Broken Lines
Broken Lines is a story-driven tactical RPG set in an alternate-history version of World War II. It’s a game about a group of eight soldiers who crash-land behind enemy lines. It’s up to you to lead them home while fending off the enemy and helping them deal with the horrors of war. Your squad has crash-landed behind enemy lines, in the heart of an alternate history Eastern Europe. With no intel or leadership to support them, these soldiers must fight their way back home before the horrors of war break them. Teamwork and strategy are paramount… Each soldier has their own personality and ideas on what needs to happen next. Some want to investigate what caused the crash that left them in hostile territory, while others want to lay low and wait for rescue. There are even whispers of desertion. You are the “unseen hand” that guides this ragtag group of soldiers to safety and possible rescue. Whether it’s as simple a choice as to which way to go next, or something as serious as how to engage their mysterious foes, every decision you make is serious and significant.
Steam User 2
I like the game overall, and the fact that you can customize the settings to your liking, another thing i like compared to most games if not having to worry about ammo count and stuff.
Steam User 4
Bought on sale and was pleasantly surprised. Excellent tactical combat with a cast of characters that really sell the setting and story. Played through multiple times for multiple endings. The zombie expansion didn't do it for me but the main game is enjoyable for peeps who like tactical combat. Once you get the basic and a few hours under your belt you really feel like a badass blowing the Faceless away with your squad. Give us a sequel, please!
Steam User 2
I enjoyed the base game a lot.
- inovative game system is very enjoiable where you plan you tactics then execute them;
- simple perk system mixed with some weapon choices that define if you soldier goes all in or need to stay back and be protected.
- the lack of resources that you need to decide either to feed your squad to prevent them from leaving or buying new itens to make you stronger;
- despite being small, the campaign has a high replay value and it will take you 3 playthroughs to experience all levels and even more playthroughs to experience all endings.
Now, the DLC "The dead and the drunk" is really, really, really bad. But it's free so i can't complain alot. It's small, linear so it has 0 replay value (other than increasing the difficulty) and basicaly you got to drink from a keg and fight undead and the regular enemies at the same time.