Darksiders II
Darksiders II is parallel to the previous game. The Four Horsemen (War, Strife, Fury, and Death) are the last of the Nephilim, fusions of angels and demons who waged war on creation. To preserve the balance of the Universe, the Four, tired of conquest, received incredible powers from the Charred Council in exchange for slaughtering the rest of the Nephilim. The Horseman Death trapped the souls of his fallen brethren in an amulet, earning the title of Kinslayer, among others (though he kept its preservation a secret, since the Council ordered the Nephilim's souls destroyed). While War is charged with his crimes, the horseman Death, sure that his brother is innocent, sets out on a personal mission to erase his brother's 'crime' and resurrect humanity. He first travels to the Icy Veil—a dimension between the three kingdoms of Heaven, Hell, and Earth—to seek the Keeper of Secrets for proof of War's innocence and the way to restore Earth. The Keeper of Secrets, also known as the Crowfather, tells Death that he must go to the Tree of Life in order to restore humanity. The Crowfather, bitter about being given the Nephilim amulet (which torments him without end), refuses to let Death pass and attacks him in the shape of War. Death is thus forced to kill the Crowfather, but the Amulet shatters and embeds itself in his chest, knocking him out and sending him into a portal created by the Crowfather's death.
Steam User 34
The 100% Darksiders II Deathinitive Edition Review
Pros
Cons
Captivating storyline that keeps players engaged
Challenging and imprecise platforming sections
Fluid and responsive combat mechanics
Game crashes in menus if not capped at 120 fps
Visually stunning and immersive world design
Remarkable soundtrack that enhances the atmosphere
Abundance of content and side quests
Conclusion:
Darksiders 2 is an action-packed adventure game that offers a compelling gameplay experience with a variety of pros to enjoy. One of the standout features of the game is its captivating storyline, which keeps players engaged and invested throughout their journey.
The game's combat mechanics are fluid and responsive, allowing for satisfying and skillful battles against various enemies. The protagonist's wide range of abilities and weapons adds depth to the gameplay, providing players with a sense of empowerment as they progress through the game.
The art direction and visual design in Darksiders 2 are truly remarkable. The game presents a visually stunning and immersive world filled with detailed environments and atmospheric lighting. Exploring the vast landscapes and dungeons is a treat for the eyes, and the attention to detail in the character and creature designs is commendable.
Furthermore, the game's soundtrack is a standout aspect, complementing the gameplay and atmosphere perfectly. The musical score sets the tone for each situation, whether it's an epic boss battle or a quiet moment of exploration.
Darksiders 2 also offers a substantial amount of content, providing players with a lengthy and fulfilling gameplay experience. The world is filled with side quests, puzzles, and hidden treasures, ensuring that there is always something to do and discover.
However, it's worth noting that some players may find the platforming sections in the game to be somewhat challenging and imprecise. The controls during these segments can feel a bit clunky, leading to occasional frustrations. Additionally, it's important to cap the game at 120 fps, as running it at higher frame rates can cause crashes in the menus.
In conclusion, Darksiders 2 is an exceptional action-adventure game that excels in its storytelling, combat mechanics, visual design, and captivating soundtrack. It offers a substantial amount of content for players to explore and enjoy. Despite some minor issues with platforming controls and the need for a frame rate cap, the overall experience is highly rewarding, making it a must-play for fans of the genre.
Steam User 33
the real god of war
Steam User 20
Ok, so this is a difficult one to judge - Yes, I would recommend this game (especially during a sale). But you must be warned about the pros and cons of this game:
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Pros:
- Excellent art style. Joe Mad is an excellent artist and design influence for this fantastic world he has created. The Environments are varied from green pastures of the Forge Lands to the ashen wastes of the Kingdom of the Dead. Enemies and Characters are a visual treat with plenty of small details and quirks.
