Cubelander
MORE THAN A TOWER DEFENCE – Cubelander is a tower-defence game mixed with resource management, where you defend the sacred cubeverse against hostile forces, and discover the singularity that is summoning these geometrical invaders. Immerse yourself inside Symmetria and find the backstory behind every faction. Not everything is as it seems…
COUNTLESS PLAYSTYLES – Will you spend your money on full defensive capabilities, build up your resource economy to sustain your defence, or rely on faithful defenders to do the job? Cubelander also makes a normally-boring tower defence map into a full on battlefield, with enemies, defenders and towers all interacting seamlessly amongst each other.
INTERACTIVE MAPS – Fight inside 4 unique environments! (We’re not going to spoil), and overcome the unique challenges of each environment, and use the track to your advantage. Defeat each kind of enemy, which each possess a different, significant threat to the safety of your cores!
EASY OR… INFURIATINGLY DIFFICULT – Adjust the difficulty of the game as you wish. Play on Casual for a laid back experience, (or for the lore) or play on Invictus mode and have to re-learn the game again! (Only for the most cunning). Test your strategical prowess in elite special stages!
This game designed is for EVERYONE. Whether you are a tower defence champion or just a casual player, the game has something for YOU. A complete beginner would feel totally comfortable starting at 1-1 on casual mode, whereas a pro may go for that Invictus 3-S (hardest level on the hardest difficulty) Nothing is unbeatable with enough tower enhancements!
Steam User 1
Torn on this one, might come back and change the review.
For now it seems an interesting game. I've unlocked a few towers, but it is weird that towers range so rapidly cover the entire map. Makes placement seem less than important. I'm not sure how many different kinds of towers will show up, but it seems like only six can be used at one time.
You also build defenders that spawn at the base and walk outwards, but that all seems very automatic.
There are two kinds of currency, cash and energy, cash upgrades towers and energy upgrades your base.
There doesn't seem to be tactical or strategic actions, which is sad. There is a bit of wafer thin fluff, but it doesn't seem to mean much. Also no pathing for those who care.
All in all, so far, mediocre but it all seems to work. The balance seems off, as so far everything has been super easy, with no thought required.
One thumb up.
ADDENDUM: I'm a bit concerned about this game. Whenever I play it, it really revs up my computer, but even worse, when I stop playing it, it stays that way until I shut it off. Very weird.