Creatures Docking Station
Set the Norns free!
Hatch your very own virtual life forms in this incredible addition to the hit Creatures series. Norns are endearing little creatures who grow, learn and behave just like real living animals.
Norns think and act for themselves and display real feelings such as hunger, pain, fear and boredom. They can even talk to you and to each other! Based on real biological principles, these furry little pets have their own biochemistry and Creatures digital DNA and represent one of the most advanced virtual life sims commercially available today.
Creatures Docking Station is a fully self-contained world with four large rooms and contains all you need to raise and train families of Norns. There are food sources, toys and loads of plants and animals in a working eco-system.
Disclaimer: The online features of Creatures Docking Station are no longer available.
- Hatch any number of Norns from 7 different breeds at any time. Each creature is completely unique with its own personality.
- The Norns in Creatures titles have digital DNA, so they can inherit characteristics from their digital ancestors and pass them on to their offspring.
- Expand your game with a huge number of fan-created additions such as new rooms, toys or breeds!
- Interact with your Norns and the ecosystem in a variety of ways and observe emergent behavior in action!
Steam User 4
Took a bit of tweaking to get it working on Steam Deck. Here are my recommendations:
Use the latest version of Proton.
Check the Discussion tab for most current tips and tricks for Linux users.
I was able to get it to work by changing the Fullscreen setting in user.cfg from 0 to 1. Unfortunately I cannot Shift-tab away without crashing the game, but it works great otherwise. It makes no functional difference, but I also turned Steam Overlay off.
Steam User 3
I had Creatures 3 on pc as a child and would spend countless hours figuring it out and even building logic systems. Imagine my surprise when the same logic was taught to me in high school. It felt like games were more about showcasing the skill of developers and their capabilities than making a few bucks. that's what the cute visuals were for.
You indoctrinate a norn by locking them in a classroom with a robo teacher that crams their minds full of words. The main objective for those who want to preserve life on the ship is to fend off the clepto etins and the "abrasive" grendels (read: ♥♥♥♥♥♥♥♥ who can't play nice) until your norn can follow directions. At the start you're quite limited and have to rely heavily on the world and it's biomes to hold out while you lead a damned adhd norn to every unlock so your ship can get up to full efficiency.
I use the docking station for the etins and the grendels are in the airlocks with an autodock, a feeder and 1 single toy.
you can breed the norns to get interesting combinations of genes. I'm too stupid to explain it but I really want you all to understand that this is the most complicated breeding mechanic I've encountered. you are truly free to create hybrid monsters, super norns and even agressive norns that attack everything like a feral cat.
It has old school graphics but it all works out once you get the resolutions adjusted. you'll need about 7 calculators hooked up to a potato battery to run the game so if anyone wants to get this game on workshop I'd be very grateful and would download any graphical mods or UI mods if they were available.
I recommend this game even though the nostalgia is strong with this one.
Steam User 0
Would be nice if it came with the tweaks to work on proton & not trigger the steam cloud issue, but those are minor inconveniences that shouldn't distract from this extremely interesting and unique free game.
Steam User 0
Beautiful old Life Simulation game with fantastically in-depth systems - from the biological systems of the creatures themselves (including internal systems that are visible through in-game machinery - as in depth as breathing and urinating) to the interwoven nature of the ecosystems within the ship, this game features complexity and depth beyond measure.
And if the basegame doesn't offer as much as you'd like, the community is BEYOND spectacular in terms of creation and support. There's so much on offer here - and this game is absolutely worth some time and investigation.
Steam User 0
Childhood classic for me. Always find myself firing it up every few years. There is such an insanely complex system within this game. They have all sorts of "genes" you can manipulate. Lots of neat gadgets to setup around the big ship. Mods arent a must, but very simple and make the game much more playable. Example, some of the original creatures can be a bit dumb and get stuck on how much they enjoy pressing the elevator button.
You can breed all 3 creature types together and make some crazy combinations.
*Wolfling runs* as people call them are mostly just letting a few eggs hatch and walking away or watching events unfold. You can come back a few days later and have some wild looking critters who say all sorts of wild stuff. They can be taught manually by you and I always felt like with modern AI potential, that a game like this would be so crazy fun. Creatures 3 feels. Kinda unfinished. Like they made the docking station and meant to do expansions but never did. Lots of gadgets have the potential to do lots of neat things, but nothing really comes of them in the end.
For me 10/10 game because of its uniqueness in gaming.
For newbies 8/10 for uniqueness and style the minus 2 will come from old controls and a lack of overall depth or tutorials to the game.
Steam User 0
Classic game from my childhood. Would recommend; highly addicting and cute af
Steam User 0
its like having a portable version of family matters on your computer pretty good for a free game