Child of Light
Aurora, a young girl from 1895 Austria, awakens on the lost fairytale continent of Lemuria. To return home she must fight against the dark creatures of the Queen of the Night, who have stolen the sun, the moon and the stars. At stake is not only Lemuria, but Aurora’s true destiny. Key Features An Adventure Waits! Created by a talented team at Ubisoft Montreal using the UbiArt Framework, Child of Light is an RPG inspired by fairy tales complemented with a story carefully crafted in verse and rhyme. Step into a living painting, the breathtaking scenery of Lemuria is an invitation to explore a long lost world. Enter the World of Lemuria Across your journey through Lemuria you will encounter many eccentric creatures, from spirits of the forest to talking mice to wicked witches and evil sea serpents. Discover a vast land with iconic locations and exciting dungeons that will evolve as Aurora regains the stolen lights.
Steam User 22
Ubisoft connect has been updated, the game now starts and gets into title screen as of 1st of June 2023!
Steam User 18
For those struggling with UPlay, uninstall it, then go to the Ubisoft website and download Ubisoft Connect (the new version of UPlay) then load Child of Light. Do a fresh install of Child of Light if it doesn't fix the problem.
Yes, Ubisoft should have fixed that, but it's an "old" game by their standards and we all know Ubisoft only care about new $$$.
That being said, the game was absolutely grand. Not very difficult, ran incredibly smoothly, beautiful graphics, nice soundtrack, inventive turnbased combat. All the good things. I did have a bug that stopped me finding all the coffers on the two later areas though. Annoyingly one short on each, even though I re-ran every coffer in the two areas, three times. The individual places within each of the four areas could have done with having their own collectable lists to make it easier to see where you were missing things from tbh, but they're not imperative, so it doesn't bother me too badly.
Top game, thoroughly enjoyed and reccomended.
Steam User 11
You can be 2 player co op!
Played with my wife and we had fun. I do enjoy the turned based mechanic with a unique timeline system. We completed the game in about 12 hours which was moderate amount of time for us.
As player two you can heal, slow down enemies and help solve puzzels. That's about it... you are a little blue ball fairy. Still recommend you to play with your wife because it's still fun in helping your loved one with tactics.
cosy, fun gameplay and beautiful atmosfair.
8/10
Steam User 11
the bad: Ubisoft's dogshite service as a requirement that requires its own password of length 8 to 16 characters and some other requirement which is bullshit (Basically, I've forgotten my password already, because I couldn't input my usual format of password that I usually use in all things)
Remember that you're giving your money to Ubisoft and let's not forget what this company's higher-ups have perpetuated in the past and the beloved games like Assassin's creed they have ruined with manipulative microtransactions.
the good:
Amazing visuals with beautiful atmospheric effects:
Beautiful parallax backgrounds for everything lending to a very 3D- like feels using only 2D assets. Beautiful painting-like aesthetic.
Amazing sounds and music:
From the background music to the combat music and various sound effects, everything is well-done and immersive.
Well-balanced combat and gameplay
Turn-based combat like the Final Fantasy series (IV to IX) with an added layer of interrupting attacks based on the position in the turn order bar, and a new use for the defend command frequently ignored in this type of games. Here, you'll constantly be checking the turn order bar to look for possible moments to slow down the enemy or let them go at normal speed to allow for interrupting their attacks, while keeping an eye out to not have your own allies' attacks interrupted. The ability to use your Igniculus friend to slow enemies or heal allies is a very welcome addition to this type of gameplay.
Good mixture of exploration, combat and cutscenes
A variety of locales to explore, indoors, outdoors, above surface, underground, underwater and more that are breathtaking to witness and a joy to explore, filled with lots of loot and permanent upgrade items that you get to keep for the new game plus feature you'll get when you beat the story. Combat doesn't require too much grind and while it feels like it needs more grinding, you'll only have to use a couple more items from your stock if you're a bit under-powered but it's not a bad thing: I finished the game with almost 20 of every healing item I hoarded for the most part. Grinding isn't very effective in my opinion because of the way the xp values scale and the stats growth tables. Getting a couple levels on the boss enemy only just gives you a few dozen extra hp, not much else, since it takes much longer to level up in the same area without advancing the storyline.
