Darkwood
Darkwood – a new perspective on survival horror. Scavenge and explore a rich, ever-changing free-roam world by day, then hunker down in your hideout and pray for the morning light. Survival horror from a top-down perspective that is terrifying to play. No hand holding or quest markers. Test your skills and figure things out on your own! By day explore the randomly generated, ever-sinister woods, scavenge for materials, craft weapons and discover new secrets. By night find shelter, barricade, set up traps and hide or defend yourself from the horrors that lurk in the dark. Gain skills and perks by extracting a strange essence from mutated fauna and flora and injecting it into your bloodstream. Watch out for unexpected consequences… Meet eerie characters, learn their stories and decide their fate. And remember – don’t trust anyone. As nights go by, the lines between reality and nightmarish fantasies begin to blur. Are you ready to step into Darkwood?
Steam User 106
I couldn’t really understand the game, and I’m not able to keep progressing.
That said, this isn’t a reason to leave a negative review. It’s just not for me, that’s on me, not on the game.
Steam User 65
Easily the best game I played in 2025, after the dust has settled I can without a doubt say this a top 5 of all time game for me. This is the pinnacle of survival horror, you will feel beaten, battered, and spooked to the max. The feeling of hopelessly crouching in a corner while the most unsettling rustling and screeching you've ever heard happens right outside your ramshackle shelter, only to realize the angelic choir and blistering light of the sunrise is coming to your rescue at the exact moment all seems lost, just incredible. Stunningly beautiful artstyle, immersive soundscape, Lynchian dream sequences, disgusting creature design, bleak as hell storytelling, and some of the most visceral top down melee combat outside of Hotline Miami. One of the most banger main menu themes of all time. I've said enough, easy 10/10 and a game I will be replaying for the rest of my gaming career.
Steam User 93
refunding this game not because its bad but because im a massive ♥♥♥♥♥♥♥ coward and it scares the ♥♥♥♥ outta me would recmomend 9/10
Steam User 47
This game doesn't rely on jump scares. It lets your imagination do the work until nightfall.
Steam User 44
Darkwood : the "cult classic" with 94% positive reviews...
"Cult classic" is a term that get thrown around a lot. Every niche community has its "classics" than 90+% of the mass audience haven't played, sometimes even heard of. And most of the time, they're not : for a very specific audience, everything clicks, but for most people, it's okay at best and vastly overrated.
And Darkwood ? Well, this one, I can get behind. For a game made by only a few people, the result is astounding.
The atmosphere is incredible, whether in visuals or sounds. The mood is suffocating, the illustrations are dope, the writing is on point with an intriguing lore that gets better the more you dig in, and there is a constant feeling of unease that I've not encountered much in other video games. Everything is... twisted, for lack of a better word. And both the sound design and music are incredible.
In 2026, I don't think there are a lot of horror games that can match this level of atmosphere. So I can understand that 10 years ago, it could gather a fervent fanbase and get enough praise to acquire a cult status for horror enthusiasts.
...where only 9% players got past half game
Now, I know not everyone finish their games, and a lot of people have a huge backlog of unplayed games. Hence why, according to Steam achievements, only 73% finished the tutorial. But still : only 9% of players reached the second half of the game, and only 5% finished it. And yet, we get 94% positive reviews.
Yeah, the maths don't check out. So, how is this possible ?
Well that's simple : this is some version of the survivor bias. Pretty much everyone who's part of the demographic for which everything clicks loved it and wrote an enthusiastic review, but the vast majority of players dropped it very quickly, and didn't bother to write a negative review. Which tempers a bit the "classic" and "overwhelmingly positive" part.
And it's no big surprise. Because as every indie cult classic, it's not short of problems. I've talked where the game shine. Want to guess why the vast majority of people dropped the game ?
Okay-ish gameplay that could easily get on your nerves quickly
Well that's simple : if the gameplay loop doesn't click for you, it's bad. I've played worse, but it can very quickly become a chore that gets in the way of discovering the next piece of story/lore.
For instance, the nights were incredible at first, a truly terrifying experience that very few other games could match. But after a while, it gets tedious, as days are short and you can't do much, and having to survive a whole night just get in the way. Near the late game, I ended up just letting myself get killed at night so I could skip right at the morning and keep progressing.
Most of the time, the game design gets in your way, and even if it's by intent, it still is annoying.
I can't remember exactly why, but the game dropped off my hands in 2022 after 10 hours. I was close of becoming one of the silent majority that got repelled by the game.
I recently gave it another try, and this time it grabbed me. Played the game intensively over a week. Now don't get me wrong : even if this time, I kept playing, it doesn't change the fact that the gameplay is okay-ish at best.
I don't know how it could have been improved though, as most (if not all) of the problems come from the game being a top down shooter. Yes, you don't see sh*t, yes that makes combat a pain, but being top down with big pixels is also what makes the atmosphere and terror work. Would it have been an FPS, it would have been a completely different game.
But still : melee combat and movement oscillates between not particularly fun (even if it's intentional) and infuriating, and that's what you're doing 80% of the time. That, and inventory management. OCD gang, you will spend too much time in the morning, believe me (the music lives rent free in my head but I don't mind, it's a banger, as every other music from the game).
