Combat Core
Combat Core is a 3D arena fighting game sporting a colorful mix of modern aesthetics and futuristic cyberpunk. Fighters from across the galaxy have gathered to compete in the Combat Core League!
The fighting mechanics focus on fast-paced combat, strategic use of your environment, and weapons in the arena. Fight against challenging AI or your friends, online or offline!
Key features include:
– High-Powered Combat from 1v1 to 4 player battle royale or team modes
-Physics-based environment destruction and interactive ragdolls
-Original Characters with fun, unique movesets and strengths
-Combat Cores can boost fighter stats and grant special attacks to fit your play style!
-Local Multiplayer + Online Multiplayer using Exit Game’s Photon Networking Framework
-Interactive Arenas with a variety of mechanics and hazards
-Weapon Pickups ranging from lazer swords to energy grenade launchers, with multiple attacks and uses
-Full Character Editor to create custom fighters with different gear, stats, and skills
-Oculus Rift/OpenVR Support – The first fighting game with native VR support!
Steam User 14
If you loved Power Stone you'll love this game. It has everything you can possibly want such as Arcade, Local and Online Vs and even a create a fighter and core (power) editor. The music is amazing which is icing on the cake and the combat makes for fun times. It's your easy to pick up, hard to master type of system from using items scattered across the map to mastering frames and countering. Highly recommend!!!
Steam User 10
Honest Review : Very addictive and Solid gameplay.
after recent update,
combat core became one of my favorite game.
I currently have so many fighting games such as
street fighter 5, King of fighters 14, Virtual Fighter 5 Live Arena,
Smash bros for Wii U, Tekken Tag Tournament 2, Mortal Kombat XL,
Injustice, Soul Calibur 5, Guilty Gear Xrd Revelation, Blaz Blue. and so on.
OK. Combat Core is not the best fighting game but,
I can tell you that it is the most addictive game.
Control is very nice - Very smooth and intuitive and also easy.
even for people who don't like fighting games (because they are difficult)
combat core is easy to control.
but gameplay is not just simple. there are so many environments and items
to use and care, and you can make tons of combinations by equipping different kinds
of combat core. and it definitely affects players' gameplay style. and it allows strategic
gameplay. now sound effect also is cool, music is super nice.
( + you can also create your own character)
and VR experience is just amazing.
I am sure that combat core is definitely the best VR game (which played with controller)
on Steam VR. it is totally different experience from monitor play.
it feels like I am controlling mini combat figures just in front of eyes.
it is super immersive and realistic gameplay even though there is little annoying
issues. (soon will be fixed) for me, combat core is one of the best VR game so far.
if you like fighting games and have VR - MUST BUY.
if you like fighting games and have NO VR - STRONGLY RECOMMENDED
If you don't like fighting games and have VR - RECOMMENDED
If you don't like fighting games and have no VR - JUST TRY. you can refund if you don't like.
Graphic - 7/10 (Getting Better!)
Sound Effect - 8/10
Music - 9/10
Gameplay - 9/10
UI and Designs - 8/10
VR Exprience - 10/10
Overall
8.5 out of 10 - Very Nice
Steam User 14
Already played the Alpha version quite a bit, so I've been waiting for this to release.
It's still in EA, but it's already fun to play. It has great character/arena designs and awesome animations.
It doesn't really feel finished yet, but that's quite typical for EA. Besides, the developer shows that he cares for this game and the community, so it can only get better.
Steam User 7
Okay let me start out by saying I have NEVER played Powerstone, not even emulated, so don't have any frame of reference or comparisons I can make to other games. It's ALSO the first arena brawler game I've ever played, so I'm also entirely new to this sort of genre of gameplay. Regardless, I backed this on Kickstarter because I believed it deserved a chance to shine. Regardless of whether this game ends up being a gem or not, I will almost certainly never regret doing so.
Despite playing half an hour of this at this stage, I felt I should collect my objective thoughts on Combat Core as best I can.
MUSIC:
Ohhhh my god the music. I wish I could comment objectively on this but I can't. it's really not my style. It's not awful, but it is grating in the extreme. For me it's largely painful to listen to. I will admit I like some dubstep type music, but not all of it. DEEEFINATELY not all of it. It fits with the visual aesthetic of the game but I don't really feel that's an entirely good thing. Mercifully, you can mute the volume of the music entirely. Sweet blissful aural release. But hey, I'm not dropping "marks" from this game purely on that. That's my own opinion and just because the music isn't my jam doesn't mean I get to hate on it for its choices. You do you, Combat Core's soundtrack. You're someone's hot pick, and that's cool by me.
