Dawn of the Monsters
The cataclysmic battle between giant monsters has begun in this manga-inspired, side-scrolling, kaiju beat-’em-up! Titanic creatures known as Nephilim have invaded Earth, and the only hope of stopping them is DAWN (Defense Alliance Worldwide Network), which unleashes its own colossal combatants to defend against the enemy hordes! Take control of four hulking behemoths – Megadon, Aegis Prime, Tempest Galahad, and Ganira – each with distinct abilities and play styles, and smash your way through destructible real-world environments spanning more than 35 missions! Power up with DNA augments, crush foes with devastating Rage moves and brutal finishers, and team up with a friend for 2-player co-op action! You are the planet’s last line of defense…but will that be enough for mankind to survive the Dawn of the Monsters!?
Key Features:
-Four unique, monstrous playable characters: Megadon, Ganira, Aegis Prime, and Tempest Galahad
-Earth-shattering monster-versus-monster one- or two-player co-op beat-’em-up action
-Fully destructible cities based on real-world locations
-Brutal Rage abilities, devastating Cataclysm Attacks, and merciless finishing moves
-Fierce bosses and dozens of different enemy types
-Customize your monsters with DNA augments!
Steam User 1
Como um cara fascinado em jogos de beat'em up, tokusatsus, filmes de kaiju e histórias em quadrinhos, posso garantir que esse jogo é um prato cheio para quem se interessa em qualquer um desses temas.
Um pouco repetitivo em seu conteúdo geral, mas nada que atrapalhe a experiência como um todo.
Minha única crítica verdadeiramente negativa seria sobre cobrarem a parte pelo modo arcade. Fora isso, os desenvolvedores estão de parabéns!
Steam User 1
A solid beat'em up with a classic kaiju storyline. Definitely worth a play if you are a fan of either genre.
Steam User 1
An enjoyable Beatemup, it was fun when unlocking all the colors and seeing the references
Also i really liked the story and the bits of information that you can unlock
Steam User 0
Dawn of the Monsters is a pretty awesome beat 'em up that deserves more recognition.
The story revolves around Giant Mechas and Kaijus fighting more Kaijus (called Nephilim) that come out of "nowhere" in big cities, so the premise is already good. There is some plot going on regarding big corpos, where the Nephilim come from, and even some character development. Everything feels pretty much like anime/manga as detailed in the game's description. It's enough to keep you entertained. The cutscenes are manga-based, and all the dialogues are dubbed competently. I recommend playing it with Japanese voiceover for a more authentic Kaiju experience.
As almost all bmups, the mechanics are straightforward and simple, but with a few shenanigans to spice things up. The game has a "card" system of sorts (called DNA Augments) that lets you select upgrades, and you get these upgrades by getting good scores in the levels. Most levels are very easy to S+. There is also an "execution" mechanic that allows dramatic kills for health. Sadly, it's pretty underwhelming, and only the Megadon executions are cool. The combat is impactful and intense, cities are destructible, and you can also pick up buildings and throw them at enemies. I don't think I need to say anything else.
There are 5 characters, 3 are mechas and 2 are monsters. I played with them all, and all characters are well developed and viable with strange monster mechanics. I think Aegis Prime is the most boring of them all, but it feels super good and fits my playstyle better.
One of the levels takes place in Brazil, and I found it pretty amusing to see ripoffs of real stuff from here. Like the bank Caixa being called "Faixa" or the clothes store Renner being called "Rick," which is also a joke for a famous musical duo called "Rick & Renner." A Brazilian definitely was involved with the game here at some point, and I imagine there are other clever things like that in other levels too.
I was pretty entertained with Dawn of the Monsters, although I feel some levels are stretched a bit too far and repetitiveness starts to creep in, I just changed characters, and it felt fresh again. WayForward always delivers quality. If you like Kaijus, this is one of the best games around at the moment.
Get in the ♥♥♥♥♥♥♥ robot, Shinji!
