Dead Age 2
Dead Age 2 is a unique combination of survival, management, Rogue-Like events, turn-based combat, classic role-playing game with tons of quests and a story in which your decisions directly affect plot progression! Features More complex story with no knowledge of the previous storyline necessary: If you haven't played Dead Age you will still be able to follow the diverse story of Dead Age 2 without difficulty. Improved combat system (Final Fantasy X meets Darkest Dungeon): with fast-paced yet strategic battles and use of up to 24 skills Faction Reputation System: Increase your standing with the three major factions to reap rewards and improve trade 3D Base-Management: Assign tasks to survivors, craft items and expand you camp's capabilities for improved crafting options Compact Open World: Free exploration of the world map with 80 detailed locations to search for valuable resources Decisions with Consequences: Your decisions directly affect the story in a much more drastic way. Dead Age 2 has six unique possible endings Rogue-Like Elements: random 3D events with permadeath! If you die, you may purchase upgrades unlocked in previous runs for your next playthrough. Choose from 3 difficulty levels
Steam User 4
the story is amazing!! I love all those politics and conspiracies!! you will "one more mission" to uncover the truth..
this is not an ordinary turn based rpg zombie game. the decision you make, the side quests you take will have consequences on your story..
the only downside:
-no manual save;
-can not retreat or run;
-can not heal other character in battle.
Steam User 3
On the one hand, this is the good jank. It's cobbled together from (what I presume are) unity store assets from the first game, and there's a bigger scope and some slightly more polished mechanics, but it's still the same small-numbers-and-resource-management zombie survival jrpg as Dead Age 1.
On the other hand, Dead Age 2 is long, and a lot of it feels like grind. The game is an auto-saver with permadeath, and playing thoroughly and safely you might expect a 25+ hour runtime. This does encourage you to walk a fine line between overspending your healing items and losing characters, but also I had a party member get womboed from half health to dead 20 hours into my winning run, and if that happens to your main character and you haven't made a very expensive investment in a revival kit, that's 20 hours down the drain.
The writing is also... not good. DA1 felt a little rough and a little translated, but still had some heart beneath that. DA2 feels like the strain of its scope and all of its possible branching plotlines kept it from being thematically about anything. Stories continue from DA1, but none of DA1's characters were all that memorable, and at one point near the end DA1 just forces you into a locked box where it can ignore your story choices for a while. It would have been a stronger game if it had tried to bite off less.
There's also some bugs. Very few overall, considering this is a massively ambitious project by a very tiny studio, but a character who died randomly popped back up and was delivering dialog in my ending.
In total, I'd recommend playing Dead Age 1 first, but if you liked that and you want to support big janky ambitious indiedev stuff, you should give this a shot.
Steam User 5
This is how i play DEAD AGE 2 GAME:
- Start game -> Setting game: hardcore -> Read bla bla char chatting -> Click click -> Tessa DIE (no idea wat going on o,o)
- Start game again -> Setting game: hardcore -> Read carefully character chat text (with help from GOOGLE TRANSLATION because the English in this game makes me feel strangely difficult to understand
-> Click Click -> First day zombie defense failed -> Tessa DIE AGAIN :v -> Uninstall game -> Go to sleep!
- Install game again cuz want to save Tessa with no reason -> Start game again -> Setting game: Normally -> Read carefully character chat text -> Click and think and think and click carefully -> I can finally save Tessa and survive the first night of zombie defense and writing this damn Review.
Steam User 3
If you enjoyed the first game, this is the same with better graphics. The campaign was a slog.
Steam User 1
Having played both the first and the second game, I must say the devs worked real hard to make this one way better than the first. First off, all skills are viable and have their place. Hunter and engineering skills complement eachother beautifully. This is also true for guns. A pistol with cheap ammo can be used to delay and weaken whereas a rifle with expensive ammo can unleash death upon... the dead. The skills that require 3 AP can be used frequently in the later game. They deal so much damage that you can wait for half turn (1 AP) and use a 3 AP next turn and make this a regular playstyle.
One thing I found a bit off is that you don't actually need high level ammo. Game doesn't give you much iron and wolfram to make them anyway. Plus the fact that you produce 50 regular ammo and 30 of other types in one sitting is also a turnoff. So in my game, I chose to produce the regular ammo and shoot without counting my bullets rather than producing expensive stuff and be stingy about them.
The fights can be repetitive sometimes yes but I didn't find it boring. Planning missions and production is fun.
The story, characters and the dialogues are not my favorite part of the game. There is a small improvement after the first game but they are still very simple.