Degrees of Separation
Degrees of Separation is a 2D puzzle platformer in which duo Ember and Rime must use their contrasting powers to manipulate heat and cold to overcome obstacles. Through cooperation, they will learn about each other and the fate of their worlds. Developed with both solo and co-op play in mind, players will discover a touching narrative crafted by acclaimed industry veteran Chris Avellone. With Ember’s mastery of heat and Rime’s control of cold, scenic landscapes will come alive as the pair uses their unique abilities alone and in tandem to create powerful gusts of wind, frozen rivers, controlled explosives, and more to solve a variety of puzzles through several distinct worlds. With their unique talents, the two will learn to lean on each other through the many different stages of their adventure and relationship.
Steam User 15
Degrees of Separation is one of those games that makes you go, “Oh, that’s clever,” about ten minutes in. And then it keeps doing that. Sometimes it impresses you. Sometimes it trips over its own feet. But overall it’s a pretty fun ride, especially if you’re sharing the couch with someone.
The screen is literally split in two. On one side, Rime lives in a cold, frozen world. On the other, Ember moves through warmth and color. Fire and ice. Classic combo, but used in a genuinely interesting way here. The entire game is built around manipulating that divide, shifting the line between warm and cold to solve puzzles and move forward.
Early on, things are simple and easy to read. Warm a lantern with Ember, a platform rises. Cool it down with Rime, and it drops. Straightforward, satisfying, and a good way to teach you the rules. Then the game starts layering on more ideas. Rime can create snowballs to form platforms. Ember can melt them so they fit through tight spaces. Geothermal vents can launch Ember across gaps, unless Rime shuts them down so she doesn’t get bounced around. And water is where the game really clicks. Rime freezes it and walks across. Ember keeps it liquid and runs underneath. Suddenly, precise positioning of both characters and the temperature rift becomes everything.
It’s smart. It’s refreshing. And when a puzzle finally clicks, it feels great.
The game includes waypoints that let you fast travel around the map, which is a lifesaver given how open and non-linear the levels are. Backtracking is encouraged, exploration is rewarded, and for the most part it works well.
For the most part.
Because the map itself is… not great. If you’re missing a single scarf, good luck. The map only really shows which scarfs you got and which are missing, and it’s surprisingly hard to tell where you are and where that last collectible is.
Movement doesn’t help either. Both characters feel a bit stiff, with clunky animations that never fully smooth out. It’s not game-breaking, but it’s noticeable, especially in a puzzle game where precise positioning matters.
The presentation does a lot of heavy lifting here. The art style is polished and charming, the environments are pleasant to explore, and the music fits the mood nicely. It all comes together into a high-quality experience that feels carefully crafted, even when the gameplay stumbles.
TL;DR: Degrees of Separation has a genuinely unique and refreshing puzzle mechanic built around heat and cold, wrapped in a polished art style and best enjoyed as a co-op experience. It’s clever, charming, and fun, but held back by clunky movement and a frustrating map. 7/10
Steam User 7
Beautiful artwork, music, and story.
However, solo players beware:
There is a part at the very end of the game (Door 6) that is super, super frustrating (and likely impossible) when playing this solo. The mechanics are designed to where one player must slowly walk a cart across a stretch of land, while the other person has to walk in time with them. I spent way too long trying to do this solo, before giving up which was pretty disappointing as the story was just about over. Ended up watching a YouTube video for the remaining 10 minutes of story.
I had no issues playing it solo up until that point.
Steam User 5
A dated co-op game not by ideas but just by technology.
Had issues with duel sense 5,
Older duel senses register and work fine.
THAT ASIDE.
Beautiful ambiance, Music is relaxing, cozy with the wife, ascetics and even the cheesy / kinda cringe at times poetic dialogue. This game does not disappoint and you start right inside the action.
Each puzzle in the worlds you visit have their own theme that you must use to CREATIVELY (and I cannot stress this enough) solve a puzzle.
So far, at the end of world 2, about 65% of puzzles were intuitive.
Of the non-intuitive, there were never any hints or subtle clues about interactions / ways you use your powers. Sometimes a ledge wasn’t fully telegraphed, the way your split powers can interact had to be brute forced to be figured out,
There was one hint in a puzzle from narration, which did help, but that aside, those non-intuitive puzzles were VERY frustrating
More to come after I finish it.
Post Game Edit
Worlds 3-5 Were fall more intuitive than World 2. The story felt a little disconnected towards the end but was able to make sense of it. Enjoyed playing it with my SO, we both had our laughs and would give this a thumbs up for couples to play for cozy platforming.
Steam User 4
A really interesting puzzle game with clever mechanics that keep introducing new elements throughout. Aside from minor gripes, (such as not being sure where to go in the hub world, one or two instances of solo controls being very clunky for the puzzle needed, and some cases of being unsure if the object is scenery or has collision), the game is great.
I had fun getting all the puzzles and only had to look up the solution twice - in the first case I already knew what I needed to do but I couldn't find the tool to do it with (the well), and in the second I think my brain shortcircuited and I thought I needed to do an extra insane launch but the scarf was just a little further down in the level (start of mountain level).
Don't be discouraged by the apparent co-op requirement - the game is perfectly and fully playable solo.
Steam User 5
This co-op platformer lets you solve puzzles by controlling heat and cold. It’s got some clever environmental mechanics if you play with a partner. Although, the pacing feels slow and it's pretty boring solo.
Steam User 7
When I started playing Degrees of Separation, I barely knew my girlfriend. Now we're engaged and are planning to marry
Steam User 3
I've just 100% this game solo and can definelty say its a great puzzle game.
Going for all the scarves certaintly caters to people who enjoy a good challenge.
I really enjoyed the twists each level gave on the already great core mechanic.
When playing solo I was worried that there was going to be puzzles that involve careful timing that would be trivial with 2 players but unreasonably hard with 1.
I can say with confirmation that no such thing exists here, thankfully.
The puzzles are all really well designed, and the music and visuals are superb.
I really liked all the metephores and representations the story consisted of when progressing through areas too.