BPM: Bullets Per Minute
Fight as a mighty Valkyrie to repel the forces of the underworld from invading the world of Asgard. In BPM, all of your actions and the actions of your enemies are tied to the beat of the music. Your enemies perform a dance-like sequence of attacks to an epic rock opera. BPM is inspired by retro shooters of the 90’s. It is fast, frenetic and rhythmical. You can double jump, dash, rocket jump and bunny hop to evade your opponents. Your goal is to reach the end of randomly generated dungeons, collecting different weapons, abilities and items each time you play. These weapons and abilities can radically alter the way you play, making each playthrough unique. You must defeat 7 bosses to reach the final boss. Each boss moves and attacks in a unique way that you must learn to exploit if you want to succeed. Some attacks require you to jump over fields of lava, some to dodge fast projectiles, some to hold fast for a beat.
Steam User 9
PLEASE LET ME MANUALLY SET MY LATENCY.
I play a lot of rhythm games and am intimately familiar with my computer's audio and video latency, which is sub-millesecond because im on linux and dont have to deal with windows absolutely dogass audio pipeline, let me set my numbers to zero and skip the minigame so i can play the video game. my reaction speed issues make the latency calibration minigame unreliable for me.
also, some of the levels and a lot of the effects are really hard on my eyes. Even adjusting the saturation, it can become really hard to see things and make out details, or in the worst case (zone 3 i think) is straight up painful to look at. and being flashbanged by the muzzle effect on like 50% of the guns is not exactly an enjoyable experience, if you could add an option to reduce the intensity of some of those effects it would go a long way to making the game perfect for me.
ok so this game is absolutely amazing and i had a lot of fun with it, but please address the above issue. 5/10
Steam User 4
I think this game is awesome, but I'd like it a bit more if the second boss was nerfed. His death beam attack that has a 40% chance to cause my GPU to shut down is a lil OP IMO. Meta stuff like that is fun but in smaller doses.
Steam User 4
Got instakilled by a boss in a split second with 150hp. Personally i think you should NOT take this game for granted, it takes a solid ability to manage multiple game mechanics while keeping the rhythm aspect in mind. It's basically the same reason Cuphead is so difficult for casual players; there's too many mechanics that don't usually go together, and a multi-press reload for every(?) weapon
Steam User 4
Don't know what's harder. Pronouncing the character names or the game itself
Steam User 3
This game is INCREDIBLY FUN AND SATISFYING! From the characters, to the weapons, to the items, everything. And of course, the BEATS! The music in this game is GREAT! Now, the only thing I dislike, is the final achievement (Graslu - The First), I usually give up on really hard achievements, but for some damn reason, I PERSISTED! And finally, I Overcame. Probably spent like 25 Hours JUST on that achievement. Super Worth It Though. Actually Tuffington! 10/10 🏇
Steam User 2
A good roguelike is only as good as its balancing and this game lacks it severely. Runs were either dead on arrival or a complete curb stomp to the end with nothing in between. So when a fail can simply be blamed on bad luck, it makes it pointless to engage with the core rhythm mechanics to try and git gud. Otherwise, the gameplay is satisfying, the music slaps, and the beat guides the gunplay very well. I just wish they took their time with this brilliant concept and maybe featured a dedicated, well-tuned campaign. Regardless, I'm very excited to try out hellsinger and robobeat and see how they iterated on the formula.
Steam User 2
Experimental title connecting rhythm game and rouge-like. It was a first time something like that was tried and it is the main reason I rate it positively. Unfortunately game has design flaws which make the gameplay frustrating, the main ones are:
- bad level design, you are expected to move fast, yet it is hard due to poor prop placement
- terrible balance, you can win by just picking certain items or lose just because mutator was engaged
- faulty "precision" system and enemies which are supposed to be weak against it
For a casual jump to a rhythm game its worth giving a try. Don't expect a lot, it was successfully executed experiment but it lacks finishing touch.