Decromancer
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Decromancer is a unique tactical card battle game that focuses on a huge, story-based single-player campaign. Battles are fought by placing cards on a grid and attempting to deal enough damage to your opponent’s empty slots. With each card having unique attack patterns and special abilities, the tactical possibilities are endless!
▶ Construct an army from a set of over 150 hand-painted cards, each with their own tactical advantages and special abilities.
▶ Explore a large, beautifully illustrated open world.
▶ Cast powerful spells to turn the tide of battle.
▶ Unlock new cards as you progress to supplement and improve your army.
▶ Victory in battle will allow you to upgrade your cards to Elite form, granting stat boosts and new abilities.
Steam User 21
"Trading card game" is not an appropriate description for this one - a better name would be "Tactical card game". Decromancer differs from most of the card titles out there in that it's much less random and focuses more on placement.
You don't have a "hand" from which to play cards, instead - you have a grid on which to place them.
All the cards you have are available from the start of a battle, but you're limited to only 3 creatures per turn.
The resources you have to summon cards do not grow with time (only with your character level), so plan wisely
Creature cards have attack patterns on the grid, so their placement matter a LOT..and of course many also have special abilities, but that's not so novel.
The game is a port from mobile devices and so one should be prepared for some characteristic elements that are more suited to mobile, but the developer is still working on implementing some additions to make use of what PCs have to offer - like hotkeys. There's still traces of microtransactions here and there, but honestly - you never needed to make those in the first place - all the game has to offer is avalable through normal play. Sure it does mean a bit of grinding, but not an awful lot and the grind itself is not a a boring thing you just keep doing over and over - replaying some known battles actually lets you try out some different tactics and polish up your skills.
There are of course some bad sides - biggest of all is that the game is mostly singleplayer. The only mp element is a hotseat skirmish. Decromancer doesn't make use of network connections, sorry. At least you can play it when you're out of range without losing anything.
There are some bugs of course, but that's what we - the players and community testers are here for to find them and the developer takes our reports seriously, plus the bugs we find so far aren't something gamebreaking so it's quite a job well done so far. Mind you that's a small developer without a big marketing department so it might take time to react and long periods of silence, but that only means they're focusing on getting the game right instead of flinging empty words.
to sum it up (TL;DR ?)
pros:
-Focus on tactics and planning - in battle, not just in deckbuilding
-No microtransactions to access every element of the game
-Well-made consistent single player campaign
-The usual stuff that makes a game playable
cons:
- only hotseat multiplayer
Steam User 4
Been looking for a card game since trying Gwent and enjoying it (Card game noob here). Was intimidated by the scale of Magic and such (I will go that route at some point though). Took a chance on this game and played it for 9 hours straight. Very fun and easy to get into but with some real stategy on card placement. A few bugs here and there but hopefully devs will keep refining the game. In short, I really like this game and recomend it.
Steam User 4
It's a little buggy and you can feel that it's originally a F2P mobile game but none of those things are super annoying. The core mechanics are actually pretty good which makes up for those small flaws.
However I recommend getting this game on mobile first to try it out for youself for free.
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Steam User 1
I love this game!
Just what i like Cards,Strategy and RPG
Steam User 0
This game is likely abandoned and contains many bugs, but none have been game-breaking for me.
Im recommending it neverhless because there is a lot deeper and more polished than I expected.
Nice interface, awesome race design and character portraits, neat and addictive card battle system.
Scratches both a ccg and an rpg itch for me. There are a lot more different cards than I expected. Even several hours in and I'm unlocking new mechanics. I would say that it is a bit grindy, but not too much so.
Worth it's rather low asking price, I'd say. Definitely pick it up in a sale.
Steam User 0
I personally love the game; the grinding, although quite repetitive(when isn't it?) is quite enjoyable, especially while something is playing in the background. I'd like to see the challenge battles changed a bit - some better rewards scaling with how many points earned. I'd absolutely buy some DLC or a possible sequel to this, if some more effort went into the development of the game. Thank you developers for your lovely, although still somewhat buggy, game!
Steam User 1
In a world of card games where the meta-game
is becoming too complex for their own good, Decromancer
is a great old-school adventure with cards!
Cards level up as you battle through increasingly
more difficult creatures in an RPG game.
Thumbs up!
:)