- Story is quite interesting. Playing as Death himself you would think would come with certain stereotypes such as being ungodly powerful and nigh unstoppable but Death's portrayal in this game is a mixed nuance where the player is sometimes left in doubt of Death's own abilities and convictions - not to mention the way his past conflicts with his current role as a Horseman of the Council and his duties to them but his loyalties to his brethren
- The game is very much in the style of a Zelda clone, with areas becoming accessible once new abilities are acquired, some of which aid in combat or traversing the land
- Death can be tailored to a variety of play styles. Over time he will gain points as he levels up that can be put into two skill trees; one focused on melee combat, the other focused on summoning minions or defensive buffs to aid Death in combat. On top of this Death can acquire loot that carry random buffs and effects that can heighten Death's skills or add new ones such as elemental effects to attacks. - The Deathinitive Edition also places special unique items and gear that were once exclusive to preorder bonuses or micro-transactions in older editions, altering their stats so that they are far more of use by the time you acquire them. - Ontop of this are Possessed weapons: these are weapons that can be fed other weapons and equipment to power them up and give them traits and abilities from those weapons, allowing you to create a weapon that truly matches your skills and needs.
- The Deathinative edition also includes all the DLC released in previous iterations. These are unlocked at strategic points during the main quest once you have reached a suitable level.
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Cons:
- CRASHES - dear lord this game suffers from some serious crash issues. For one, be sure to have Vsync ON as having unlimited frames often causes loading screens to hang - I also noticed certain abilities combined with certain attacks when there are lots of things happening on screen either visually or due to the number of rendered targets causes the game to crash back to desktop (Putting the game in Windowed mode seems to help limit this issue but not remove it completely ... As I learned to my cost during my Crucible run ...)
- Side Quests can be tediously long. There are certain quests that require a LOT of backtracking once new abilities are acquired, and searching for rather small objects in large environments with little to guide you or indicate their presence. Whilst the rewards for such quests can be very useful the time it takes to complete them really drags the game out.
- returning to previously completed areas yields little challenge; very few areas respawn enemies and those that do dont add any particular challenge. The game's environments can feel somewhat barren and lifeless as a result
- After a while combat can feel a bit repetitive. Its not terrible, and mixing up your weapons and abilities can help mitigate the 'sameness' of combat but expect to be using the same attacks over and over again.
- Movement in the game is a bit slow and clunky. Death is meant to be agile and nimble but traversing through landscapes can feel ponderous and climbing around is quite restricted and feels very restrained.
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Honestly it is a great game. If you are not an Achievement hunter you can probably blast through the game in about 20 hours and have a great time avoiding a lot of the issues I mentioned above. The story and ideas/themes of the game and the world are very entertaining and intriguing. But buy during a sale, the game has too many issues that should have been fixed a long time ago for you to pay full price at this stage.
Steam User 31
What starts with "War" ends with "Death"
Steam User 15
Every now and then, a game comes along that seems to have the right stuff — it’s got an unforgettable visual style, a quality studio, a respectable marketing budget, and the kind of gameplay that should go over damn well with a crowd. Every now and then, a game can have all that and just be unlucky.
Darksiders was one such game. One of my favorites of 2010, Vigil Games’ appealing (yet ridiculous) action title took the core of The Legend of Zelda and wrapped it in some highly original (and violent) clothes. It should have been a hit. It’s criminal that it wasn’t.
Darksiders II puts players in the bony boots of Death, a Horseman of the Apocalypse on an ironic quest to bring the slain back to life. His journey starts just after War has been tricked into obliterating mankind, and Death believes that if he can resurrect humanity, he’ll clear his brother’s name. Along the way, he encounters Corruption, a malevolent force intent on obliterating all existence, and thus finds himself with more urgent matters than his own brother’s fate — not that he cares.
Though Death is no less grim than his brother, he is an altogether more enjoyable protagonist, possessed as he is of a caustic wit and an affable disregard for anybody who isn’t a member of his family. As always, the weird and wonderful world of Darksiders is brought to life with a host of eccentric and overzealous characters, a fantastical set of locations, and some gorgeous designs courtesy of artist Joe Madureira. Much of Darksiders II will be familiar to fans of War’s bloody journey, but make no mistake, this is quite a different experience.
