Games of the Year

Death end re;Quest 2

Death end re;Quest 2 Screenshot 1
Death end re;Quest 2 Screenshot 2
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Mai Toyama seeks an escape from her traumatic past. She enrolls at Wordsworth, an all-girl’s dormitory situated in the small, mountainous town known as Le Choara where it was rumored that her sister, Sanae, was last seen. Hopeful, Mai seeks to find her kin, but she soon finds terrifying inhabitants which lurk throughout the town after dark. At night, Le Choara’s streets are filled with Shadow Matter—a horrific group of menacing creatures. Around every cobblestone corner, Mai discovers that her hope of finding her sister lies beneath the long-buried secrets which haunt Le Choara. Key Features Overkill Brings Huge Rewards – The Overkill system is an added feature where characters can stack damage beyond the health of an enemy for bonus experience! Try to inflict as much damage to all the monsters for bigger rewards.​ Beware of the Berserker – During dungeon exploration and battle, a faceless, black figure will appear out of nowhere. The figure will also display an area of attack once it appears. Mai and her squad must step away from the Berserker’s area of attack, as it will instantly kill anyone with one single blow. Run away from the Berserker in the dungeon or defeat all the existing monsters in the battlefield to escape!​
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Game Discussion

Review by Anonymous
Review from Steam

The review of the user "iriyap" (Top review, currently on top of the list, can't miss it I guess) pretty much sums it up.
While the game isn't bad, it just isn't better than the first game and it doesn't really expand on it either, even though you need to play the first game until you get the true ending, which requires 2 playthroughs (Normal & NG+), to really understand where the narrative is coming from. There's not much that's being explained, not much makes sense until maybe late game where it's just too late.
Until then, the writing unfortunately suffered hard since most conversations revolve around girls swooning over each other. Lesbians here and there and stuff like that. Don't get me wrong, I'm not straight myself but the sheer amount of lesbian context (Expecially considering this are undearage girls all around!!) is disturbing and gets annoying after reading the basically same conversation over and over again without it adding to the story. It's highly uneccessary info, which is a very bad writing habit that should be worked on. There are better, very smart ways to tie the dorm mates together with the protagonists and the story. That at least would've made it interesting to read.
Aside from the obvious flaws I feel like it's an okay game on it's own and very well worth it on sale. I'd like to see a DER;Q3, but I wish for both the writer and the developers of the game to evolve and further their craft so it becomes a really good game and learn from their mistakes.
2 Small tips for good measure;
- You can save the game in dialogue scenes that don't directly follow up with a boss fight.
- Don't be intimidated by the cycling of day and night. You can view all the scenes without feeling rushed because it doesn't force the end of the day. You can (and must) initiate it manually after looking through all of them.

Review from Steam

I will say this now before I start my review I get where most people who hate this game is coming from I also do not enjoy alot of aspects of this game however after replaying it on PC my opinions on it has died down and I can respect what they went for with this title. In my eyes Death end Re;Quest 2 is the video game equivalent of a monkeys paw and I hope my review can explain that.
The gameplay is more faster faced, it has a auto battle which can help fix some of the grind of the first game and allowing the more casual player to cruse through the trash mobs while still posing difficulty. Although bringing back the Flash Drive system it's missing one of the most integral parts of the game which split DERQ from other JRPGS. Since you're no longer in a game Mai doesn't use code to manipulate the world around her to the extent that Arata did. Although she can change the field bugs that is all she can do she cannot do the things Arata could like giving field boosts and resets, implementing genres and summoning previous bosses to help so sadly the game loses some of its identity in sacrifice for more fluid battle systems.
The game also introduces a faceless humanoid being called a shadow matter that will appear and stalk the player if they interact you die instantly and its game over. They're quite interesting since they tie to the story but in gameplay its comical they're considered a threat they walk slower then someones grandma and the only they they'll catch you is if they spawn infront of you or you just wanna see what happens.
Something I praise the game for as well is adding one of the easiest things in human history an option to re select your choices after a death end making it less punishing for not saving before a death event. They then proceed this by having 1/4th of the amount of death ends making the implementation almost unimportant.
I personally enjoyed this games story more then others but will agree that the first world building and overall cast was more impact and felt more alive even if being in a game. In my eyes the biggest problem with the plot is the fact its a sequel to DERQ it loses alot of what made the first game unique and tells a interesting story about a cursed town filled with shadow matters demons personified by the anguish and extreme emotions of the towns citizens but has many points where the plot will come back and will explain worlds odyssey, the events of DERQ1 and programmers.
The parts where this game shines is with the day to day lives of the orphans, the friends Mai makes and the lingering dread of the hellhole of a town being in a city filled with no technology makes the scene with it immensely jarring because how is her phone still alive how is the laptop Arata left still alive and most importantly if they made it a big part in the third act to leave why didn't they do it during the day? the game is hindered by these simple but massive plot holes which brings the overall story down. But I will admit the twists, the final act and NG+ content with returning cast is actually really sweet and makes me have some hope for a possible third title.
The characters except the fellow Orphans are quite small only having 3 main characters with Shina returning as a support character. As much as I do enjoy the new characters their potential was very much left to not be fully used. Mai post trauma and bouts of rage wasn't used to its full extent she never truly had a moment to reflect on everything and fully grow as a character although she does grow but not to the best the writers could've done. Liliana is an interesting character and grows after many chapters and her epilogue was sweet. Rottie however doesn't get the same treatment although getting some points where you sympathise with her the character ends up being a tool to just say moe stuff and love Mai at worst at best she is one of the many anchors that keeps Mai from falling into despair which if they went more into that would've made for an interesting dynamic.
The final character to talk about is of course Shina but i'll also add the other playable characters from the first game they're immensely underused and almost felt like last minute additions to remind the player is a squeal then an actual part of the world which is one of the additional reasons I feel like it'd been better if this game was standalone.
I wanted to add this part because honestly most of this games music are bangers. The battle theme, the final boss theme, the opening and everything in-between was all great additions to the game. Personally was never the biggest fan of DERQ1 soundtrack it was very forgettable.
DERQ2 was in alot of aspects a step down from the first game in mine and alot of peoples eyes but that was because the first game was a pretty solid overall game and while this one is also good in its own ways it tries way too hard to be a sequel to game that didn't need one and is hurt because of it. I still like this game the atmosphere and overall dread I felt in this was game was real and if they would love to see another attempt at this style of game just as its own separate entity the trying to follow its big brother.
7/10 buy it on a sale

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