Conclusion : still one of the best horror experience out there, but not for everyone
The game is still one of the best horror experience out there. Writing, atmosphere, visuals, it's mesmerizing and quite unique (although you can see the inspirations, but well, everyone has some). But bear in mind it's completely different from the mainstream horror games out there such as Amnesia, Silent Hill, Resident Evil, Dead Space or whatever.
This is an indie top down "shooter" with a bit of ressource management, and heavy emphasis on atmosphere and cryptic story/lore. There is a chance the gameplay might feel like a chore to you, and I honestly can't blame you.
But even if the gameplay loop isn't your cup of tea, at some point you get powerful enough and you can just focus on progressing the game. And as it keeps rewarding you with lore and story bits, surreal sh*t, weird locations and characters, all kind of stuff that tingles your curiosity and imagination, at no point the game becomes a slog apart from its repetitive gameplay. No sluggish part like the infamous "sewers level" every old school horror game had.
You enjoy what makes Darkwood, Darkwood ? Well, rest assured, little piggy : it will feed you constantly until the end.
Notes and advices for newcomers and the undecided
If you are afraid the game could be too hard/unforgiving for you, here are my advices (without spoilers) so you can give the game a try :
- Play on normal difficulty. Permadeath (you're limited to 5 lives in hard, 1 in nightmare) can be a bit infuriating with that kind of gameplay, especially if you dislike it
- You can't softlock your game because of a bad start. If you want to start from scratch after a few days because you now get the game and would prefer a fresh start, you can, but it's not a game where you have to survive increasingly harder waves of enemies and a bad start can snowball into an unsalvageable mess. So, you can take as much time as you want. It took me 32 days to 100% complete the game and leave no stone unturned, which took me 30 hours (probably including a few hours of alt-tabbing the wiki).
- If you're like me and take the time to explore thoroughly and cautiously, one bit at a time, and have the "survival horror syndrome" (keep every ressources/ammo/health "just in case for the last boss"), you will be drowning in ressources. Almost literally. I finished the game with way too much of everything and 10k reputation with the trader. The beginning is very scarce and hard, but don't panic because you wasted something or feel like you'll run out of a ressource and have ruined your game. I played like this at the beginning, ALT+F4'ing the game when I was dying or made a stupid decision before it could auto-save. Considering how my late game turned out, it was (a bit) overkill. Play like it's the end of the world and every nail matter, but don't overthink either : you will see the end of the game, even if you feel like you play terribly.
- You'll probably want to check the wiki for a lot of things. I suggest that you don't, as there are spoilers on pretty much every page. Even checking how much is worth an item, or the recipe to craft a gun, can give you too much info. Same for quests. Especially for quests. Keep playing and try to figure out by yourself, or message me if you feel like you're stuck. But I repeat, you can't screw your save, and you will see the end of the game.
- You can't see 100% of the game in one playthrough. So one last time : don't overthink, don't check the wiki, you WILL miss some stuff but you CAN'T screw your game, and you WILL see the ending credits. The game is stressful enough, don't add up the FOMO. I did. I don't regret it as I love reading wiki pages, but you don't have to for a first playthrough.
PS : I also recommand playing with Mouse + Keyboard for at least not having an aim problem
Steam User 39
Being completely sober after a long time of feeling lost, I needed a game to bring me back to my roots and feel human again, a game that would make me remember the cruelty of humanity and the emotional strangeness of the unknown. This game reintroduced my fear of what could lurk in the dark. Blair Witch is the only Horror title that has ever made me genuinely scared till I stumbled across this. There is nothing quite like it, no game with a basis on pure human survival and dragging oneself through hell. This game is that and more. There is a beauty in the dark tragedy a sense of belonging to the forest but also feeling as if your an unwanted guest thrown into a pit of danger. The trees crack, the grass whistles, you hear whispers, warnings or calls who is to know? Sometimes it’s as if your walking through time itself, a forest that never appears the same twice, are you truly lost or is the game playing tricks on you, Darkwood is a masterpiece.
Steam User 39
Darkwood has become one of my all-time favourites 9.4/10
Darkwood. Wow. What a game.
I started playing with no expectations really, especially considering I haven't really played top-down horror before. But within minutes, the game drew me in with its atmosphere and one-of-a-kind sound design.
I have never played a game with such fantastic and quite frankly, brilliant sound design. The way sound is used in this game I have never experienced before, in ANY game, it's used in such a way that makes you feel true dread and immersion, which in a game like Darkwood, which relies on top-down horror, is extremely vital.
Now, the story, with its characters, dialogue options, choices, it's truly something special. felt like I was actually there, interacting with the characters, feeling the consequences of the choices I had made and as a result, I feel honestly different after this game.
The gameplay itself is very Hotline Miami like, but with a horror twist, which I can appreciate a lot as a huge fan of HM. I was a bit weary of the survival mechanics and how they would affect progression towards the story in a way that was somewhat tedious but it wasn't the case at all. If anything the survival is done so well through it's crafting and looting that it makes the game feel even more immersive.
I am literally struggling to find a negative thing to say - maybe lack of skills and the stamina can be a little annoying but these are inconsequential.
The game is truly unique and a must-play if you are a fan of horror or games with a compelling and different story.