Build & Battle

  • Build & Battle Screenshot 1
  • Build & Battle Screenshot 2
  • Build & Battle Screenshot 3
  • Build & Battle Screenshot 4
  • Build & Battle Screenshot 5
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5.00
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Project Status

This project is not being further developed and being released in its playable prototype status.

Many years ago this project was being developed full time by myself and after running out of resource i could not continue to work on it. At some point it was greenlit (Back in the days) and now, years later, i decided to release the game for free as it has a fun built and i want to share my old work with some people interested in playing this strange mix of a turn based base building tower defense game. I hope you have fun and if though share your story with me, i would be delighted!

    Prototype Status

  • Playable campaign progression with save games
  • No main menu, just exit with ALT+F4
  • World Map not finished visually
  • Many towers, upgrades, enemy types and lots of content available
  • Runs fine technically, no real critical bugs i could find
  • Replay value with the maps, it shows a little number if you lost some lifes and you can replay them to do better

About the Game

Build&Battle is a turn-based tower defense with classic rts base building elements.

Build your maze of towers, lay out your plan of attack and execute it with the next turn.

Build&Battle plays in a fantasy world where a kingdom suffers the fate of loosing their energy crystal that protects them of hundreds of years.

With the crystals final pieces shattering to the ground it releases one last burst of energy opening portals to other worlds.

You have to enter this portals and find out how to restore the crystal of power.

Unlock, build and upgrade structures to expand your economy.

New resources allow you to build better towers.

Key-Features:

  • Singleplayer campaign

    Travel through a jungle on an unkown world and master your arsenal of towers and upgrades in six lengthy levels.

  • Tower defense – turn based strategy mix
  • Many enemy types that require different strategies to overcome
  • Action points ability system
  • Base building, economy management and tower upgrades
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