Excellent writing where everything has qualities of a poem
Everything rhymes in some form or another!
New game plus for those who want to reach level-cap and max out their guys.
When you finish the game story, while you may continue to fight and collect treasure you may have missed out before, you get the ability from the main menu to restart the story in a new game plus with all of your items and character stats to go against tougher scaled up monsters and continue to pump up you characters with perma-upgrades and level-ups and skills. It's not a very grand feature but the extra gameplay it adds is very very welcome for those who like to grind. Thanks devs:)
If you'd like to see videos of this gameplay in action, actually a first time playthrough, then perhaps you'd like to head on over to my youtube channel here:
You might wanna skip the silly rant at the beginning to something like 06:55 or so.
Steam User 26
It feels like playing Pan’s Labyrinth, Cirque du Soleil and some fairy tale melded together.
It transports you into your best childhood fairytale memories by using a gorgeous art style that hypnotize you along your fairy journey towards a mystical land.
This is no ordinary RPG or JRPG. Child of Light goes beyond that. It’s a work of art turned into a game. Child of Light is pure literature, all in poem form, a beautiful and in a way sad melody. Everything is in watercolor, a true work of art.
The artistic backdrop is really impressive and the battle system is great. The story is also very good. I played it for the mystical atmosphere, artistic style, and intriguing story. It’s such a beautiful game and a true joy to play.
The game was sad at times, but the saddest saddest part was that this game ended. I wasn’t ready to leave the world of Lemuria. For me too though, the best reward for completing this game was the song that played at the credits - just the perfect end for an amazing game.
This is a masterpiece that uses the three universal arts to tell it’s story: MUSIC-LITERATURE-PAINTING. A near perfect game. I feel fortunate to have played this masterpiece.
If you like fantasy, adventure and exploration at your own pace in a pastel colored enchanted land with fun and innovative gameplay, this one is for you.
10/10
Steam User 11
Overall score: 10/10
Child of Light is the best game I've ever played in my two years of playing on Steam. It is so poetic and creative, and colourful... I also really makes me emotional!
It is overwhelming to see a friendship of the characters.
This game contains friendship, betrayal, love, loss, hillarious moments and sad at the same time.
I RECOMMEND THIS GAME TO ANYONE BECAUSE IT'S SO GOOD!!!
Also, if you have connection problems or your slots get unsaved, just blame Ubisoft. SHAME ON UBISOFT! Hey Ubisoft, thanks for all the problems. Child of light would be flawless if you wouldn't have made these mistakes. Shame on Ubisoft. (No offence to Ubisoft people, just check and update so no more mistakes upload).
Steam User 7
AVOID | LACKING | MAYBE | WORTHWHILE | COMPELLING | UNMISSABLE
Child of Light is a beautiful and fantastical RPG turn-based story adventure game. The game itself is absolutely beautiful, the storyline is engaging and well-written, the soundtrack amplifies/synergizes with the emotions of the game, and the turn-based aspects are incredibly intuitive (having played a handful of games in this genre before like Divinity: Original Sin II, I never really grokked what 'speed' meant in the context of a fight, but now I understand given how it is shown in this game, which is pretty cool to me). Although the game came out almost a decade ago, it doesn't show its age and would fit in well among some of the better indie releases today.
The game took me about 12 hours to complete with minimal grinding. I got to two different parts of the game and felt too weak to continue, so I did a few fights to level up (couple minutes a piece) and then I was good to go. The game respects your time and is well-paced to keep you engaged while playing.
Almost all of the negative reviews are because this game requires connecting to a Ubisoft account and it seems like some people have issues with that (both in in principle and practically). I never ran into any issues, but I suggest if you buy this title, launch it a few times before the Steam refund window is up to be sure you won't run into issues.
The only thing missing from this game are achievements :c It seems like it's incredibly well-suited to them.
Overall, if you want a game that focuses on story and turn-based combat amid a beautifully illustrated setting, this is a super easy game to recommend.