SOUND EFFECTS:
They seem a bit stock, rather than unique for this game somehow. They just feel a little too "familiar". It's not a deal breaker but the sound design doesn't really stand out all that much for me. It's also drowned out by a somewhat dodgy default balance of announcer, voice clips, that aforementioned music, and the whitenoise of the "Crowd", so it's not exactly all that memorable either as a result. Everything blends into a cacophany of collectively dull noise which is a real shame.
On a very large plus note there's absolutely rock-solid voice acting work there - hardly surprising given some of the VAs they hired! All the characters immediately come across has having personality from their voice clips alone, and the voice work really stood out for me, even amongst the unrelenting chaos of the rest of the game's sound design. Top marks for Voice work alone. Losing marks for the rest of the sound design, but it's all stuff that can be improved and most likely will be. In the meantime, you can always adjust the volume settings for each thing yourself! So top marks for letting us independantly change volume of various aspects of the sound design :D
CHARACTER DESIGNS:
Actually for the default characters, not bad at all! The models could STILL do with a little work on certain ones like Pugi and Skatie but other than that they look pretty great! Those custom characters however look abysmal no matter what you do. It shows they've not been given nearly as much attention and love. Maybe that'll come in time! Other than that, fantastic, striking and instantly recognisable silhouettes of the main cast so you can recognise each character at a glimpse shows they put a lot of thought and work into each one, rather than just throwing together "cool appearances". As a result you never find yourself going "crap what way am I facing!? WHAT'S GOING ON!?" in a melee, which is a huge plus. Great job!
VISUALS:
I never played Powerstone, but I do remember seeing some gameplay of it and the arenas in that game were bright and colourful and vivid and full of life and detail. Combat Core has gone with a far more simplistic, virtual-effect, allowing cleaner lines and much more overal visibility. On one hand I'm disappointed that the backgrounds are just neon-lit visual-noise a lot of the time, but simultaneously I'm VERY impressed by how all these flashing effects and frankly obnoxious glaring beams and lights and virtual reality style backgrounds do not AT ALL cause the game to be difficult to play just by sheer clutter. For all their noise and flashiness and unpleasantness, they somehow manage to create concise and instantly understandable battle arenas. You don't have to be told that the outside of the ring is dangerous to stand on, with the floor panels glowing more and more the moment you stand on them until they erupt in a beam of light. You don't have to be told that the vibrating fence can hurt you if you get knocked into it because it's obviously electrified. You don't have to be told that there's a bounce pad there, or that these things can be broken. The recharge areas despite being different for each arena, are instantly recognisable too just by intuition. That alone tells me they have people of real talent working on the stage designs. As a result despite their unpleasant appearance at first, the stages really play fantastically well and are fun.
GAMEPLAY:
Oh wow where do I start. Despite the game having limited functionality at the moment (hey it's early access), and despite seeming rather short and with not a lot of depth, I can easily see this growing in scope and depth, and becoming something truly fantastic. Gameplay is fun, simple, rather chaotic but just so much fun! It's frenetic and energetic, and you never feel like just mashing buttons will make you win more easily. Despite not liking games like Smash Bros (I find it TOO chaotic and too hard to really fight with technique with how fast it plays), this I can really get to grips with. Fights even on Rookie are challenging without being overbearingly brutal, controls are tight and fluid and you never feel like you're fighting them as well, and I never get a feeling of being "lost" in a fight where I can't fight back because I don't know what the hell is happening. You get a dodge, a parry, a block, light attack combos, throws, weapons, heavy and special attacks... There's something for everyone's gameplay style too, which I can do nothing but praise.
OTHER FEATURES:
That custom character editor is ... nigh on impossible to use it seems. It just does not at all seem to work one bit, and there's no instructions on what to do. It doesn't seem to work in any way shape or form and I can't alter anything on it. Which is a real shame because I'd like to have a play around with it. Like I said before though those custom character parts SERIOUSLY need work. They're ugly as sin and look like something out of a super budget-bargain-bin ps1 release, and not in the quirky fun charming way either sadly. Again though, all stuff that can get worked on before actual release so I remain hopeful. Even if they get removed (a shame if that happens but not a huge loss I suppose at this point) or if they stay the way they are, it's not a deal breaker for me at least.
FINAL IMPRESSIONS:
Absolutely needs work, but the core concept (forgive the pun please) is solid as anything and there's real promise here. Maybe throw some cash at it, have a blast, watch what happens with it. I think there's room for a really fantastic little gem here, just give the guys a chance! (and your money, importantly that too, so they can work on the game more)
Tentative but Optimistic Recommendation!
Steam User 5
Just found this gem, pretty fun. It is early, but still a blast to play. Going to keep a close eye on this one and see how it develops. Would like to see more options for the creator, but it is early. Great job to the creators of this game, keep it up.
