Broken Age is a timeless coming-of-age story of barfing trees and talking spoons. Vella Tartine and Shay Volta are two teenagers in strangely similar situations, but radically different worlds. The player can freely switch between their stories, helping them take control of their own lives, and dealing with the unexpected adventures that follow.
Steam User 23
The game is very decent, they just forgot to make a decent ending.
Steam User 11
Broken Age is the attempt of DoubleFine and its founder Tim Schafer to return to point and click adventure games. It began as a Kickstarter campaign and eventually was released as a full fledged game. Besides from being a pretty run of the mill adventure game the real notable quality is it's interwoven story-lines. You play as two characters, a boy and girl, from vastly different backgrounds that end up having their "worlds" collide. Playing through this game is definitely enjoyable if you are a fan of the traditional hallmark point and click adventure games like Day of the Tentacle and Grim Fandango from Schafer's time at LucasArts before he founded DoubleFine studios. Outside of that I wouldn't necessarily say it has universal appeal as point and click adventure games are more about the worlds, numerous character interactions, and problem solving than action or flashiness that is prevalent in most games today. It's no doubt a great game but due to it's niche nature is not one I would recommend to adventure game newbies without caveat.
7.5/10
Steam User 9
Funny, full of heart, and with a couple of genuinely jaw-dropping moments. Highly recommend.
Steam User 6
Great game. It could use without the wire puzzles. Simply setting the robots into different modes like "cleaning", "investigating" etc would have worked all the same and would have avoided some overly convoluted puzzles and a narrative plot hole (how does Shay or Vella know the solution that is on the other character's narrative side if they don't communicate that solution to each other).
The story also was a bit rushed (we know nothing about the main antagonist right up until almost the end and there are some loose ends, Sure, we destroy the "chain of production" but what happens with the antagonist's people?) but in general it is satisfactory.
The characters are very charming and you care about them almost immediately. It helps the voice acting, art and music are all amazing.
As a backer, I am proud of the final product. A work of art, even with the convoluted wire puzzles. A must play for all adventurers!
Steam User 9
Great story, world, art style, voice acting, and music. But the gameplay just is not for me, Too much moon logic
Steam User 6
I bought this game as part of the COVID-19 Humble Bundle.
I've completed the game and I've really enjoyed it. Many people say that the puzzles are too hard and the ending was unsatisfying, but to me specifically I thought it was great, the puzzles were amazing and once you have that epiphany it makes the puzzles way more satisfying. The ending was short and hopeful, and not bittersweet in my opinion, wish they had a short epilogue clip or something.
The only problem is that there are many questions that are left unanswered. How come Shay suffocates outside the "spaceship" but Vella tells us there is air outside? Why did Shay's parents only interact with him through a computer interface instead of just face to face? Why did the Overmother say she was a sacrifice girl (she says her backstory was about how she was sacrificed)? What happened to Alex's Overmother? Why does Shay (and every other 14 year old Lorunan boy) have instincts that detect... the best genetic material (IDK I'm still confused why they needed Maidens and why Vella was special, just seemed like a cheap way to explain things) If Alex and Shay are from Loruna, why do they not look like Marekai? Of course, some of these questions are OK unanswered, some questions are probably just me missing things, just some questions feel like a loose end and breaks some immersion. I wish they would expand on the "bad guys" stories some more and the backstory of Loruna. I also agree with people who say it was a missed opportunity to have Vella and Shay interact more, but in my opinion the way they handled it was amazing and I don't think having them interact in game would make the game better.
Those criticisms are small for the amount of love I have for this game. It was very well done. Both of the main characters are likeable and the side characters were amusing. The puzzles were engaging and most importantly, the story was incredible. This is usually not the type of story I like but I cannot deny that it engaged me all the way through. At first I was about to quit the game because I didn't like to read a lot of diaglogue, but instead I spent my whole Saturday playing through this. Go play it.
Steam User 4
Interesting and nice game to play, I really love the art style! The story is interesting too, ngl though i wished the game was a little longer, but nonetheless I still really enjoyed playing this game. The puzzles in this game aren't too hard so it was relatively easy to solve them. Also, let us not forget Grabbing Gary :') the true hero indeed. RIP GARY