Dead Cells
Dead Cells puts you in control of a failed alchemic experiment trying to figure out what's happening on a sprawling, ever-changing and seemingly cursed Island. Tough but fair combat, responsive controls, challenging foes, permadeath and of course, the emergency panic roll to get you out of trouble, make for a demanding, visceral and cathartic action game. Interconnected levels and progressive unlocking of access to the island provides you with a real incentive to explore your surroundings. Add in a degree of evolution for your character and permanent weapon upgrades. At the end of the day though, it’s YOUR skills as a player that matter most! Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Unforgiving combat wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run and unrivaled replayability.
Steam User 92
Very punishing but equally rewarding and enjoyable roguelike which does an excellent job at staying interesting throughout every run. DLC's aren't needed to enjoy the game, but they add lots of new and unique content while staying cheap. The combat is perfect with incredibly smooth gameplay, movement and tons of variety in weapons, items, builds. The music is amazing as well. Overall great game a must buy for any fans of the genre.
Steam User 83
I'm not sure if Dead Cells is for me personally so I don't know how much more I will play, but the developer should be applauded for the Assist Mode the game provides. It allows the end-user to decide how much hand holding they'd like, whilst not disabling achievements or penalising the player in any way.
That's true accessibility; something which should be more accepted and implemented in games. Not everyone is a gaming god, not everyone has time to grind, not everyone wants such a challenge. We're all individuals.
Kudos, Motion Twin.
Steam User 60
For those who are unaware:
There were going to be more updates to the game after "The End is Near" (confirmed by Evil Empire, who were the people actually developing the game since Rise of the Giants), but Motion Twin abruptly cancelled all updates past it- presumably to shift focus to their upcoming game Windblown. The "End is Near" update was not actually finished- it was in beta when all updates were cancelled, and the version of it that was pushed to the main game is basically just what the next beta patch probably would have been (this was after months of no news on the status of the update).
The game is incredible, but please keep this in mind.
Steam User 85
Dead Cells taught me an important lesson: no matter how many fancy weapons I find, I will absolutely still roll directly into danger like a caffeinated tumbleweed.
The game is basically:
- Die.
- Come back.
- Pretend you learned something.
- Die again but with style.
Combat feels amazing, exploration is addictive, and the soundtrack makes me feel like I should be parkouring off my own walls. If you’ve ever wanted to experience the joy of failure at 200 miles per hour, this is your game.
10/10, my cells have never been more dead.
Steam User 95
---{ Graphics }---
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☑ Workable
☐ Big
☐ Will eat 15% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☐ Easy to learn / Hard to master
☐ Significant brain usage
☑ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☑ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☑ Some lore
☐ Average
☐ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☐ Long
☑ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☑ 9
☐ 10
Steam User 63
This game cured my stage four pancreatic cancer and made my family not homeless
Steam User 42
Honestly, calling Dead Cells one of the best roguelite games of all time is not an exaggeration. I never thought roguelike and metroidvania could be blended together this smoothly in a single game.
The 2D animation is insanely fluid. I heard the game was originally developed in 3D before being reworked into 2D, which might explain why the movement feels so natural and responsive. The optimization is also amazing. Even very low-end laptops can run the game smoothly.
Level design is probably the part that impressed me the most. After 200–300 runs, I still don’t feel bored. The hidden details and puzzles are implemented really cleverly. The game usually gives you small hints first, then builds puzzles around similar logic. It makes players feel smart for figuring things out instead of feeling like the game is forcing difficulty on them.
The movement system is also extremely player-friendly. For example, if you barely miss a jump, your character can still grab the ledge and climb up. Small details like this make the gameplay feel smooth and flexible rather than stiff.
Dead Cells is a very difficult game. It took me more than 300 runs to unlock the true ending and complete every achievement. However, the difficulty feels fair and skill-based rather than frustrating. When you die, you usually feel like you could do better next time, and most failures feel like your own mistake instead of the game being unfair.
The weapon system is also very well balanced. Almost every weapon has at least one strong combo or viable playstyle, which means nothing ever feels completely useless.
The overall quality of the game is extremely high. If the graphics were pushed even further, I honestly think it could be considered a full AAA title. Right now, it feels like a semi-AAA experience. The boss design is another huge highlight. The game has more than ten bosses, and each one has its own unique moveset. None of them feel like reskins or simple stronger versions of previous bosses. Every fight feels carefully crafted and remains fun even after multiple encounters.
The way the game mixes hack-and-slash gameplay with light souls-like elements works surprisingly well. Successfully parrying an enemy combo feels incredibly satisfying.
For around $20 including all DLCs, the amount of content you get is absolutely worth the price. After experiencing everything the game has to offer, you’ll definitely feel like your money was well spent.