Steam User 6
Super Smash Bros. since its debut on the n64 has made an impact on the battle world. I can still play the original Super Smash on n64 and be pretty happy with the game. For whatever reason, I never thought about what if Super Smash was in three dimensions. I guess this is why Combat Core exists. In essence, Combat Core feels like Fighting Force 64 meets Smash sort of meets Dragon Ball Xenoverse. There is a lot of potential here, but there is also a bit of work and organization to do. Remember - do your homework as this is in early access!
Combat Core's gameplay is at best neutral/ok. I cannot say its bad because there were efforts to make the deliver of the attacks unique, but I can't say its good either because I feel a little more variety needs to be added as well as fluidity. The basic movement system allows the player move along a three dimensional plane and jump to different heights in the battling levels, so jumping is possible. While in the air, players can attack. However, at the moment (I hope), players cannot really string combinations together with air attacks. The attacks work in what seems like a four combination scheme. There are two types of attacks : light attacks and heavy attacks. The same attack animation does not happen unless you do the same combination. The game does have highlights of cool battle, but sometimes it feels like whoever button mashes the most will win. I certainly don't like that and do like a bit of dynamic and challenge when playing these sort of games. Melee had that fade/dodge - this also has dodge but not to the degree that Smash had it. From what I understood from the semi-tutorial, you can mix up the light and heavy attacks to delivered a somewhat varied combo. Objects or weapons are also available in game. You can throw objects and hit other characters with objects. When you launch objects, they are automatically thrown at the opponents. Some people may like this, I would prefer more control over how hard I can throw instead of having a linear system in place.
The characters have different abilities and skill sets. Speed, health and power are a few qualities that will determine your characters abilities. Bigger characters are generally slower and pack more of a punch whereas smaller characters are faster, but do less damage. In the character selection screen, players can choose what type of core to give their character. Cores will allow players to modify the characters stats to favor their playing type (so power over speed or speed over power). Cores allow the players to use their power-up burst move that delivers quite a bit of damage. If you hold down the heavy hit button, this will activate the start of the move. I tried looking more into how everything works. The how to play introduction is a bit rocky. It does explain some of the aspects of the game by showing you the button and animation in a small video. Issue is some of these videos freeze or go white and don't repeat or can seldom freeze the game. Not only that, specials aren't specifically demonstrated. Meaning the button combination required to make it happen isn't really shown. It would be nice having a training tutorial walk-through to help familiarize the player with the game and its specials.
The visuals are okay at the moment. The levels sort of follow a transparent 3D single color neon look. I hope they add some color and some more objects to the game. I think adding more break-able objects would also deliver a better gameplay and visual experience. I love the stage design for the fact they've made levels in which players can go up and down, but players can't really get knocked off the heights or off the stage. I think its good players cannot fall off the stage, but at the same time it takes away from the excitement of throwing someone off a height (in a virtual world of course :D). The sounds are ok for the most part and the commentators are okay. Their opinions are not too varied at the moment, but that is understandable as the game is incomplete (and the gameplay is a lot more important than this). I think adding more effects or special effects for certain attacks would engage the player a lot more into the game.
Overall, a decent start to an early access game. It's fun and has a cool model with local and multiplayer game-play, but why not push to reach new potentials? I think there are a few suggestions the game would benefit from. One suggestion I would add is a third attack button. This could be in the form of evasion and attack or even better - a counter. I think the game would greatly benefit from such a feature. Also, consider having a second special - maybe something completely different from the first - or allow the player to choose? I would also continue to work on the movement. Even though switching and turning on a dime is awesome, it would make players think twice how they move knowing that it might take half a second for the character to properly change animations from getting traction to attacking. I'm neutral about this game and do like it, but I think the price is a little steep at the moment. I would definitely do your research on this one.
EARLY ACCESS RATING : 6.85/10
Gameplay
C+
Story / Campaign
N/A
Visuals / User Interface
C+
Sounds / Music
C
Replay-ability
C+
Overall
C+
Steam User 3
Ooooooh boy. Here we go.
Here's the thing: As an idea, Combat Core is a really interesting and fun idea for a fighting game. It has a nice, well rounded roster, its controls are....decent, considering a large amount of it is mapped to the mouse for some reason. The voice acting is good. And hey, Zetto and Kizuna from the Terrain of Magical Expertise are here! That's great! But there's still a hell of a lot of flaws. The framerate, for one, is all over the place, especially in certain stages that have a lot going on. A lot of the supers are really tough to combat and easy to spam (Looking at you, Mist.) And this game dosen't offer much in the way of introducing concepts besides a simplistic set of instructions. I'm sure this, along with some other minor issues, will be patched out, since this game is essentially fresh from the oven. So overall, despite a few rough spots, I would still highly reccomend this game. Especially for old TOME fans. Battle on!