Child of Light
Aurora, a young girl from 1895 Austria, awakens on the lost fairytale continent of Lemuria. To return home she must fight against the dark creatures of the Queen of the Night, who have stolen the sun, the moon and the stars. At stake is not only Lemuria, but Aurora’s true destiny. Key Features An Adventure Waits! Created by a talented team at Ubisoft Montreal using the UbiArt Framework, Child of Light is an RPG inspired by fairy tales complemented with a story carefully crafted in verse and rhyme. Step into a living painting, the breathtaking scenery of Lemuria is an invitation to explore a long lost world. Enter the World of Lemuria Across your journey through Lemuria you will encounter many eccentric creatures, from spirits of the forest to talking mice to wicked witches and evil sea serpents. Discover a vast land with iconic locations and exciting dungeons that will evolve as Aurora regains the stolen lights.
Steam User 44
Do not punish good games for the practices of their current publisher.
This game was created in 2014, when Assassins Creed Unity came out. We can all agree that's before UBISOFT became the garbage fire they are today.
The development team who worked on this game did a fantastic job. This is one of the last bastions of goo turn based RPGS, before the rise of games like octopath traveler and Ex33.
If anything, buy this game so UBISOFT knows that anything prior to their greedy money grab games will always perform better than their current nonsense.
Steam User 16
A game so good,
a cast so bright!
Stacked against other games,
this one is full of might!
Steam User 14
This game made my entire childhood, and now as an adult I get to play it myself, and it is the greatest experience I've ever had. Please, check the game out, it's worth the time and money spent.
Steam User 9
Child of Light is an amazingly good JRPG platformer. Even a decade after release, the visuals, soundtrack, and general atmosphere are amazing. The skill trees and gem upgrades are also straightforward, but welcome, and there are some interesting quirks in combat tied to the floating light companion that you control independently. It's set up as a fairy tale, so there isn't a lot of dialogue outside of some minor rhymes, but the game also doesn't drag on unnecessarily.
Only one company could stumble on to such a wonderfully unique game and then refuse to make any follow ups while Ubisofting their way through Mixed review release after release after release in the same few tired franchises. Yikes.
Steam User 7
I remember playing this game for hours and hours as a kid on my 360 and loving it, and I'm so glad it still holds up. The game is beautifully made and has great characterization, 10/10
Steam User 7
I recently bought this game on Steam however have been playing it for many years on Xbox, this is probably my favourite RPG, i think its just perfect and would recommend people to give this game a go.
OST is also goated (Coeur de pirate my beloved) and factoring in the artwork and story this game is just a beautiful masterpiece.
Steam User 7
Enjoyed it more than I thought I would
Occasionally I'll love playing a game that doesn't ask the world of me, in term of difficulty or achievements, and this game did just that. I played on story mode difficulty, and I felt it was a very easy-going and enjoyable game, meaning I didn't have to think too hard about what I was doing and just enjoy it for what it was.
As you can see from the store page screenshots or videos, Child of Light ha a very simple art style, probably most like watercolours. The game features monster encounters, and getting too close to one initiates a turn-based encounter much like early Final Fantasy games, with an active running battle meter that once filled, allows you to attack or defend. So if you do nothing, the enemy would keep attacking you anyway, but it does pause while you are deciding on an action so it isn't all that bad.
It is also possible to run up to enemies from behind to get pre-emptive strikes.
When you aren't fighting, you can explore. The overall goal of the game is to retrieve the stars, the sun and the moon, and the game is long enough to make you feel like it's a complete game, with various maps and mechanics thrown in to keep you entertained. At some point you learn to fly, opening up aerial exploration as well. Lava, winds, a little luminous fairy (not as annoying as Navi, but the rhyming in the game could have got annoying if it was voiced, I imagine) you can use to find treasures and help with shadow puzzles, and a smattering of characters you can recruit to your party help flesh out the game and keep the dialog entertaining.
In addition to that, there are some collectibles, and a gem crafting system for powering up your characters in various ways (attack slot, defence slot, accessory slot).
Going back to the combat, it's quite a neat little system they've come up with. Earth enemies are weak against fire. Fire mobs are weak against water. Water mobs are weak against lightning, and then there's darkness, weak against light. If all else fails and it's magic resistant, then physical attacks are probably your best bet. Various team members have different strengths, but my two favs were the guy with all the spells, and the brute you don't get till much later.
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I'd say this is one of those oddball games that got everything right. Sometimes you get a game like this and think 'uh, I shouldn't have bothered' but I never felt that with this game. Probably my only gripe was the occasional flickering textures - I think this started showing up where a lot of gusty wind was blowing, so it's true there is an issue there that has yet to be fixed, but in no way did I find it game-breaking. It happens in two separate instances in the game as far as I'm aware, but just keep playing and you'll get past it.
That's really my only issue. Despite the faulty textures, I'd still say the game is worth it.
Fair warning though, this game requires Ubisoft Connect to sign you in.