Dead Age 2
Dead Age 2 is a unique combination of survival, management, Rogue-Like events, turn-based combat, classic role-playing game with tons of quests and a story in which your decisions directly affect plot progression! Features More complex story with no knowledge of the previous storyline necessary: If you haven't played Dead Age you will still be able to follow the diverse story of Dead Age 2 without difficulty. Improved combat system (Final Fantasy X meets Darkest Dungeon): with fast-paced yet strategic battles and use of up to 24 skills Faction Reputation System: Increase your standing with the three major factions to reap rewards and improve trade 3D Base-Management: Assign tasks to survivors, craft items and expand you camp's capabilities for improved crafting options Compact Open World: Free exploration of the world map with 80 detailed locations to search for valuable resources Decisions with Consequences: Your decisions directly affect the story in a much more drastic way. Dead Age 2 has six unique possible endings Rogue-Like Elements: random 3D events with permadeath! If you die, you may purchase upgrades unlocked in previous runs for your next playthrough. Choose from 3 difficulty levels
Steam User 7
Very good RPG with incredible depth in most aspects that matter, even decisions you make during quests affect you heavily down the line, which is a system a lot of modern RPG games are lacking. Has a very addictive gameplay loop identical to This War of Mine but with far more engaging combat, and benefits immensely from future planning. Survivors can be good at combat or good at jobs in your base, but not both. So it is important to build upon their existing strengths, trying to be a jack of trades with characters will get you nowhere.
This tight levelling system combined with the level soft cap and time limited missions means that poor planning can make a survivor almost useless, or at least significantly underpowered, or cause you and everyone you know to die horribly, which is very punishing but injects a ton of depth into the game which other RPGs lack. There is also permadeath, and the game is very long (around 25-40 hours depending on playstyle) but also plays heavily like a roguelike game with failed runs contributing to the strength of future runs. It is a very weird combination but it works really well. It is similar in this aspect to Darkest Dungeon but starting a new run after a failed campaign is nowhere near as frusterating as it is in that game. The map is quite large and there is a ton to learn.
The animations are not great, although some of them are incredibly funny, so this is somewhere in between a pro and a con. Keep a look out for the 'raging' enemy type and watch their idle animation closely, its ducking great. The 3D graphics are also very dated, but the 2D aspects such as the HUD and map (which you will spend a lot of time with) look great.
The biggest flaw however is the percentages, they are not what they say they are. I have played many games that deal with percentages (hundreds of hours in X-COM for example) and have a good idea of how percentages tend to feel. They are not displayed correctly in this game at all. It is especially noticeable with assault rifles when you fire 6 shots at an enemy with 80% accuracy and almost always 'miss' half or more. It is even more noticeable with enemy block and crit chance. Enemies tend to have between 5% to 30% block depending on the enemy type. I had multiple instances of an enemy with single digit block % blocking 4 or 5 attacks in a row, and this was not a rare occurrence, it was actually very common. In pretty much every fight half or more of our attacks would 'miss' or get blocked despite hit chances being 90% or more and the enemies present having block chances below 10%.
It's not a case of missing one or two 95% shots and thinking you never hit, because you forgot the other 50 shots you took that did hit at that percentage like it is in X-COM, it isn't psychological. Mathematically the numbers displayed in Dead Age 2 are not close to what is actually operating behind the scenes.
Steam User 8
More of the same from Dead Age 1. But nearly everything is improved, there is more exploration, more quests, better story, 3 factions to interact with, shops, base building, crafting and what's the most fun, tons of loot and turn based combat.
I still recommend starting with first game before this one because in part two you will meet and interact with nearly 15 npc/survivors from first game.
Game is also often on sale for like 5 bucks. I had funn in my 55h and there is still hardcore mode left to play one day with bunch of unlocks from normal mode.
Big thumb up and waiting for Dead Age 3
Steam User 5
Ah, Dead Age 2 is back with vengeance! It is what store page says, but is it really? Again, we have "turn based finial fantasy combat perma death" without bigger changes in format from Dead Age 1. Combat did get some rework as well as camp management, but it was far too complicated for it's own good. However, there's a great quality increased compared to the previous game. Protagonist from DA1, is present in DA2, but we get a new character to roleplay as. Zombies aren't your classical dumboss walking around. They know how to use weaponry, that is not a gun, they can use special moves and so on. Also, we got more mutants in here.
