to convey tone and personality during conversations. The overall aesthetic may feel modest, but it aligns with the game’s emphasis on storytelling over spectacle.
One of the defining aspects of Demonheart: Hunters is its approach to morality. There is no rigid alignment system dictating right or wrong choices; instead, the game allows your actions to define your path organically. This creates a more nuanced experience, where decisions are not about maximizing rewards but about shaping the kind of character you want to play. It also adds replay value, as different choices can lead to significantly different outcomes, encouraging players to explore alternate paths.
However, the game’s heavy reliance on dialogue can also be a drawback. The pacing can slow considerably during extended conversation sequences, especially for players who prefer more active gameplay. Combat and mechanical variety are present but limited, often taking a backseat to the narrative. This can make the experience feel repetitive at times, particularly in longer sessions. Additionally, the simplicity of the engine and environments can occasionally break immersion, reminding players of the game’s smaller scale.
Despite these limitations, the game succeeds in delivering a cohesive and engaging story that stands out through its writing and character focus. It doesn’t attempt to compete with larger RPGs in terms of scale or technical achievement, but it offers something more personal: a story shaped by choice, where relationships and decisions carry real weight. For players who enjoy narrative depth and are willing to engage with its slower pace, it provides a rewarding and immersive experience.
In the end, Demonheart: Hunters is a strong example of a story-first RPG that prioritizes player agency and emotional complexity over traditional gameplay systems. It may not appeal to those looking for action or mechanical depth, but for fans of narrative-driven experiences, it offers a rich and flexible journey that invites multiple interpretations and playthroughs.
Rating: 8/10
Steam User 0
For me the best Demonheart. Playing as evil character was so fun and feeling powerful too. A lot of choices to make. The only minus of this game is that it was a bit too short for me. I remember finishing it in a few hours, but the sheer number of choices means you can replay it multiple times, making different decisions each time. The starting point also varies depending on how you finished the first game. It's also made in RPG Maker or something similar. So some people might not like it either. But if you're someone who enjoys dark fantasy where decisions matter and who enjoys multiple endings, you should enjoy this game.
Steam User 0
I loved the game because I loved the characters and the first game, but it wasn't as deep or full of plot twists as the first game was. It felt more like a conclusion of the first game. And the new format of the game took some adjustment to get used to.
Steam User 0
suprisingly better than its predecessor. i enjoyed this new rpg format, so its too bad it wasnt used in other releases. imo it might be the best game from the series with all the choices and small changes in old characters. some of the fights get old after they repeat, over and over again but it wasnt too bad. i would just recomend avoiding fighting in the swamps as much as possible since that one was the most frustrating to me. its still a fun game that i would replay and recommend.
Steam User 0
A fun expansion on the Demonheart mythos! While it's not a great example of an isoRPG, its definitely worth a play if you're interested in seeing more of Bright and her potential love interests from the first game. You get to pick your endings from the first game, so you can structure it to continue from whichever play through you wish.