DARQ
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5.00
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DARQ tells the story of Lloyd, a boy who becomes aware of the fact that he is dreaming. To Lloyd's misfortune, the dream quickly turns into a nightmare and all attempts to wake up end in failure. While exploring the darkest corners of his subconscious, Lloyd learns how to survive the nightmare by bending the laws of physics and manipulating the fluid fabric of the dream world. Apart from gravity-defying puzzles, Lloyd will have to use stealth when nearby enemies. He has no chance of winning in an open confrontation, since the creatures he will encounter are much more powerful and faster than him. Instead, he has to rely on careful planning to avoid getting detected.
Steam User 4
Randomizing and clearing my backlog as best as I can - 23/343
One of the most unique puzzle games Ive played. Amazing art style and unique.
Steam User 5
Art style is pleasing and very Tim Burton-esque. There are some unique puzzles and it has some of the most innovative level design I've ever experienced with some decent jump scares. I enjoyed this a ton but the second DLC broke me and I gave up on the 100%. Worth a playthrough
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Steam User 4
The overall design is interesting, and the horror aspect (while a strange choice, it mostly works). The puzzles were fun, but the game is quite short. My biggest gripe is the monsters, which feel like they're only there to slow down your progress. The game would take half the time to complete if you weren’t constantly waiting for very slow moving creatures while navigating the levels.
I finished it in about two hours, though I got soft-locked twice in Chapter 6. Honestly, it didn’t engage me enough to bother with the DLC, even though I own it as part of the Complete Edition.
Overall, it’s a solid 5/10. The puzzles are decent, the theme is interesting, but the creatures are more annoying than scary. I’ll still recommend it, because it isn’t a bad game, and I’m sure plenty of people will enjoy it more than I did.
Steam User 3
Review from 2020:
I bought this game when it came out to support the dev for fighting against Epic's anti consumer ♥♥♥♥♥♥♥♥, but I got a good game in the process, albeit a very short one. The main game is great as is the first DLC, but the second DLC has some new obtuse puzzles that don't really mesh with the rest of the game. The plot is anyone's guess, but the puzzles were pretty fun
Steam User 3
This creepy and beautiful little game puts you into an atmosphere of a sad nightmare. Yuo wake up again and again, only to find yourself inside another weird, decrepit place full of dangers and puzzles. I love how it employs the traditional "moon logic" of adventure games: after all, it's a dream, so why can't a snake can become an extension cord? In a larger game such puzzles would feel obtuse, but Darq's level are just too small for it to become a problem.
One thing that pulled me out of the otherwise perfect atmosphere was an over-reliance on literal puzzles. At one point the game requires you to do the Towers of Hanoi -- that's how you know the designer is out of the ideas. These parts felt too mechanistic, too game-y for the otherwise engaging experience. Thankfully, none of them is too hard, so they don't take you out of the dream for too long. But I wish the developers of the games that follow Limbo's example took a page or two from the walking simulator genre's playbook, and added more contemplative sequences instead of padding time with tile-moving busywork.
Steam User 2
A fun puzzle game that won't take up much of your time. The setting and creatures are intriguing.
Steam User 4
Wow, what a ride! At first, I wondered what I got myself into, akin to being trapped inside the complexity of a Rubik's Cube but as I grew accustomed to the mechanics and began drawing out maps of the areas I was trying to conquer, it developed into a most enjoyable challenge...although I would still be stuck there without a walkthrough of the timed circle maze puzzle in Chapter 4. The haunting atmosphere and delightful ghouls/zombies put a finishing touch on the fun. I would love to see more from this developer.