CYBER TENNIS
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5.00
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You can enjoy tennis with a natural swing, with the controller as a racket. Especially for experienced tennis you can enjoy a very realistic feeling of operation. You can set details such as the height of the player, the height of the hit point, grip, etc., and you can play with your own style. By nurturing computer characters, you can nurture strong players. Since the character learns by artificial intelligence, you should become an excellent trainer and grow characters. Besides network fighting, we have a watching mode that allows nearby players to watch the battle situation. Not only the person wearing VR goggles but also the people around can share fun.
Steam User 0
I recommend it, but also read through my full response to ensure this is the game for you.
Pretty fun, actually! A lot of my gameplay was done with the swing option and thumb-stick moving as opposed to any of the other controls. Getting the timing of the swinging down was fairly satisfying, and feels like it more accurately 'gameifies' Tennis compared to other VR Tennis games per lack of better word.
That isn't to say that the physics feels insanely realistic, but it's good fun. It was clear that compromise had to be made in emphasizing the importance of timing and impact point of the ball on your racket--and the detection of what return you do is very reliable. This is also true in the decision of allowing players to see the trajectory and best return spot of the ball. To further help players with getting used to the timing, there seems to be an audio cue when the ball reaches one of the two spots (before and after it bounces) and the player is at a returnable spot for the ball's trajectory. Furthermore, to add to the game-like feel of the sport, you and your opponent are given Stamina, which lowers as you return the ball. You can restore this during intermissions between games.
You end up feeling very cool for good returns. Fishing for smashes in matches against AI seems to be the way to go, not to say that it's a bad thing.
The game has an added element of stat distribution and leveling up through your matches, which will allow you to spec into a playstyle you'd like more. I'm not sure of how much of a difference it makes in the long run, but being able to manually and automatically set to well known playstyles is a fun plus.
As a big warning, the UI is a bit of a headache to get used to/navigate around (but has been improved tremendously over time as far as I could tell). I also had trouble with attempting drop shots in the game--even returns with no movement sent the ball flying deep into the opponent's court. Furthermore, aiming shots seems to be a bit wonky at times--but it's more or less something you'll need to adjust to with time. I also lament the lack of more option of making your player character a cyber/robot character, but that's a bit of a nitpick. Furthermore, in tournaments--the level difference can make or break a match. With good reaction speed, it's possible to fight opponents who are 10+ your level, but it's still a very tough fight.
Obviously, this game is going through a LOT of development still and the passion behind making this gameified Tennis is clear. Furthermore, the text-to-speech is a bit jarring at times, but oddly charming in their own right. This becomes relevant with pre-match, in-match, and post-match dialogue choices. "Oh crap!" is "Oh clap!" and it's pretty charmingly funny.
Doubles with an AI partner is great fun--even against other AI or against a friend. I kind of wish there was a mode where you can play doubles where a player is your teammate and you both fight against your AI partners. It does seem like a steep investment to buy this game for $20, but I think it'd be worth it around $15 if it ever goes on sale.
Steam User 0
Its well put together , nice graphics , good ball physics , I wish they add a simulation mode for online gaming .