Crysis
Adapt to Survive An epic story thrusts players into an ever-changing environment, forcing them to adapt their tactics and approach to conquer battlefields ranging from newly frozen jungle to zero-gravity alien environments. Suit up! A high-tech Nanosuit allows gamers to augment their abilities in real time on the battlefield. Players can choose to enhance their speed, strength, armor and cloaking abilities to approach situations in creative tactical ways. Customizable Weaponry A huge arsenal of modular weaponry gives gamers unprecedented control over their play style. Blow the opposition away with experimental weapons, discover alien technology and utilize custom ammunition from incendiary-tipped rounds to tactical munitions that can silently put foes to sleep.
Steam User 12
I'm glad I got to buy this before it was lost forever
with that being said it was a fun experience till the very end
10/10
Steam User 5
About 20 years since release, and STILL better than 99.9% of the unity/unreal engine 5 crap that comes out nowadays. Just get gud at tweaking the game.cfg file/Steam launch options you babies. The remaster based off the console version is probably more your speed anyway if you can't do this.
Steam User 8
The real Far Cry 2;
A Open ended linear experience done right, The given amount of freedom and possibilities to in/exfiltrate and to tackle any objective(exceptions, vtol section), puts most modern open world games to shame, atleast in level design.
The icing on the cake? the suit upgrades. Basic shield, Yaknow, it stops bullets. Could be swapped out (by a wheel or hotkeys) for maximum strength, having the ability to toss a soldier 30 ft to their death, or throwing a fridge to cause maximum blunt damage. A Cloak to vanish, and Maximum speed just in case you don't have a vehicle.
OH, and graphically, the game could still pass today (some exceptions though like the ground tessellation)
Runs flawlessly with the c1 launcher
Steam User 6
Played it when I was a student back in 2008, with my very first gaming laptop....damn this game nearly melted that thing. The visuals are still beautiful even 18 years after release!
Steam User 4
If you have a VR headset, Id highly recommend grabbing and playing this game through with the fholger VR mod. I played the game from start to finish and had a great time - its better than most made for VR games out there currently.
The game play really holds up and works well in VR. I found myself approaching situations differently in VR than I would in flat, which also made the game feel fresh even though I have played and beat it before in the past.
Of course the last few hours of the game when you're dealing with the aliens is still weak, but nothing can fix that. Also the vehicle driving in VR is a little janky, but for the most part using a vehicle is optional.
Steam User 2
This is Kiba Snowpaw, and this is my honest review of Crysis.
The first Crysis. The old one. The 2007 monster that turned into one of PC gaming’s most famous questions:
“Can it run Crysis?”
That line became a meme, but it was also a warning. Crysis was not just a shooter. It was a machine built to humble machines. It had a jungle that looked insane for its time, water and lighting that made other games look old, destructible trees, weapon customization, open combat areas, and the nanosuit. When Crysis worked, it felt like you were hunting through a living island instead of just walking down another shooter hallway.
But I do not think Crysis is the flawless god-game some people remember.
I respect Crysis more than I enjoy Crysis.
The first half is easily the best part. Fighting human enemies in the jungle gives you freedom. You can scout, sneak, use cloak, steal vehicles, throw objects, break trees, flank bases, or go loud. That sandbox side still has power, even today. It is the part where the legend makes sense.
But the cracks are real.
The nanosuit sells you the fantasy of power, then drains that power constantly. Cloak especially feels too short for my taste. You turn invisible, move a little, and suddenly the suit is empty again. Armor drains, speed drains, cloak drains, and you are always waiting for energy instead of feeling like the predator the game wants you to be.
The AI can also be strange. Sometimes the enemies feel clever. They move, search, flank, and react. Other times they run around like confused puppets, especially when you attack from far away. It can look advanced one moment and completely broken the next.
The suppressor also never felt good to me. I understand why the game weakens silenced shots for balance, but in practice it can feel like shooting enemies with paintball bullets until they finally fall over.
Then there are the physics. For 2007, the physics were amazing. Trees break, objects fly, buildings can be damaged, and the world feels physical. But when it breaks, it breaks in a cursed way. Animals, bodies, and objects can act like gravity has left the island. Something small can fly, spin, float, or launch itself like the game opened a secret door to outer space. It is funny, but it also destroys immersion.
And performance is part of the story. Crysis became famous because it was beautiful, but also because many PCs could not run it well. High settings could destroy systems, Very High felt like a myth, and lowering the settings also killed a lot of what made the game special. The real boss was not the aliens. The real boss was your GPU.
My first experience with Crysis was not wonder. It was broken graphics. I had a weird older GPU, and almost everything that was not the ground became invisible. I could hear people, guns, and action, but the island was like a ghost. That is old PC gaming in one sentence: sometimes you fought the computer more than the enemies.
The campaign also becomes weaker when it moves away from the human sandbox combat. The alien and zero-gravity sections are memorable, but for me they are not as fun. The game slowly becomes more scripted and less like the open jungle shooter I wanted.
That is Crysis to me: a beautiful monster. A haunted house built out of shaders, physics, ambition, and broken frame rates.
It matters. I will never deny that. It pushed PC graphics, made CryEngine 2 legendary, and became part of gaming history. Even today, there are moments where you look at it and think: this was from 2007?
But important does not always mean enjoyable.
The good:
* Incredible graphics for its time
* Strong jungle atmosphere
* Great sandbox combat in the first half
* Nanosuit is a strong idea
* Physics can create unforgettable moments
* Sound and voice acting still work well enough
The bad:
* Performance history is ugly
* AI can be smart or brain-dead
* Cloak energy drains too fast for my style
* Silenced weapons feel weak
* Physics can become cursed comedy
* Alien sections are less fun than the human sandbox combat
* More impressive than satisfying
Final verdict:
Recommended, but only with a warning.
Play Crysis if you care about PC gaming history, CryEngine, old-school sandbox shooters, and the strange era where games were allowed to be insane hardware monsters.
But do I personally love it?
No.
I respect Crysis more than I enjoy Crysis. It is a broken monument. A beautiful one, but still broken.
Steam User 2
The OG, the game that defined the rise of PC Master race in the bountiful times of golden age of Gaming Era, this game is still groundbreaking on many aspects and don't even consider the joke that the remastered ♥♥♥♥ is. please mod the hell out of this, relive the glory of what defines The PC Master Race, Awesome game, love it. Play Crysis 3 after this, Crysis 2 is a peasantry joke in front of this masterpiece.