Steam User 0
Easy 9/10 from this Kaiju fan who played this entirely on Steam Deck as is
Absolute love letter to all Kaiju and Super Robot universes out there! The story isn’t too hard to get through and gave me around 10 hours to complete. Around 20 hours with all steam achievements, trials and in-game challenges completed. I have not finished my New Game+ play through yet.
Dawn of the Monsters is a side scroll Beat’m Up with some RPG elements. You play as one of 4 (5 w/DLC) Kaiju/Robots saving the world from evil kaiju. Each playable character has their own unique moves but share all RPG upgrades you obtain. DotM does have couch co-op but I played it entirely solo. The story is fully voiced and feels perfect for this genre! There’s no deep levels of writing but the story has its own twists and world/lore building that leaves it open to a much wanted sequel from this fan.
At this time I have obtained S+ for all Story Mode levels and trials, and finished Toronto in New Game+. The most difficult parts of the game came from getting through Arcade mode w/all Characters and a few of the Trials.
One Arcade mode achievement asks to play with all characters and I am frankly not great playing every character. The trials allow the use of any character with all the augments you have obtained while playing the game. Utilizing your augments and the different character play styles feels like a must just to get through the trials.
The only glitch/error I noticed was at one part during a story scene/conversation between characters the game played the JP voices at the same time as the ENG voices. Not a deal breaker since it was only a few voice lines that I could still read the dialogue for.
Steam User 0
If you like Kaiju's then this is an interesting one because there is rarely one that's a beat em up. Most of these types are usually 1 on 1 fighting games or a simulator. Then you have games like Rampage where you destroy cities. The only one I can think of that was remotely a Kaiju beat em up was King of the Monster 2. And you could barely classify that.
What makes this game interesting is that there is no jump button. The monsters move slow and lethargic. So it plays a lot slower then most beat em ups. But that's not a bad thing as it's something you would already imagine. The big human and robot characters move a little quicker and have faster attacks.
Pros
1. There is a decent amount of moves in the game and each characters plays pretty differently.
2. The augments are random generated and base on level performance. You can pick to help build up your characters and play style.
3. You get 3 rage attacks and each character gets a powerful cataclysm attack.
4. You can unlock a number of cool color palettes by selling augments you don't use.
5. The story is interesting enough with some plot twist and you get to learn more about the nephilim.
Cons
1. Aside from the ships "sunrise" theme I don't think any of the game soundtrack is interesting or rememberable.
2. Not enough game modes even after the DLC contents. Training mode is extremely basic.
3. Many of the enemies are damage sponges. They take a lot of hits to go down and in some cases you feel overwhelmed so it almost feel like you are just trying to grind through the game.
4. You can't grab enemies and throw them. One feature that was strangely omitted.
5. Cell shaded graphics are nice especially with the character and enemy designs, but backgrounds leave a lot to be desire.
Steam User 1
This game rules
I bought it expecting maybe a run-of-the-mill beat'em up with a fun Tokusatsu theme. I love King of the Monsters for the SNES so I was generally excited for this even if it was just ok. I booted it up with a friend and the next thing we knew we had put about 15 hours in over the next 24 hours. The gameplay is heavy and a little slow initially, which fits well with the theme. Over time though we became more used to the controls and were pulling off fun combos and dodging enemy attacks like pros (well, most of the time, haha). We slowly uncovered the depth of the game and found it to be really satisfying. The augment system added a nice layer of gameplay diversity as we would change our strategies a bit to fit the augments we had. My only issue with the augments is that it was generally always beneficial to stick with the higher tier augments, so we didn't often have too many to choose from at any given time as we were often getting newer higher tier augments. Still it was a nice addition that helped the gameplay evolve as we went through the story mode.
From the fandom side, we really loved unlocking all the different skins for the characters and trying to figure out what they were references too. Some are definitely more obvious than others. Clearly the developers of this game absolutely love the genre as the whole thing was a big love letter to it.