While Darksiders was an action game with heavy Zelda influences, its sequel comes close to being a full-blown action role-playing game along the lines of Diablo or Torchlight. There are still many Zelda influences — items that open up new paths, dungeons with tiered levels, key chests, and hidden maps — but the package is altogether less shameless this time around, with a greater focus placed on environmental challenges and puzzles that make heavy use of acrobatics, levers, and even a little time travel.
While none of these puzzles are especially fresh to the action genre — we’ve all spent time standing on pressure pads to open gates — the inventive level design helps them be among the best examples you could hope to see. There are some ingenious puzzles that make use of Death’s growing array of gadgets, whether he’s throwing bombs at crystallized rock, creating duplicates of himself, or jumping into Aperture Science-inspired portals.
Likewise, Death’s movement around the world is full of the same wall-running, ledge clambering, hook-grappling acrobatics we’ve seen in titles like Uncharted or Prince of Persia, but the elegance and speed with which the Horseman navigates his surroundings creates a fluidity quite unlike that seen with other clambering heroes — all while demanding quick wit on the part of the player. At times, this fluidity is a little overbearing, as Death’s animations feel too “floaty” and unpredictable to cope with some of the more demanding, time-limited areas. A number of times, Death needs to move through a series of environmental obstacles at a pace too quick for his often laggy responses, as Vigil placed too much emphasis on animation over utility. However, these irregular occasions are more than made up for by the many moments the system works successfully — and looks gorgeous doing so.
Combat is where most similarities with the original Darksiders can be found, though Death’s respective litheness makes him feel less meaty and far more agile than War ever was. Button-mashing combos, a heavy emphasis on dodging, and a range of increasingly brutal special skills make for a combat system that balances grace and brutality in equal measure. Death’s weapon of choice is a pair of scythes, which will always serve as his primary armaments, though he can equip a secondary weapon from a range that includes maces, hammers, glaives, claws, and more.
As Death gains experience and rises in level, he can unlock and upgrade abilities from two skill trees. Such abilities include the power to close distances with a teleporting slash, summon demonic minions, or send a murder of crows to steal health. Darksiders II‘s combat system works best in smaller engagements against a moderate selection of foes. Since it’s based on counterattacks, being able to concentrate on opponents is paramount, but it has to be said that Vigil sometimes relies too much on undermining this to create a sense of challenge. A fair number of fights, particularly toward the latter portions of the game, swamp the screen with monsters, many of which can power through your attacks in order to break combos. Some of the best battles are one-on-one engagements where timing is of the essence, so these larger, chaotic fights really aren’t needed and can be a little infuriating at times.
Things are kept interesting with the all-new loot system. Enemies now dispense vast quantities of gold, as well as pauldrons, greaves, vambraces, and weapons. Darksiders II does a solid job of providing more powerful gear at the right intervals, offering enough incentive to keep one hunting for fresh loot.
There are certainly complaints to be had with the title. The latter half feels like it’s over a bit too quickly, I’d have loved to have seen more exploration of Death as a protagonist, and I feel that the series’ trademark macabre characters needed more of a spotlight. However, with a game that already provides so much, these things feel more like desired garnish rather than missing components. This is one of those games that you can really sink your teeth into, a game that feels full, making you want more without feeling like you need more.
Darksiders II takes the best elements from many games and blends them into a seamless, wholly satisfying package. With a unique protagonist, killer art style, savvy level design, and ferocious combat, there’s little left for an action fan to want, while the role-playing elements have been enhanced to such a degree that the overall experience feels deeper and more compelling than before.
Verdict: 9/10
Steam User 15
Do you like collectables? cause this game has collectables that you cannot collect until you've collected a certain type of collectables. I'm not kidding.
It is a great game though. would strongly recommend
Steam User 18
I give this game a rating of "this is no place for a horse"/10