+ Story continues and is better than DA1
+ Improved Combat
+ Improved Camp management
+ 3 friendly factions and few unfriendly
+ Map divided into 3 zones
+ New and old NPCs are back
+ New enemies?
+ Losing character doesn't hurt as much
+ Nostalgia of flash games
+ You can actually get "infected" for a moment
+ Night 2 track
- Only one combatant can start in front row
- Reused content from DA1
- Most of combat skills are useless (basic attacks rlz)
- Same format as DA1 but somtimes over-complicated
- Minor visual glitches from time to time
- 1 guard only, so it isn't too easy to defend... DA1 hero will help You out from time to time tho + barricade
- The game is way too long to complete
- Nuns and their abilities...
Most of the game is You running around the map from point to point and doing (almost) exactly the same combat over and over again. A lot. A lot, a lot, A LOT. Some events trigger only on certain days, so You can't speed up much (or I did not find a way). Only few skills have any meaning, as the rest will do worse than 2 basic attacks. You have to proritize dealing with grenadiers, then stunners, heavy hitters and then clear the rest. Hound did save me couple of times.
TL;DR: Coin per hour makes the game worth it price, but is it? You will see bigger part of the game content in first 5 hours. Then it is how much You like it to actually complete after first few gameovers. If You're unsure, wait for sale.
Steam User 5
Well well, what a neat little find this game was! Started as "Mreh! Too hard!"
After 3 hours? "Way too easy... I'm overflowing with resources" Weird ride.
All in all I'm loving it as a hardcore zombie fan. Just never gets old for me. My only criticisms would be
1. Game dialogue is rife with typos and bad grammar.
2. Because this game isn't very popular, the info online is EXTREMELY limited. Lots of questions about how to get certain things.
3. Devs only seem to be responding to the negative comments which is a shame as I've read a fair few insightful positive reviews with some good ideas here that deserve to be answered.
In sum, really enjoying it (19.3 hours in 3 days! Woof). But would love to know how to do more on it. There's only a wiki for D.A and not D.A 2. I want my Tiger!!!
Steam User 6
I actually really enjoyed the very first game.
Dead Age 1: Had a lot going for it, I loved it.
And I was truly quite excited for the sequel.
This franchise truly isn't quite for everyone.
It's quite repetitive, It can be a little clunky.
But there are honestly many things to love.
Especially if you are into old-school games.
Because the main gameplay is: Turn-Based.
And I simply do love Turn-Based goodness.
Both games were challenging to complete.
I'd say the Dead Age 2 is a little bit harder.
The RPG elements of this game are lovely.
But I mainly loved the combat mechanics.
Everything felt better than the first game.
In many ways: It feels like a nice upgrade.
The first game was a lil more story heavy.
Or at least in my eyes: It had better story.
But this sequel did have better gameplay.
And I mean, the story is fine, mostly gud.
It just isn't as emotional. Or as intriguing.
But that's alright, this game is enjoyable.
If there's ever a third game: I shall buy it.
Turn-Based games like these are perfect.
Mixed with the survival, rpg, It's just gud.
It feels simply nostalgic, I love this genre.
And I had to give this my positive review.
Steam User 4
Turn based strategy, zombie survival, and choices matter. If you like these you will like this game. Big fan of the first game and this one is great too.
Steam User 3
I don't understand the big hate for this game. I mean, the only thing I do differently is put a relaxing music while I'm playing it and the depressive ambience settles in. I prefer a depressive relaxing setting for an apocaliptic world than a battle one, but that's me.
The game is very cheap on promo and has so many things to do with all the quests that's it's worthy your cash. It's basically a very good survival camp simulator. Yes, it gets repetitive but which game of open zombie survival doesn't? Gather resources, explore, construct things, rescue survivors, improve your base, lookout for better gear, destroy enemy camps or diminish hordes. Your life at the end is basically that. If you're playing for an ending, I'd say you're doing it wrong.
The difficulty I feel it was reduced compared to Dead Age 1 because there are now multiple tactical options for battling (although I felt that your battle formation is limited), so much balancing was done and you have so many choices that matters, you can avoid many conflictations entirely. People that die, they do that out of greed. I love the fact that you can now personalize appaerance and stats. Maybe next version you could play as a woman aswell? I know a lot of girls play games.
The dev has been listening to criticism for what I've understood and there is no obligatory permadeath anymore.
This game has improved compared to the first exponentially and you can feel the passion of the devs for this game. Didn't find any bug whatsoever.
Recommended, good job devs!